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Author Topic: Hell Wrath  (Read 1265 times)
HOLLIDAY
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« on: July 01, 2008, 01:01:27 PM »

Hell Wrath        3 / 7           

Wrath
Explosive Bomb
Hell Pain
Hell Wrath




Punishing the Angry: Punishment in Hell for the Deadly Sin of Wrath is to be Dismembered Alive

Code:
""
  {
    "name"               "Hell Wrath"
    "author"             "HOLLIDAY"
    "required_level"     "0"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_zombie1.wav;es est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_hellspawn"
    "racealias_hellspawn""es est_effect_14 #a 0 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 90 180;es est_effect_14 #a .1 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 50 60;es_math wcs_y1 + 30;es est_effect 11 #a 0 models\Gibs\AGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;racealias_wrathsapn"
    "racealias_wrathsapn""es_math wcs_y1 - 60;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es_math wcs_z1 + 7;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255;es_math wcs_y1 + 60;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "4"
    "numberoflevels"     "4"
    "skillnames"         "Wrath|Explosive Bomb|Hell Pain|Hell Wrath"
    "skilldescr"         "Make your enemy Explode if thier Hp is low enough|When your Hp is Low enough you will Explode,Damaging both friend and foe|Hurt the enemy that hits you|Your Wrath will Take out anything within range"
    "skillcfg"           "player_attacker|player_victim|player_victim|player_ultimate"

    "skill1_setting"     "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
    "skill1_cmd"         "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
    "racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
    "racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
    "racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
    "racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
    "skill1_sfx"         "0"
   
    "skill2_setting"     "es_xset wrath_hp 5;es_xset wcs_chance 8|es_xset wrath_hp 8;es_xset wcs_chance 12|es_xset wrath_hp 12;es_xset wcs_chance 22|es_xset wrath_hp 15;es_xset wcs_chance 33"
    "skill2_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(health) < server_var(wrath_hp)) then racealias_wrath222"
    "racealias_wrath222" "es_xdoblock wcs/WCSultimtes/hell_wrath;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_32 #a 0 server_var(vector2) 500 500 server_var(vector1);es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
    "skill2_sfx"         "0"
   
    "skill3_setting"     "es_xset hell_pain 1|es_xset hell_pain 2|es_xset hell_pain 3|es_xset hell_pain 4"
    "skill3_cmd"         "es es_xif (server_var(wcs_dice) <= 30) then racealias_wrathblod"
    "racealias_wrathblod""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/mh_blood3.vmt server_var(vector2) server_var(vector1) 100 1000 1000;racealias_wratheee"
    "racealias_wratheee" "es est_effect_14 #a .1 effects/mh_blood1.vmt server_var(vector2) server_var(vector1) 100 100 500;es est_effect_14 #a .2 decals/Blood4.vmt server_var(vector2) server_var(vector1) 300 100 100;es est_effect_14 #a .3 decals/bloodstain_002.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(hell_pain);es es_xtell event_var(userid) #multi #lightgreen Your Wrath has made your enemy Bleed;es es_xtell event_var(attacker) #multi #lightgreen Your enemies Wrath has Made you Bleed;es_xdoblock wcs/WCSultimates/hell_wrath1"
    "skill3_sfx"         "0"
   
    "skill4_setting"     "es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 630;es_xset wcs_radius 780"
    "skill4_cmd"         "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)"
    "skill4_sfx"         "racealias_hellspawn;racealias_hellwrath;racealias_wratheee;racealias_wrath222"
    "ultimate_cooldown"  "25"
   }

es_WCSultimates.txt
Code:
block hell_wrath1
{
   es_give event_var(userid) env_blood
   es_fire event_var(userid) env_blood addoutput "amount 50"
   es_fire event_var(userid) env_blood addoutput "spawnflags 100"
   es_fire event_var(userid) env_blood emitblood
   es_delayed .1 es_fire event_var(userid) env_blood emitblood
   es_delayed .2 es_fire event_var(userid) env_blood emitblood
   es_delayed .3 es_fire event_var(userid) env_blood emitblood
   es_delayed .4 es_fire event_var(userid) env_blood emitblood
}

block hell_wrath
{
es_give event_Var(userid) env_physexplosion
es_fire event_Var(userid) env_physexplosion addoutput "magnitude 300"
es_fire event_Var(userid) env_physexplosion addoutput "radius 300"
es_fire event_Var(userid) env_physexplosion explode
}

[attachment deleted by admin - older than 200 days!]
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[Oddity]TeacherCreature
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« Reply #1 on: July 01, 2008, 08:11:56 PM »

Deadly Sins they are
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Harley_Teh_Super_Nub
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« Reply #2 on: July 01, 2008, 09:55:28 PM »

notice the number next to the race name  3/7
lol, that looked like 317 to me
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WCA | Dαmακεx
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« Reply #3 on: July 08, 2008, 01:58:55 PM »

I think that race lag very much.. :S
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HOLLIDAY
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« Reply #4 on: July 08, 2008, 03:16:20 PM »

you think it lags or it does lag?
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Meuchmaister
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« Reply #5 on: July 18, 2008, 03:34:26 PM »

Does that ultimate kill anything in range ? no matter how much health they have?
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HOLLIDAY
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« Reply #6 on: July 18, 2008, 09:14:29 PM »

it creats an explosion that does more damage within a larger radius per level,
it calls for the same block as the player_death skill of Undead, "Suicide Bomber"
the difference is that this skill can be activated at any time by pressing ultimate,
and the effects...lol

this line slays only the user
"est_slay server_var(wcs_userid)"

it creats a big explosion that could possible kill many players, at the cost of your own life
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Meuchmaister
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« Reply #7 on: July 18, 2008, 10:03:53 PM »

is the wcs_magnitude the dmg it does ?
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HOLLIDAY
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« Reply #8 on: July 18, 2008, 10:28:19 PM »

its how strong the explosion is
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