
Dark Magician:
Back Magic: Regenerate HP
Black Staff: 3-15 bonus damage with a 12-25% chance of activating
No Mercy: Spawn your Deadly M4
Void: Creates a black hole upon your death for 1-6 seconds at a chance of 20-45%
Code:
""
{
"name" "Dark Magician"
"author" "Shaper"
"required_level" "0"
"teamlimit" "0"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Back Magic|Black Staff|No Mercy|Void"
"skilldescr" "Regenerate HP|3-15 bonus damage with a 12-25% chance of activating|Spawn your Deadly M4|Creates a black hole upon your death for 1-6 seconds at a chance of 20-45%"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death"
"skill1_setting" "es_xsetinfo wcs_hp 2;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 240|es_xsetinfo wcs_hp 7;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 16;es_xsetinfo wcs_radius 260|es_xsetinfo wcs_hp 8;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 18;es_xsetinfo wcs_radius 280|es_xsetinfo wcs_hp 10;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 20;es_xsetinfo wcs_radius 300"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 17|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 19|es_xsetinfo wcs_damage 11;es_xsetinfo wcs_chance 21|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 23|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 25"
"racealias_darkmage1""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_darkmage2"
"racealias_darkmage2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_darkmage1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_boom 820|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nomercy1"
"racealias_nomercy1" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) #multi #lightgreenNo Mercy: #greenYou have spawned an M4a1"
"skill4_setting" "es_xsetinfo wcs_duration 1;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 3;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_chance 45"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blackhole"
"racealias_blackhole""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 175;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est_playplayer event_var(userid) ambient\explosions\explode_6.wav;es est_blackhole_size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) #multi #lightgreenVoid: #greenYou have created a black hole"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 effects/alyxmonitor_talk.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 0.3 255;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255"
}
{
"name" "Dark Magician"
"author" "Shaper"
"required_level" "0"
"teamlimit" "0"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Back Magic|Black Staff|No Mercy|Void"
"skilldescr" "Regenerate HP|3-15 bonus damage with a 12-25% chance of activating|Spawn your Deadly M4|Creates a black hole upon your death for 1-6 seconds at a chance of 20-45%"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death"
"skill1_setting" "es_xsetinfo wcs_hp 2;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 240|es_xsetinfo wcs_hp 7;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 16;es_xsetinfo wcs_radius 260|es_xsetinfo wcs_hp 8;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 18;es_xsetinfo wcs_radius 280|es_xsetinfo wcs_hp 10;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 20;es_xsetinfo wcs_radius 300"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 17|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 19|es_xsetinfo wcs_damage 11;es_xsetinfo wcs_chance 21|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 23|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 25"
"racealias_darkmage1""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_darkmage2"
"racealias_darkmage2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_darkmage1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 80;es_xsetinfo wcs_boom 820|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nomercy1"
"racealias_nomercy1" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) #multi #lightgreenNo Mercy: #greenYou have spawned an M4a1"
"skill4_setting" "es_xsetinfo wcs_duration 1;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 3;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_chance 45"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blackhole"
"racealias_blackhole""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 175;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est_playplayer event_var(userid) ambient\explosions\explode_6.wav;es est_blackhole_size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) #multi #lightgreenVoid: #greenYou have created a black hole"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 effects/alyxmonitor_talk.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 0.3 255;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255"
}

Light Magician:
Blinding Light: Switch in and out of 100% invisiblity
No Mercy: Spawn your Deadly M4
Glimmer of Hope: Up to 90% chance you create sparks which damage your enemys when you die
Vengeance: Respawn and battle your enemy once more
Code:
""
{
"name" "Light Magician"
"author" "Shaper"
"required_level" "0"
"teamlimit" "0"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Blinding Light|No Mercy|Glimmer of Hope|Vengeance"
"skilldescr" "Switch in and out of 100% invisiblity|Spawn your Deadly M4|Up to 90% chance you create sparks which damage your enemys when you die|Respawn and battle your enemy once more"
"skillcfg" "player_spawn|player_spawn|player_death|player_death"
