
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games.

Skills:
Choose your class - Choose barbarian/mage/rogue/cleric/ranger
each class has different abilities
Code:
Barbarian +hp longjump m3 only
Mage Serpent Ward unlimited Grenade only
Rogue Invis speed knife only
Cleric +hp Heal Deagle only
Ranger Scout speed gravity
Enchanted Chainmail - Immune to ultimatesMage Serpent Ward unlimited Grenade only
Rogue Invis speed knife only
Cleric +hp Heal Deagle only
Ranger Scout speed gravity
Talisman - Evade shots
Poison aim potion - Make nearby enemies crosshair flicker

2 Part Install
Part 1 Race file
Code:
"27"
{
"name" "[Spec]Rpg"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Dungeons and Dragons Player"
"required_level" "500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<stonehp><periapthp50><bootspeed20><cloak50><cloak75><tomehp100><ring>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Choose class|Enchanted Chainmail|Talisman|Poison Aim Potion"
"skilldescr" "Choose your class for the round|Immune to enemy ultimates|Talisman of evasion|Make their crosshairs flicker"
"skillcfg" "player_spawn|player_spawn|player_victim|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_rpg11" "es_xdoblock wcs/WCSultimates/wcs_rpgmenu"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rpg11"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav"
"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill3_setting" "es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_chance 13|es_xset wcs_chance 17|es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
"racealias_rpg1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rpg1"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xsetinfo wcs_tmp4 0.1;es_xsetinfo wcs_range 500|es_xsetinfo wcs_tmp4 0.2;es_xsetinfo wcs_range 550|es_xsetinfo wcs_tmp4 0.3;es_xsetinfo wcs_range 600|es_xsetinfo wcs_tmp4 0.4;es_xsetinfo wcs_range 650|es_xsetinfo wcs_tmp4 0.5;es_xsetinfo wcs_range 700|es_xsetinfo wcs_tmp4 0.6;es_xsetinfo wcs_range 750|es_xsetinfo wcs_tmp4 0.7;es_xsetinfo wcs_range 800|es_xsetinfo wcs_tmp4 0.8;es_xsetinfo wcs_range 900"
"racealias_rpg41" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1 wcs_dalias racealias_rpg42 server_var(wcs_tmp2) server_var(wcs_range) server_var(wcs_tmp4)"
"racealias_rpg42" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_rpg43"
"racealias_rpg43" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_rpg44;racealias_rpg41"
"racealias_rpg44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;if (server_var(wcs_immunity) = 0) then racealias_rpg45"
"racealias_rpg45" "es es_xgetplayername wcs_name server_var(wcs_targetid);es es_setplayerprop server_var(wcs_name) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 1;es es_delayed server_var(wcs_tmp4) es_setplayerprop server_var(wcs_name) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 0;es_tell server_var(wcs_name) #multi #lightgreen Flickering #green Crosshairs"
"skill4_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata server_var(wcs_userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 server_var(wcs_userid);racealias_rpg41"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
Part 2 Ultimate{
"name" "[Spec]Rpg"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Dungeons and Dragons Player"
"required_level" "500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<stonehp><periapthp50><bootspeed20><cloak50><cloak75><tomehp100><ring>"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Choose class|Enchanted Chainmail|Talisman|Poison Aim Potion"
"skilldescr" "Choose your class for the round|Immune to enemy ultimates|Talisman of evasion|Make their crosshairs flicker"
"skillcfg" "player_spawn|player_spawn|player_victim|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_rpg11" "es_xdoblock wcs/WCSultimates/wcs_rpgmenu"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rpg11"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav"
"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill3_setting" "es_xset wcs_chance 5|es_xset wcs_chance 9|es_xset wcs_chance 13|es_xset wcs_chance 17|es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
"racealias_rpg1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rpg1"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xsetinfo wcs_tmp4 0.1;es_xsetinfo wcs_range 500|es_xsetinfo wcs_tmp4 0.2;es_xsetinfo wcs_range 550|es_xsetinfo wcs_tmp4 0.3;es_xsetinfo wcs_range 600|es_xsetinfo wcs_tmp4 0.4;es_xsetinfo wcs_range 650|es_xsetinfo wcs_tmp4 0.5;es_xsetinfo wcs_range 700|es_xsetinfo wcs_tmp4 0.6;es_xsetinfo wcs_range 750|es_xsetinfo wcs_tmp4 0.7;es_xsetinfo wcs_range 800|es_xsetinfo wcs_tmp4 0.8;es_xsetinfo wcs_range 900"
"racealias_rpg41" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1 wcs_dalias racealias_rpg42 server_var(wcs_tmp2) server_var(wcs_range) server_var(wcs_tmp4)"
"racealias_rpg42" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_rpg43"
"racealias_rpg43" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_rpg44;racealias_rpg41"
"racealias_rpg44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;if (server_var(wcs_immunity) = 0) then racealias_rpg45"
"racealias_rpg45" "es es_xgetplayername wcs_name server_var(wcs_targetid);es es_setplayerprop server_var(wcs_name) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 1;es es_delayed server_var(wcs_tmp4) es_setplayerprop server_var(wcs_name) CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD 0;es_tell server_var(wcs_name) #multi #lightgreen Flickering #green Crosshairs"
"skill4_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata server_var(wcs_userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 server_var(wcs_userid);racealias_rpg41"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
Code:
block wcs_rpgmenu
{
popup create wpmenu
