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Author Topic: My First race =)))  (Read 183 times)
kenny259
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« on: November 14, 2008, 09:27:00 PM »

Natasha:

>>>> Race Skills <<<<

Exploding Enemys: The enemy explode self when he has under 15 hp
Electric Shock: You do a electric Shok on the enemy
Advanced high jump: You jumps Higher
Into the Void: Creates a black hole after
Take a weapon: Weapon Menu where u can take weapons for free
Speed hack:You will be faster

<<<< Race Code >>>>

Code
GeSHi (eventscripts):
 "1"
 {
   "name"               "Natasha"
   "author"             "<R-M>Kenny"
   "shortdescription"   "My First Race"
   "required_level"     "1000"
   "maximum_level"     "0"
   "allow_only"         "0"
   "teamlimit"         "2"
   "restrict_shop" "0"
   "restrict_map"       "0"
   "preloadcmd"         "0"
   "player_spawn_cmd"   "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"     "6"
   "numberoflevels"     "5"
   "skillnames"         "Exploding Enemys|Electric Shock|Into the Void|Take a weapon|Speed hack|"
   "skilldescr"         "The enemy will Explode|an Electric Shock|You can take a weapon when round starts|You are faster|"
   "skillcfg"           "player_attacker|player_attacker|player_death|player_spawn|player_spawn|"
 
   "skill1_setting"     "es_xset wrath_hp 10|es_xset wrath_hp 20|es_xset wrath_hp 30|es_xset wrath_hp 40"
   "skill1_cmd"         "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
   "racealias_hellwrath" "es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
   "racealias_hellwrsfx" "es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
   "racealias_hellwsfx2" "es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
   "racealias_wrathcldx" "es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
   "skill1_sfx"         "0"
 
   "skill2_setting"     "es_xsetinfo wcs_multiplier 13|es_xsetinfo wcs_multiplier 14|es_xsetinfo wcs_multiplier 15|es_xsetinfo wcs_multiplier 18|es_xsetinfo wcs_multiplier 22"
   "racealias_sa1mo1"   "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_multiplier);est_csay event_var(attacker) Electrified;est_csay event_var(userid) Electrified;racealias_molshock"
   "racealias_molshock" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
   "skill2_cmd"         "es es_xif (server_var(wcs_dice) <= 15) then racealias_sa1mo1"
   "skill2_sfx"         "0"
 
   "skill3_setting"     "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50"
   "skill3_cmd"         "es est_gethealth wcs_tmp event_var(userid);es est_GetGravity wcs_tmp1 event_var(attacker);es es_xif(event_var(health) = 0) then es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_getgrav2"
   "racealias_getgrav2" "es_xmath wcs_tmp1 - 0.2;es est_setgravity event_var(attacker) server_var(wcs_tmp1);es es_xtell event_var(attacker) #multi #lightgreenYour skill #greenHigh Jump #lightgreen has advanced to the next level;es est_playplayer event_var(attacker) ambient/machines/teleport3.wav;racealias_striderx"
   "racealias_striderx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_Effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 150 3 20 5 2 15 20 255 200 1;es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 13 155 155 155 255"
   "skill3_sfx"         "0"
 
   "skill4_setting"     "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_chance 33|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_chance 38"
   "skill4_cmd"         "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blackhl4"
   "racealias_blackhl4" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 175;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est_playplayer event_var(userid) ambient\explosions\explode_6.wav;es est_blackhole_size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) : You have created a black hole!"
   "skill4_sfx"         "0"
 
   "skill5_setting"   "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 47|es_xsetinfo wcs_chance 62"
   "skill5_cmd"         "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_wmenu"
   "skill5_sfx"         "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
   "racealias_take22"   "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
   "racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
 
   "skill6_setting"     "es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.95"
   "skill6_cmd"         "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
   "skill6_sfx"         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
 }

