Ninjas - Stealth Division
Ninjas - Fatal Strike
Ninjas - Trained knifemen
(going to add more later)
Code for Ninjas - Stealth Division
Quote
"2"
{
"name" "Ninjas - Stealth Division"
"author" "RX-Killer"
"required_level" "750"
"maximum_level" "500"
"allow_only" "0"
"teamlimit" "8"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Ninja Precision|Shock of the Mirror|Invisiblity|Ninja Dodge|Dodge Bullets"
"skilldescr" "More Speed and jump height|Mirror damage|Become harder to see|Dodge headshots|Dodge almost all bullets"
"skillcfg" "player_spawn|player_victim|player_victim|player_victim|player_victim
"skill1_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.9|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 2.36|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 3.40"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(userid) 1 #orange Race by RX-Killer;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill2_setting" "es_xset hell_pain 1|es_xset hell_pain 2|es_xset hell_pain 3|es_xset hell_pain 4|es_xset hell_pain 5"
"skill2_cmd" "if (server_var(wcs_dice) <= 30) then racealias_wrathblod"
"racealias_wrathblod""es_xset z1 0;es_xset z2 0;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/mh_blood3.vmt server_var(vector2) server_var(vector1) 100 1000 1000;racealias_wratheee"
"racealias_wratheee" "es est_effect_14 #a .1 effects/mh_blood1.vmt server_var(vector2) server_var(vector1) 100 100 500;es est_effect_14 #a .2 decals/Blood4.vmt server_var(vector2) server_var(vector1) 300 100 100;es est_effect_14 #a .3 decals/bloodstain_002.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(hell_pain);es es_xtell event_var(userid) #multi #lightgreen Your Wrath has made your enemy Bleed;es es_xtell event_var(attacker) #multi #lightgreen Your enemies Wrath has Made you Bleed;es_xdoblock hells/hell_wrath1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_visddd"
"racealias_visddd" "es est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed .2 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed .4 est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed .6 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed .8 es est_setplayercolor event_var(userid) 0 0 0 0 1;racealias_visdd3"
"racealias_visdd3" "es_delayed 1 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed 1.2 es est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed 1.4 es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xtell event_var(userid) #multi #lightgreenYou have Gained Blinking Invisibility;racealias_visdd4"
"racealias_visdd4" "es_xmath wcs_z1 + 10;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .3 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .5 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .7 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .9 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 60|es_xset wcs_chance 90|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
"skill5_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 99"
"racealias_eyehl5" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
quote]
{
"name" "Ninjas - Stealth Division"
"author" "RX-Killer"
"required_level" "750"
"maximum_level" "500"
"allow_only" "0"
"teamlimit" "8"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Ninja Precision|Shock of the Mirror|Invisiblity|Ninja Dodge|Dodge Bullets"
"skilldescr" "More Speed and jump height|Mirror damage|Become harder to see|Dodge headshots|Dodge almost all bullets"
"skillcfg" "player_spawn|player_victim|player_victim|player_victim|player_victim
"skill1_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.9|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 2.36|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 3.40"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(userid) 1 #orange Race by RX-Killer;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill2_setting" "es_xset hell_pain 1|es_xset hell_pain 2|es_xset hell_pain 3|es_xset hell_pain 4|es_xset hell_pain 5"
"skill2_cmd" "if (server_var(wcs_dice) <= 30) then racealias_wrathblod"
"racealias_wrathblod""es_xset z1 0;es_xset z2 0;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/mh_blood3.vmt server_var(vector2) server_var(vector1) 100 1000 1000;racealias_wratheee"
"racealias_wratheee" "es est_effect_14 #a .1 effects/mh_blood1.vmt server_var(vector2) server_var(vector1) 100 100 500;es est_effect_14 #a .2 decals/Blood4.vmt server_var(vector2) server_var(vector1) 300 100 100;es est_effect_14 #a .3 decals/bloodstain_002.vmt server_var(vector2) server_var(vector1) 100 100 1000;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(hell_pain);es es_xtell event_var(userid) #multi #lightgreen Your Wrath has made your enemy Bleed;es es_xtell event_var(attacker) #multi #lightgreen Your enemies Wrath has Made you Bleed;es_xdoblock hells/hell_wrath1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_visddd"
"racealias_visddd" "es est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed .2 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed .4 est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed .6 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed .8 es est_setplayercolor event_var(userid) 0 0 0 0 1;racealias_visdd3"
"racealias_visdd3" "es_delayed 1 es est_setplayercolor event_var(userid) 255 255 255 255 1;es_delayed 1.2 es est_setplayercolor event_var(userid) 0 0 0 0 1;es_delayed 1.4 es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xtell event_var(userid) #multi #lightgreenYou have Gained Blinking Invisibility;racealias_visdd4"
"racealias_visdd4" "es_xmath wcs_z1 + 10;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .3 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .5 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .7 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255;es est_effect 11 #a .9 models/vortigaunt.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .1 10 255"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 60|es_xset wcs_chance 90|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
"skill5_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 99"
"racealias_eyehl5" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
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