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Author Topic: Megalomaniac (50% C/P)  (Read 407 times)
Megalomaniac
Level 2 Apprentice
**
Offline Offline

Iceland

Posts: 54



n00btyler
tyler4242
« on: September 08, 2008, 09:12:19 PM »

Update 25th October 2008
This is my most "Custom" Race so far! And I've learned allot of the programming language by making this race  Wink Well here comes the race!

Megalomaniac


Megalomania is a historical term for behavior characterized by delusional fantasies of wealth, power, genius, or omnipotence - often generally termed as delusions of grandeur.

Skills:
• More health (10-80 More HP)
• Destroy Invisibility. (4-20% Chance of activating the skill)
• Bury the enemy into the ground. (2-18% Chance of activating the skill)
• Heal back 1-25HP when attacked (35-65% Chance of activating the skill)
• Get a weapon when you spawn, the higher the skill is the better weapons you get. (99% Chance of spawning with a weapon)






Code:
{

"name"              "Megalomaniac"         
"author"            "Megalomaniac"         
"shortdescription"  "He thinks of himself as a god"             
"required_level"    "0"             
"maximum_level"     "0"             
"allow_only"        "0"
"teamlimit"         "0"           
"restrict_shop" "0"         
"restrict_map"      "0"       
"preloadcmd"        "0"               
"player_spawn_cmd"  "0"             
"round_start_cmd"   "0"             
"round_end_cmd"     "0"             
"numberofskills"    "5"
"numberoflevels"    "8"
"skillnames"        "Megalo' health (Spawn)|You can't hide from a megalomaniac! (Attacker)|Kiss my feet! (Attacker)|I eat your bullets! (Victim)|The arsenal of a Megalomaniac (Spawn)"
"skilldescr"        "Get more health when you spawn (15-99+HP)|Destroy invisibility (4-20%)|Bury the enemy (2-18%)|Heal back 1-25HP when attacked (35-65%)|Get a Weapon when you spawn(99%)"
"skillcfg"          "player_spawn|player_attacker|player_attacker|player_victim|player_spawn"

"skill1_setting" "es_xsetinfo wcs_addhealth 10;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 70;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 80;es_xsetinfo wcs_alpha 90"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);;es es_xtell event_var(userid) #multi #lightgreenYou now have#green server_var(wcs_addhealth) more health!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

"skill2_setting" "es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_megalo1"
"racealias_megalo1" "es est_setplayercolor event_var(userid) 255 255 255 255;es es_xtell event_var(attacker) #multi #lightgreenSome fool named#green event_var(es_username)#lightgreen just got his invisibility removed!;es es_xtell event_var(userid) #multi #lightgreenYou were spotted by a Megalomaniac named#green event_var(es_attackername)!"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 6|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 18"
"racealias_mega3"       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_mega4"       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_mega3;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_mega4;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi #lightgreenYou have been forced to kiss#green event_var(es_attackername)'s#lightgreen feet.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #multi #lightgreenYou forced#green event_var(es_username) #lightgreento kiss your feet"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_mega4;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"

"skill4_setting" "es_xset wcs_chance 35;es_xsetinfo wcs_health 1|es_xset wcs_chance 40;es_xsetinfo wcs_health 5|es_xset wcs_chance 45;es_xsetinfo wcs_health 9|es_xset wcs_chance 50;es_xsetinfo wcs_health 13|es_xset wcs_chance 55;es_xsetinfo wcs_health 17|es_xset wcs_chance 60;es_xsetinfo wcs_health 21|es_xset wcs_chance 60;es_xsetinfo wcs_health 23|es_xset wcs_chance 65;es_xsetinfo wcs_health 25"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_mega8"
"racealias_mega8" "es est_healthAdd event_var(userid) server_var(wcs_health);es es_xtell event_var(attacker) #multi #lightgreen#green event_var(es_username)#lightgreen Healed back#green server_var(wcs_health)HP#lightgreen from your attack.;es es_xtell event_var(userid) #multi #lightgreenYou healed back#green server_var(wcs_health)HP#lightgreen after being attacked by #green event_var(es_attackername)!"
"racealias_mega6" "es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 10 10 0 255 0 0 255 2;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 5 10 0 255 0 0 255 2"
"racealias_mega7" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 3 255 0 0 255;es est_Effect 3 #a 0 effects/black.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1 255 0 0 255;racealias_mega6"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_mega7"

"skill5_setting"    "es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_tmp|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_aug|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_xm1014|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_ak47|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_weapon weapon_m4a1"
"racealias_mega9"    "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreenYou got a#green server_var(wcs_weapon)#lightgreen from your secret arsenal"
"racealias_mega10"    "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;es es_xtell event_var(userid) #multi #lightgreenYou got a#green server_var(wcs_weapon)#lightgreen from your secret arsenal"
"skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_mega9;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_mega10"
"skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
}
 
« Last Edit: October 27, 2008, 12:50:57 PM by Mikilmennskubrjálæðingur » Logged

EvilGenuix
Level 7 Expert
*****
Offline Offline

United Kingdom

Posts: 224




xF |:. Evil Genuix |A|
« Reply #1 on: September 08, 2008, 09:15:09 PM »

Seems like not a bad race, for a C+P one it is balanced, (almost all are stupidly imbalanced). Personally I would decrease HP a little bit and up destroy invis a bit but seems good,

Evil Genuix
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Megalomaniac
Level 2 Apprentice
**
Offline Offline

Iceland

Posts: 54



n00btyler
tyler4242
« Reply #2 on: September 10, 2008, 12:22:17 PM »

Seems like not a bad race, for a C+P one it is balanced, (almost all are stupidly imbalanced). Personally I would decrease HP a little bit and up destroy invis a bit but seems good,

Evil Genuix

Its only 50% CP thank you very much  Cool and yes i was very careful to balance it.
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Megalomaniac
Level 2 Apprentice
**
Offline Offline

Iceland

Posts: 54



n00btyler
tyler4242
« Reply #3 on: October 25, 2008, 02:11:34 AM »

Replaced that "aim at head" skill with re-gen health. It was very annoying when that was activated while you are in combat  :x

Also some other improvements and balancing
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October 05, 2009, 04:56:03 PM
@Onslaught: Files got moved (partially) to Holliday's and Jareth's Website.
October 05, 2009, 08:15:07 AM
Im using the race Vortex from http://source-scripts.com/index.php?site=racedb&action=details&id=58 is there a way I can make it so if the player misses they dont have to do the cool down over again?
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hello
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89.238.163.196:28015  new WCS Serveer with 150 races
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