"skill1_setting" "es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 66|es_xsetinfo wcs_chance 77|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 16"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nomercy2"
"racealias_nomercy2" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) #multi #lightgreenNo Mercy: #greenyou have spawned an M4a1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 66|es_xsetinfo wcs_chance 77|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"racealias_glimmer1""es_give event_var(userid) point_hurt;es_delayed 3 es_fire event_var(userid) point_hurt TurnOn;es_give event_var(userid) env_spark;es_fire event_var(userid) env_spark startspark;es_delayed 30 es_fire event_var(userid) point_hurt TurnOff;es es_delayed 30 es_fire event_var(userid) env_spark stopspark"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_glimmer1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_Vengeance1"
"racealias_Vengeance1""es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreen server_var(wcs_name) has called apon the Gods to Spare his life;es es_xtell event_var(userid) #multi #lightgreenYou call apon #greenthe Gods #lightgreento Spare your Life and let you take #greenVengeance;es es_xif (server_var(wcs_dice) <= 60) then racealias_rdescape;es es_xif (server_var(wcs_dice) >= 60) then racealias_rdspawn1;racealias_rdsound1"
"racealias_rdsound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_rdspawn1""es es_delayed 9 est_playplayer server_var(wcs_userid) ambient/explosions/exp1.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient/explosions/exp1.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);es_xmath rd_y1 + 100;es es_delayed 10 est_teleport event_var(attacker) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);racealias_rdresfx1"
"racealias_rdresfx1""es es_delayed 10 est_freeze event_var(attacker) 1;es es_delayed 10 est_freeze event_var(userid) 1;es es_delayed 11 est_setaim event_var(userid) event_var(attacker) +5;es es_delayed 11 est_setaim event_var(attacker) event_var(userid) +5;es es_delayed 11 es_xtell event_var(userid) #multi #lightgreenVengeance: #greenMay your Vengence Rage with the Gods;es es_xtell event_var(attacker) "
"racealias_rdescape""es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreenVengeance: #green server_var(wcs_name) #lightgreenHas Respawned;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenVengeance: #greenYou have respawned"
"skill4_sfx" "0"
}
{
"name" "Light Magician"
"author" "Shaper"
"required_level" "0"
"teamlimit" "0"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Blinding Light|No Mercy|Glimmer of Hope|Vengeance"
"skilldescr" "Switch in and out of 100% invisiblity|Spawn your Deadly M4|Up to 90% chance you create sparks which damage your enemys when you die|Respawn and battle your enemy once more"
"skillcfg" "player_spawn|player_spawn|player_death|player_death"
"skill1_setting" "es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 66|es_xsetinfo wcs_chance 77|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 16"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nomercy2"
"racealias_nomercy2" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) #multi #lightgreenNo Mercy: #greenyou have spawned an M4a1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 66|es_xsetinfo wcs_chance 77|es_xsetinfo wcs_chance 88|es_xsetinfo wcs_chance 99"
"racealias_glimmer1""es_give event_var(userid) point_hurt;es_delayed 3 es_fire event_var(userid) point_hurt TurnOn;es_give event_var(userid) env_spark;es_fire event_var(userid) env_spark startspark;es_delayed 30 es_fire event_var(userid) point_hurt TurnOff;es es_delayed 30 es_fire event_var(userid) env_spark stopspark"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_glimmer1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_Vengeance1"
"racealias_Vengeance1""es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreen server_var(wcs_name) has called apon the Gods to Spare his life;es es_xtell event_var(userid) #multi #lightgreenYou call apon #greenthe Gods #lightgreento Spare your Life and let you take #greenVengeance;es es_xif (server_var(wcs_dice) <= 60) then racealias_rdescape;es es_xif (server_var(wcs_dice) >= 60) then racealias_rdspawn1;racealias_rdsound1"
"racealias_rdsound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_rdspawn1""es es_delayed 9 est_playplayer server_var(wcs_userid) ambient/explosions/exp1.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient/explosions/exp1.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);es_xmath rd_y1 + 100;es es_delayed 10 est_teleport event_var(attacker) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);racealias_rdresfx1"
"racealias_rdresfx1""es es_delayed 10 est_freeze event_var(attacker) 1;es es_delayed 10 est_freeze event_var(userid) 1;es es_delayed 11 est_setaim event_var(userid) event_var(attacker) +5;es es_delayed 11 est_setaim event_var(attacker) event_var(userid) +5;es es_delayed 11 es_xtell event_var(userid) #multi #lightgreenVengeance: #greenMay your Vengence Rage with the Gods;es es_xtell event_var(attacker) "
"racealias_rdescape""es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreenVengeance: #green server_var(wcs_name) #lightgreenHas Respawned;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenVengeance: #greenYou have respawned"
"skill4_sfx" "0"
}
I made these races when I first started learning to script ES WCS.
I hope that they will be added to your servers, if there are any problems you may as well just fix them yourself.
- Thanks
Shaper







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