Wrath
Explosive Bomb
Hell Pain
Hell Wrath

Punishing the Angry: Punishment in Hell for the Deadly Sin of Wrath is to be Dismembered Alive
Code:
""
{
"name" "Hell Wrath"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_zombie1.wav;es est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_hellspawn"
"racealias_hellspawn""es est_effect_14 #a 0 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 90 180;es est_effect_14 #a .1 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 50 60;es_math wcs_y1 + 30;es est_effect 11 #a 0 models\Gibs\AGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;racealias_wrathsapn"
"racealias_wrathsapn""es_math wcs_y1 - 60;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es_math wcs_z1 + 7;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255;es_math wcs_y1 + 60;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Wrath|Explosive Bomb|Hell Pain|Hell Wrath"
"skilldescr" "Make your enemy Explode if thier Hp is low enough|When your Hp is Low enough you will Explode,Damaging both friend and foe|Hurt the enemy that hits you|Your Wrath will Take out anything within range"
"skillcfg" "player_attacker|player_victim|player_victim|player_ultimate"
"skill1_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill1_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill1_sfx" "0"
"skill2_setting" "es_xset wrath_hp 5;es_xset wcs_chance 8|es_xset wrath_hp 8;es_xset wcs_chance 12|es_xset wrath_hp 12;es_xset wcs_chance 22|es_xset wrath_hp 15;es_xset wcs_chance 33"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(health) < server_var(wrath_hp)) then racealias_wrath222"
"racealias_wrath222" "es_xdoblock wcs/WCSultimtes/hell_wrath;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_32 #a 0 server_var(vector2) 500 500 server_var(vector1);es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xset hell_pain 1|es_xset hell_pain 2|es_xset hell_pain 3|es_xset hell_pain 4"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_wrathblod"
"racealias_wrathblod""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/mh_blood3.vmt server_var(vector2) server_var(vector1) 100 1000 1000;racealias_wratheee"
"racealias_wratheee" "es est_effect_14 #a .1 effects/mh_blood1.vmt server_var(vector2) server_var(vector1) 100 100 500;es est_effect_14 #a .2 decals/Blood4.vmt server_var(vector2) server_var(vector1) 300 100 100;es est_effect_14 #a .3 decals/bloodstain_002.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(hell_pain);es es_xtell event_var(userid) #multi #lightgreen Your Wrath has made your enemy Bleed;es es_xtell event_var(attacker) #multi #lightgreen Your enemies Wrath has Made you Bleed;es_xdoblock wcs/WCSultimates/hell_wrath1"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 630;es_xset wcs_radius 780"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)"
"skill4_sfx" "racealias_hellspawn;racealias_hellwrath;racealias_wratheee;racealias_wrath222"
"ultimate_cooldown" "25"
}
{
"name" "Hell Wrath"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_zombie1.wav;es est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_hellspawn"
"racealias_hellspawn""es est_effect_14 #a 0 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 90 180;es est_effect_14 #a .1 models\Gibs\AGIBS.mdl server_var(vector2) server_var(vector1) 900 50 60;es_math wcs_y1 + 30;es est_effect 11 #a 0 models\Gibs\AGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;racealias_wrathsapn"
"racealias_wrathsapn""es_math wcs_y1 - 60;es est_effect 11 #a 0 models\Gibs\HGIBS.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255;es_math wcs_z1 + 7;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255;es_math wcs_y1 + 60;es est_effect 11 #a 0 fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 .2 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Wrath|Explosive Bomb|Hell Pain|Hell Wrath"
"skilldescr" "Make your enemy Explode if thier Hp is low enough|When your Hp is Low enough you will Explode,Damaging both friend and foe|Hurt the enemy that hits you|Your Wrath will Take out anything within range"
"skillcfg" "player_attacker|player_victim|player_victim|player_ultimate"
"skill1_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill1_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill1_sfx" "0"
"skill2_setting" "es_xset wrath_hp 5;es_xset wcs_chance 8|es_xset wrath_hp 8;es_xset wcs_chance 12|es_xset wrath_hp 12;es_xset wcs_chance 22|es_xset wrath_hp 15;es_xset wcs_chance 33"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(health) < server_var(wrath_hp)) then racealias_wrath222"
"racealias_wrath222" "es_xdoblock wcs/WCSultimtes/hell_wrath;es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_32 #a 0 server_var(vector2) 500 500 server_var(vector1);es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xset hell_pain 1|es_xset hell_pain 2|es_xset hell_pain 3|es_xset hell_pain 4"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_wrathblod"
"racealias_wrathblod""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/mh_blood3.vmt server_var(vector2) server_var(vector1) 100 1000 1000;racealias_wratheee"
"racealias_wratheee" "es est_effect_14 #a .1 effects/mh_blood1.vmt server_var(vector2) server_var(vector1) 100 100 500;es est_effect_14 #a .2 decals/Blood4.vmt server_var(vector2) server_var(vector1) 300 100 100;es est_effect_14 #a .3 decals/bloodstain_002.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(hell_pain);es es_xtell event_var(userid) #multi #lightgreen Your Wrath has made your enemy Bleed;es es_xtell event_var(attacker) #multi #lightgreen Your enemies Wrath has Made you Bleed;es_xdoblock wcs/WCSultimates/hell_wrath1"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 430;es_xset wcs_radius 580|es_xset wcs_magnitude 630;es_xset wcs_radius 780"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)"
"skill4_sfx" "racealias_hellspawn;racealias_hellwrath;racealias_wratheee;racealias_wrath222"
"ultimate_cooldown" "25"
}
es_WCSultimates.txt
Code:
block hell_wrath1
{
es_give event_var(userid) env_blood
es_fire event_var(userid) env_blood addoutput "amount 50"
es_fire event_var(userid) env_blood addoutput "spawnflags 100"
es_fire event_var(userid) env_blood emitblood
es_delayed .1 es_fire event_var(userid) env_blood emitblood
es_delayed .2 es_fire event_var(userid) env_blood emitblood
es_delayed .3 es_fire event_var(userid) env_blood emitblood
es_delayed .4 es_fire event_var(userid) env_blood emitblood
}
block hell_wrath
{
es_give event_Var(userid) env_physexplosion
es_fire event_Var(userid) env_physexplosion addoutput "magnitude 300"
es_fire event_Var(userid) env_physexplosion addoutput "radius 300"
es_fire event_Var(userid) env_physexplosion explode
}
{
es_give event_var(userid) env_blood
es_fire event_var(userid) env_blood addoutput "amount 50"
es_fire event_var(userid) env_blood addoutput "spawnflags 100"
es_fire event_var(userid) env_blood emitblood
es_delayed .1 es_fire event_var(userid) env_blood emitblood
es_delayed .2 es_fire event_var(userid) env_blood emitblood
es_delayed .3 es_fire event_var(userid) env_blood emitblood
es_delayed .4 es_fire event_var(userid) env_blood emitblood
}
block hell_wrath
{
es_give event_Var(userid) env_physexplosion
es_fire event_Var(userid) env_physexplosion addoutput "magnitude 300"
es_fire event_Var(userid) env_physexplosion addoutput "radius 300"
es_fire event_Var(userid) env_physexplosion explode
}
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