>>>> add this in the es_WCSultimate.txt <<<<
Code
GeSHi (eventscripts):
   block wcs_wmenu
{    
popup create wpmenu
popup addline wpmenu "Choose your weapon"
popup addline wpmenu "->1. ak47"
popup addline wpmenu "->2. m4a1"
popup addline wpmenu "->3. p90"
popup addline wpmenu "->4. tmp"
popup addline wpmenu "->5. xm1014"
popup addline wpmenu "->6. AWP!"
popup addline wpmenu "->7. m249"
popup addline wpmenu "->8. kevlar"
popup timeout wpmenu view 0
es popup send wpmenu event_var(userid)
popup select wpmenu 1 wcs/WCSultimates/ak47
popup select wpmenu 2 wcs/WCSultimates/m4a1
popup select wpmenu 3 wcs/WCSultimates/p90
popup select wpmenu 4 wcs/WCSultimates/tmp
popup select wpmenu 5 wcs/WCSultimates/xm1014
popup select wpmenu 6 wcs/WCSultimates/awp
popup select wpmenu 7 wcs/WCSultimates/m249
popup select wpmenu 8 wcs/WCSultimates/kevlar
popup create wpmenu2
es popup send wpmenu2 event_var(userid)
popup addline wpmenu2 "Choose your weapon"
popup addline wpmenu2 "->1. Deagle"
popup addline wpmenu2 "->2. Fiveseven"
popup addline wpmenu2 "->3. He Grenade"
popup addline wpmenu2 "->4. Flash Bang"
popup addline wpmenu2 "->5. Smoke Grenade"
popup addline wpmenu2 "->6. Night Vision"
popup addline wpmenu2 "->7. C4/Defusal Kit"
popup select wpmenu2 1 wcs/WCSultimates/deagle
popup select wpmenu2 2 wcs/WCSultimates/fiveseven
popup select wpmenu2 3 wcs/WCSultimates/hegrenade
popup select wpmenu2 4 wcs/WCSultimates/flashbang
popup select wpmenu2 5 wcs/WCSultimates/smokegrenade
popup select wpmenu2 6 wcs/WCSultimates/nvgs
popup select wpmenu2 7 wcs/WCSultimates/c4d
}
block ak47
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_ak47
}
block m4a1
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_m4a1
}
block p90
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_p90
}
block tmp
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_tmp
}
block xm1014
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_xm1014
}
block awp
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_awp
}
block kevlar
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) item_kevlar
}
block m249
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 est_give event_var(userid) weapon_m249
}
block deagle
{
es est_removeweapon event_var(userid) 2
es es_delayed 0.1 est_give event_var(userid) weapon_deagle
}
block fiveseven
{
es est_removeweapon event_var(userid) 2
es es_delayed 0.1 est_give event_var(userid) weapon_fiveseven
}
block nvgs
{
es es_delayed 0.1 est_give event_var(userid) item_nvgs
}
block flashbang
{
es es_delayed 0.1 est_give event_var(userid) weapon_flashbang
}
block hegranade
{
es es_delayed 0.1 est_give event_var(userid) weapon_hegrenade
}
block smokegrenade
{
es est_give event_var(userid) weapon_smokegrenade
}
block c4d
{
es es_xif (server_var(wcs_team) = 2) then es est_give event_var(userid) weapon_c4
es es_xif (server_var(wcs_team) = 3) then es est_give event_var(userid) item_defuser
}
« Last Edit: November 17, 2008, 01:05:24 PM by kenny259 » Logged

ALD! 0ne
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sosiehtsaus07
« Reply #1 on: November 14, 2008, 10:53:24 PM »

you should make a skill with +100000000000 dmg  then is your race finish.....
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Rhythm
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« Reply #2 on: November 15, 2008, 06:41:47 AM »

Don't listen to the comment of the guy above.  Anyways pretty race, just do not make it too overpowered.  Keep at it man, until the OPness comes down and it is a race everyone would want.
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kenny259
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eddi259
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« Reply #3 on: November 15, 2008, 07:17:16 AM »

Rhythm for your post, i will make some more races  but not so owerpowered races like this 
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First Samurai
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nils118
« Reply #4 on: November 15, 2008, 12:31:41 PM »

you should make a skill with +100000000000 dmg  then is your race finish.....

he have right this race is daammmnnnnnn OP !! i agree with aldi one

try making the race lil more balancing
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kenny259
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eddi259
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« Reply #5 on: November 15, 2008, 01:44:23 PM »

Ok, i will edit this race
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kenny259
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eddi259
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« Reply #6 on: November 15, 2008, 02:01:08 PM »

So i have changed it i deleted some Skills =)
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nils118
« Reply #7 on: November 15, 2008, 02:40:57 PM »

now it will be a race but maybe the first skill have to low hp i mean 15 is 1 hit every where and he is i think 30 hp will be or do u wanne see that the enemy explode if he
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kenny259
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« Reply #8 on: November 17, 2008, 01:00:51 PM »

Ok i will edit it do 30 hp 
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nils118
« Reply #9 on: November 17, 2008, 02:02:04 PM »

Ok i will edit it do 30 hp 

tell me if i can play the race on a server it show nice race gg
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kenny259
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« Reply #10 on: November 17, 2008, 02:19:22 PM »

The race is ready to use 
« Last Edit: November 18, 2008, 01:58:25 PM by kenny259 » Logged

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December 07, 2008, 11:59:00 PM
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@ errorsmith is it a listen server? stuff like that doesnt work on a listen server
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hey! i don't get efects work on my server....
December 07, 2008, 08:48:22 PM
@ Robtronic: It has been added. Thank you for the upload.
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I still dont see my map for download, do i need to re-upload it?
December 07, 2008, 04:40:46 PM
No, cause hes talking about when he restarts
December 07, 2008, 04:33:21 PM
or after X rounds
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