you know, i just noticed that these arent working and ive had this skill forever lol. The glock and usp do what they are supposed to, but i set the chance to 100 percent and none of the other guns worked.
"skill1_setting" "es_xset hellpull 1;es_xset wcs_chance 10|es_xset hellpull 2;wcs_chance 13|es_xset hellpull 2.7;wcs_chance 16|es_xset hellpull 3;wcs_chance 99"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sixskills"
"racealias_sixskills""if (event_var(weapon) = elite) then racealias_hellalite;if (event_var(weapon) = fiveseven) then racealias_glutny057;if (event_var(weapon) = p228) then racealias_glutnyp28;if (event_var(weapon) = deagle) then racealias_glutdeagle"
"racealias_glutnyp28""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glutsmoke"
"racealias_glutsmoke""es est_effect_18 #a 0 server_var(vector2) 255 29 16 60 110 30 80 ;es est_effect_31 #a 0 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .2 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .4 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .6 sprites/laser.vmt server_var(vector2) 100 100"
"racealias_glutdeagle""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/plasmabeam.vmt server_var(vector1) server_var(vector2) 0 1 6 100 90 0 255 255 255 255 50;es est_fade event_var(userid) 0 .1 .1 47 50 42 245"
"racealias_glutny057""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 500;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_5veseven1"
"racealias_5veseven1""es est_Effect_06 #a 0 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_Effect_06 #a .5 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_effect_08 #a 0 sprites/laser.vmt server_var(vector2) 50 100 150 1 100 80 0 155 5 25 255 10 1;es est_playplayer event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;racealias_5veseven2"
"racealias_5veseven2""es est_playplayer event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;es_xmath wcs_z1 + 100;es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_5veseven3"
"racealias_5veseven3""es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull)"
"racealias_hellalite""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .2 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_helldlite"
"racealias_helldlite""es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .4 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_glutotdie"
"racealias_glutotdie""es_delayed .6 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .7 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .8 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_gleltsfx1"
"racealias_gleltsfx1""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glttyytty"
"racealias_glttyytty""es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100;es est_Effect_06 #a 0 sprites/scanner_bottom.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 228 28 28 255 100;es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100"
"skill1_sfx" "0"
EDIT: the glock and usp skills are in es_hells, so i understand why they work. Something is effed with the others. Cant see what
EDIT2:
Think i found the prob holli, might wanna repost this. Look at this:
"skill1_setting" "es_xset hellpull 1;es_xset wcs_chance 10|es_xset hellpull 2;wcs_chance 13|es_xset hellpull 2.7;wcs_chance 16|es_xset hellpull 3;wcs_chance 99"
Es_xset wcs_chance is not being used in all of them