
Update: 18th March 2008
Iceland is known for its Viking Strength, Its nature, Its pure water that you can drink! And I made my first c/p race. Credit goes to Holliday, The guy who made Chaos Unleashed and WC3 Team for making those skills I used in the race.
Skills:
Invis - Up to 75% Invisibility.
Speed - Up to 1.50 Speed.
Confuse - Confuse your enemy when he shoots you.
Heal - Heal up to 12HP while alive.
Explode - Wound or even kill nearby enemies when you die.
Final Version
Fixes:
• Fixed a bug that made the race become invisible without any skill points on the skill "Sneaky Viking"
• Balanced Invisibility
• Balanced Speed
• Balanced healing
• Added texts showing that the skill is enabled.
• Decreased the damage done by the skill "Erupting Volcano" greatly.
• Many other small adjustments.
For v0.77
Code:
{
"name" "Iceland"
"author" "Tyler-Geðveikt.Góður!"
"shortdescription" "Invis|Speed|Confuse|Heal|Explode"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 0 0 255 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Sneaky Viking!|Viking Speed!|Lost In Iceland|Mother Nature|Erupting Volcano"
"skilldescr" "Less Visable|Run Faster|Confuse When You Get Hit|Gain Some HP While Alive|Blow Up Nearby Enemies"
"skillcfg" "player_spawn|player_spawn|player_victim|player_spawn|player_death"
"skill1_setting" "es_xset wcs_invis 130;es_xset wcs_alpha 60|es_xset wcs_invis 110;es_xset wcs_alpha 80|es_xset wcs_invis 80;es_xset wcs_alpha 60|es_xset wcs_invis 65;es_xset wcs_alpha 120"
"skill1_cmd" "es est_setplayercolor event_var(userid) 0 0 205 server_var(wcs_invis) 1; ;es es_xtell event_var(userid) #multi #greenSneaky Viking Enabled!#lightgreen ;es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_speed 1.10;es_xset wcs_alpha 90|es_xset wcs_speed 1.30;es_xset wcs_alpha 130||es_xset wcs_speed 1.40;es_xset wcs_alpha 150|es_xset wcs_speed 1.50;es_xset wcs_alpha 190"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed); ;es_tell event_var(userid) #multi #greenViking Speed Enabled!#lightgreen"
"skill2_sfx" "0"
"skill3_setting" "es_xrand wcs_rand 1 70;es_xsetinfo wcs_duration 3||es_xrand wcs_rand 1 55;es_xsetinfo wcs_duration 4|es_xrand wcs_rand 1 45;es_xsetinfo wcs_duration 5|es_xrand wcs_rand 1 35;es_xsetinfo wcs_duration 7"
"skill3_cmd" "es es_xif (server_var(wcs_rand)<= 10) then es est_drug event_var(attacker) server_var(wcs_duration);es es_xif (server_var(wcs_rand) <= 10) then es est_csay event_var(userid) You confused your enemy!;es es_xif (server_var(wcs_rand) <= 10) then es est_csay event_var(attacker)"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_hp 3;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 180|es_xset wcs_hp 6;es_xset wcs_time 5;es_xset wcs_waves 104;es_xset wcs_radius 200|es_xset wcs_hp 9;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 220|es_xset wcs_hp 12;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 300"
"skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 200 -1 server_var(wcs_radius)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill5_setting" "es_xset wcs_chance 65;es_xset wcs_magnitude 80;es_xset wcs_radius 190|es_xset wcs_chance 67;es_xset wcs_magnitude 90;es_xset wcs_radius 210|es_xset wcs_chance 70;es_xset wcs_magnitude 100;es_xset wcs_radius 230|es_xset wcs_chance 75;es_xset wcs_magnitude 300;es_xset wcs_radius 130"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}
"name" "Iceland"
"author" "Tyler-Geðveikt.Góður!"
"shortdescription" "Invis|Speed|Confuse|Heal|Explode"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 0 0 255 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Sneaky Viking!|Viking Speed!|Lost In Iceland|Mother Nature|Erupting Volcano"
"skilldescr" "Less Visable|Run Faster|Confuse When You Get Hit|Gain Some HP While Alive|Blow Up Nearby Enemies"
"skillcfg" "player_spawn|player_spawn|player_victim|player_spawn|player_death"
"skill1_setting" "es_xset wcs_invis 130;es_xset wcs_alpha 60|es_xset wcs_invis 110;es_xset wcs_alpha 80|es_xset wcs_invis 80;es_xset wcs_alpha 60|es_xset wcs_invis 65;es_xset wcs_alpha 120"
"skill1_cmd" "es est_setplayercolor event_var(userid) 0 0 205 server_var(wcs_invis) 1; ;es es_xtell event_var(userid) #multi #greenSneaky Viking Enabled!#lightgreen ;es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_speed 1.10;es_xset wcs_alpha 90|es_xset wcs_speed 1.30;es_xset wcs_alpha 130||es_xset wcs_speed 1.40;es_xset wcs_alpha 150|es_xset wcs_speed 1.50;es_xset wcs_alpha 190"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed); ;es_tell event_var(userid) #multi #greenViking Speed Enabled!#lightgreen"
"skill2_sfx" "0"
"skill3_setting" "es_xrand wcs_rand 1 70;es_xsetinfo wcs_duration 3||es_xrand wcs_rand 1 55;es_xsetinfo wcs_duration 4|es_xrand wcs_rand 1 45;es_xsetinfo wcs_duration 5|es_xrand wcs_rand 1 35;es_xsetinfo wcs_duration 7"
"skill3_cmd" "es es_xif (server_var(wcs_rand)<= 10) then es est_drug event_var(attacker) server_var(wcs_duration);es es_xif (server_var(wcs_rand) <= 10) then es est_csay event_var(userid) You confused your enemy!;es es_xif (server_var(wcs_rand) <= 10) then es est_csay event_var(attacker)"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_hp 3;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 180|es_xset wcs_hp 6;es_xset wcs_time 5;es_xset wcs_waves 104;es_xset wcs_radius 200|es_xset wcs_hp 9;es_xset wcs_time 5;es_xset wcs_waves 102;es_xset wcs_radius 220|es_xset wcs_hp 12;es_xset wcs_time 5;es_xset wcs_waves 120;es_xset wcs_radius 300"
"skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 200 -1 server_var(wcs_radius)"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill5_setting" "es_xset wcs_chance 65;es_xset wcs_magnitude 80;es_xset wcs_radius 190|es_xset wcs_chance 67;es_xset wcs_magnitude 90;es_xset wcs_radius 210|es_xset wcs_chance 70;es_xset wcs_magnitude 100;es_xset wcs_radius 230|es_xset wcs_chance 75;es_xset wcs_magnitude 300;es_xset wcs_radius 130"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}







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