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Author Topic: Bugtracker  (Read 960 times)
kryptonite
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sp0nk

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« on: January 15, 2007, 12:02:29 AM »

Just a list of (maybe UNCONFIRMED) bugs:

- SQL procedure will crash the server when using many races (~ >25)
- you cant remove a race with the SQL script of v0.70+ !
- v0.75: sql saving mistake: replace event_var(userid) with server_var(wcs_key) !!
- you may be able to respawn in the next round at your death place (respawn skill)
- orc should not be able to buy flaming gloves....
- shopmenu not disabled (via shopinfo!!!)
- Orc could respawn in the next round with reincarnation
- wcs_isadmin not declared in es_wcs.txt (thx hetrp)
- wcsc_counter typo in es_WCSusers.txt (thx hetrp)
- re-declare wcs_isalive, because some custom races use it (thx hetrp)
« Last Edit: May 10, 2007, 08:32:29 PM by kryptonite » Logged
 
kryptonite
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sp0nk

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« Reply #1 on: May 05, 2007, 01:01:57 PM »

this bug is in es_wcs.txt, line 512

Quote
es es_xif (server_var(wcs_cfg_enablesql) = "1") then es_xforeachkey wcs_key in "WCSuserdata" "wcs_sql_setplayer event_var(userid)"

should be like

Quote
es es_xif (server_var(wcs_cfg_enablesql) = "1") then es_xforeachkey wcs_key in "WCSuserdata" "wcs_sql_setplayer server_var(wcs_key)"

sorry for that stupid bug...
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blackout
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« Reply #2 on: May 05, 2007, 09:17:56 PM »

25 races? How does that produce crashes?!
And why can't you remove races? It's either the script, or your database architecture is really bad... you might want to read something about database normalization if the latter is the case.
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Devil
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« Reply #3 on: January 15, 2008, 07:47:46 PM »

ich hab noch nen bug soll ich hia posten
] Damage Taken from "[old school RO] Octav" - 4612 in 58 hits

] Damage Taken from "[old school RO] Octav" - 1528 in 1 
der hat mich geburnt und ich mach mit molecule ultimate an(7 sec immortal) naja es gab so geräusche als würde man mich slayen
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Stinkyfax
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Xrushiov

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« Reply #4 on: January 26, 2008, 08:18:35 AM »

making multiply calls will not cause lag if mysql is local, i've tried to call mysql not threaded nearly 300 times in a row, and lag was nearly 0.1 sec.
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