popup addline wpmenu "Choose your class"
popup addline wpmenu "->1. Barbarian"
popup addline wpmenu "->2. Mage"
popup addline wpmenu "->3. Rogue"
popup addline wpmenu "->4. Cleric"
popup addline wpmenu "->5. Ranger"
popup timeout wpmenu view 0
es popup send wpmenu server_var(wcs_userid)
popup select wpmenu 1 wcs/WCSultimates/barb1
popup select wpmenu 2 wcs/WCSultimates/mage1
popup select wpmenu 3 wcs/WCSultimates/rogue1
popup select wpmenu 4 wcs/WCSultimates/cleric1
popup select wpmenu 5 wcs/WCSultimates/ranger1
}
block barb1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_m3
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.1 es_xgive event_var(userid) weapon_m3
es es_xdelayed 1.3 est_Give server_var(wcs_userid) weapon_knife
es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.4
es es_delayed 1.5 est_Health server_var(wcs_userid) + 80
}
block mage1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_hegrenade
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_hegrenade
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_xkeysetvalue WCSuserdata event_var(userid) ability warden
es es_xkeysetvalue WCSuserdata event_var(userid) ability_count 3
es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter 12_20_280
es es_xtell event_var(userid) #multi #lightgreen You can spawn serpent wards #green bind <key> ability
es es_xdelayed 1.5 est_setammo event_var(userid) 4 99
}
block rogue1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.3 est_RestrictAll event_var(userid)
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_delayed 1.7 est_Speed event_var(userid) 1.8
es es_delayed 1.8 es_xkeysetvalue WCSuserdata event_var(userid) speed 1.8
es est_setplayercolor event_var(userid) 21 21 21 100 1
}
block cleric1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_deagle
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_deagle
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_delayed 1.5 est_Health server_var(wcs_userid) + 50
es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1
es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter)
es wcs_regeneration event_var(userid) 15 10 200 15 250
es es_xtell event_var(userid) #multi #lightgreen You have an aura of #green regeneration
}
block ranger1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_scout
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_hegrenade
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_scout
es es_delayed 1.7 est_Speed event_var(userid) 1.4
es es_delayed 1.8 es_xkeysetvalue WCSuserdata event_var(userid) speed 1.4
es es_delayed 2 est_SetGravity event_var(userid) 0.5
es es_delayed 2.1 es_keysetvalue WCSuserdata event_var(userid) gravity 0.5
}
{
popup create wpmenu
popup addline wpmenu "Choose your class"
popup addline wpmenu "->1. Barbarian"
popup addline wpmenu "->2. Mage"
popup addline wpmenu "->3. Rogue"
popup addline wpmenu "->4. Cleric"
popup addline wpmenu "->5. Ranger"
popup timeout wpmenu view 0
es popup send wpmenu server_var(wcs_userid)
popup select wpmenu 1 wcs/WCSultimates/barb1
popup select wpmenu 2 wcs/WCSultimates/mage1
popup select wpmenu 3 wcs/WCSultimates/rogue1
popup select wpmenu 4 wcs/WCSultimates/cleric1
popup select wpmenu 5 wcs/WCSultimates/ranger1
}
block barb1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_m3
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.1 es_xgive event_var(userid) weapon_m3
es es_xdelayed 1.3 est_Give server_var(wcs_userid) weapon_knife
es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.4
es es_delayed 1.5 est_Health server_var(wcs_userid) + 80
}
block mage1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_hegrenade
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_hegrenade
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_xkeysetvalue WCSuserdata event_var(userid) ability warden
es es_xkeysetvalue WCSuserdata event_var(userid) ability_count 3
es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter 12_20_280
es es_xtell event_var(userid) #multi #lightgreen You can spawn serpent wards #green bind <key> ability
es es_xdelayed 1.5 est_setammo event_var(userid) 4 99
}
block rogue1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.3 est_RestrictAll event_var(userid)
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_delayed 1.7 est_Speed event_var(userid) 1.8
es es_delayed 1.8 es_xkeysetvalue WCSuserdata event_var(userid) speed 1.8
es est_setplayercolor event_var(userid) 21 21 21 100 1
}
block cleric1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_deagle
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_deagle
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_knife
es es_delayed 1.5 est_Health server_var(wcs_userid) + 50
es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1
es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter)
es wcs_regeneration event_var(userid) 15 10 200 15 250
es es_xtell event_var(userid) #multi #lightgreen You have an aura of #green regeneration
}
block ranger1
{
es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav
es est_stripplayer event_var(userid) 1
es es_xdelayed 0.2 est_RestrictAll event_var(userid)
es es_xdelayed 0.3 est_unrestrict event_var(userid) weapon_scout
es es_xdelayed 0.5 est_unrestrict event_var(userid) weapon_knife
es es_xdelayed 0.7 est_unrestrict event_var(userid) weapon_c4
es es_xdelayed 0.9 est_unrestrict event_var(userid) item_defuser
es es_xdelayed 1.3 es_xgive event_var(userid) weapon_hegrenade
es es_xdelayed 1.1 est_Give server_var(wcs_userid) weapon_scout
es es_delayed 1.7 est_Speed event_var(userid) 1.4
es es_delayed 1.8 es_xkeysetvalue WCSuserdata event_var(userid) speed 1.4
es es_delayed 2 est_SetGravity event_var(userid) 0.5
es es_delayed 2.1 es_keysetvalue WCSuserdata event_var(userid) gravity 0.5
}






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