I have a Day & Night Mod and . i will so that it like real life (from 6 am-6 pm clock it is daytime and nighttime from is 7 pm -5 am)
How should I adjust the times I post here the txd> File
Code
GeSHi (eventscripts):block load
{
es_xset dan_dayduration 6 //Length of time that server is in day-time mode, in minutes
es_xset dan_nightduration 1,3 //Length of time that server is in night-time mode, in minutes
es_xset dan_sunsetrate 0.9 //Rate of time that sunset takes; must be > 0, low numbers make the transition quick, higher numbers makes the transition slow
es_xset dan_sunriserate 0.2 //Rate of time that sunrise takes; must be > 0, low numbers make the transition quick, higher numbers makes the transition slow
es_xset dan_nightdarkness 1,0 //Percentage of black to use as night-time darkness
es_xset dan_darkness 0
es_xset dan_user 0
es_xset dan_usery 0
es_xset dan_isday 1
es_set dan_minleft server_var(dan_dayduration)
repeat create dan_remindtime "es_xdoblock dayandnight/remind"
repeat start dan_remindtime 60
repeat create dan_fadeup "es_xdoblock dayandnight/fadeup"
repeat create dan_fadedown "es_xdoblock dayandnight/fadedown"
foreach player dan_usery #all "es_xdoblock dayandnight/startup"
es_xmsg #green Day & Night Script Loaded
}
block startup
{
if(server_var(dan_user) equalto 0) do
{
es_set dan_user server_var(dan_usery)
es_give server_var(dan_user) env_fog_controller
es_xdoblock dayandnight/foggy
}
}
block unload
{
repeat delete dan_remindtime
repeat delete dan_fadeup
repeat delete dan_fadedown
}
event round_start
{
sv_skyname sky_borealis01
}
event es_map_start
{
es_xsetinfo skyboxname ""
es_set skyboxname server_var(sv_skyname)
es_set dan_minleft server_var(dan_dayduration)
es_xset dan_isday 1
es_xset dan_darkness 0
es_xdoblock dayandnight/foggy
repeat start dan_remindtime 60
}
event player_activate
{
es_give event_var(userid) env_fog_controller
es_set dan_user event_var(userid)
es_xdoblock dayandnight/foggy
}
block switch
{
repeat stop dan_remindtime
if (server_var(dan_isday) equalto 1) do
{
es_xset dan_isday 0
es_set dan_minleft server_var(dan_nightduration)
es repeat start dan_fadedown server_var(dan_sunsetrate) server_var(dan_nightdarkness)
es_xmsg #multi #green [Day & Night] #lightgreen **Sunset** Night-time approaching...
}
else do
{
es_xset dan_isday 1
es_set dan_minleft server_var(dan_dayduration)
es repeat start dan_fadeup server_var(dan_sunriserate) server_var(dan_nightdarkness)
es_xmsg #multi #green [Day & Night] #lightgreen **Sunrise** Day-time approaching...
}
}
block fadedown
{
sv_skyname sky_borealis01
es_xmath dan_darkness + 1
es_xdoblock dayandnight/foggy
if (server_var(dan_darkness) > server_var(dan_nightdarkness)) do
{
es_set dan_darkness server_var(dan_nightdarkness)
}
if (server_var(dan_darkness) equalto server_var(dan_nightdarkness)) do
{
es_delayed 1 repeat start dan_remindtime 60
}
}
block fadeup
{
es_set server_var(sv_skyname) skyboxname
es_xmath dan_darkness - 1
es_xdoblock dayandnight/foggy
sv_skyname sky_borealis01
if (server_var(dan_darkness) < 0) do
{
es_xset dan_darkness 0
}
if (server_var(dan_darkness) equalto 0) do
{
es_delayed 1 repeat start dan_remindtime 60
}
}
block remind
{
es_xmath dan_minleft - 1
es_xset dan_mode ""
if (server_var(dan_isday) equalto 1) do
{
es_xset dan_mode "sunset..."
}
else do
{
es_xset dan_mode "sunrise..."
}
if (server_var(dan_minleft) > 0) do
{
if (server_var(dan_minleft) notequalto 1) do
{
es_msg #multi #green [Day & Night] #lightgreen server_var(dan_minleft) minutes until server_var(dan_mode)
}
else do
{
es_msg #multi #green [Day & Night] #lightgreen 1 minute until server_var(dan_mode)
}
}
else do
{
es_xdoblock dayandnight/switch
}
}
block foggy
{
es_fire server_var(dan_user) env_fog_controller TurnOff
es_fire server_var(dan_user) env_fog_controller addoutput "fogcolor 0 1 0,-1,0"
es_set dan_fs server_var(dan_darkness)
es_xmath dan_fs * -10
es_set dan_fe server_var(dan_fs)
es_xmath dan_fe + 1000
es_xset dan_str ""
es_xformatv dan_str "fogstart %1,-1,0" dan_fs
es_fire server_var(dan_user) env_fog_controller addoutput server_var(dan_str)
es_xformatv dan_str "fogend %1,-1,0" dan_fe
es_fire server_var(dan_user) env_fog_controller addoutput server_var(dan_str)
es_fire server_var(dan_user) env_fog_controller TurnOn
}
MFG Jareth
Help Me Please






Germany

Logged

Turkey