>>>> Race Skills <<<<
Exploding Enemys: The enemy explode self when he has under 15 hp
Electric Shock: You do a electric Shok on the enemy
Advanced high jump: You jumps Higher
Into the Void: Creates a black hole after
Take a weapon: Weapon Menu where u can take weapons for free
Speed hack:You will be faster
<<<< Race Code >>>>
Code
GeSHi (eventscripts):"1"
{
"name" "Natasha"
"author" "<R-M>Kenny"
"shortdescription" "My First Race"
"required_level" "1000"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Exploding Enemys|Electric Shock|Into the Void|Take a weapon|Speed hack|"
"skilldescr" "The enemy will Explode|an Electric Shock|You can take a weapon when round starts|You are faster|"
"skillcfg" "player_attacker|player_attacker|player_death|player_spawn|player_spawn|"
"skill1_setting" "es_xset wrath_hp 10|es_xset wrath_hp 20|es_xset wrath_hp 30|es_xset wrath_hp 40"
"skill1_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath" "es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx" "es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2" "es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx" "es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_multiplier 13|es_xsetinfo wcs_multiplier 14|es_xsetinfo wcs_multiplier 15|es_xsetinfo wcs_multiplier 18|es_xsetinfo wcs_multiplier 22"
"racealias_sa1mo1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_multiplier);est_csay event_var(attacker) Electrified;est_csay event_var(userid) Electrified;racealias_molshock"
"racealias_molshock" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then racealias_sa1mo1"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50"
"skill3_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_GetGravity wcs_tmp1 event_var(attacker);es es_xif(event_var(health) = 0) then es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_getgrav2"
"racealias_getgrav2" "es_xmath wcs_tmp1 - 0.2;es est_setgravity event_var(attacker) server_var(wcs_tmp1);es es_xtell event_var(attacker) #multi #lightgreenYour skill #greenHigh Jump #lightgreen has advanced to the next level;es est_playplayer event_var(attacker) ambient/machines/teleport3.wav;racealias_striderx"
"racealias_striderx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_Effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 90 150 3 20 5 2 15 20 255 200 1;es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 13 155 155 155 255"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_duration 6;es_xsetinfo wcs_chance 33|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_chance 38"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blackhl4"
"racealias_blackhl4" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 175;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_Effect 10 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 8 400 400 0 155 155 155 255 10;es_xmath wcs_z1 + 20;es est_effect 11 #a 0 sprites/physcannon_bluecore1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 8 3 255;es est_playplayer event_var(userid) ambient\explosions\explode_6.wav;es est_blackhole_size 50;es est_blackhole_gravity 500;es es_xdelayed 2 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10;es es_xtell event_var(userid) : You have created a black hole!"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 47|es_xsetinfo wcs_chance 62"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_wmenu"
"skill5_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
"racealias_take22" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
"racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"skill6_setting" "es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.95"
"skill6_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
}
>>>> add this in the es_WCSultimate.txt <<<<
Code
GeSHi (eventscripts):block wcs_wmenu
{
popup create wpmenu
popup addline wpmenu "Choose your weapon"
popup addline wpmenu "->1. ak47"
popup addline wpmenu "->2. m4a1"
popup addline wpmenu "->3. p90"
popup addline wpmenu "->4. tmp"
popup addline wpmenu "->5. xm1014"
popup addline wpmenu "->6. AWP!"
popup addline wpmenu "->7. m249"
popup addline wpmenu "->8. kevlar"
popup timeout wpmenu view 0
es popup send wpmenu event_var(userid)
popup select wpmenu 1 wcs/WCSultimates/ak47
popup select wpmenu 2 wcs/WCSultimates/m4a1
popup select wpmenu 3 wcs/WCSultimates/p90
popup select wpmenu 4 wcs/WCSultimates/tmp
popup select wpmenu 5 wcs/WCSultimates/xm1014
popup select wpmenu 6 wcs/WCSultimates/awp
popup select wpmenu 7 wcs/WCSultimates/m249
popup select wpmenu 8 wcs/WCSultimates/kevlar
popup create wpmenu2
es popup send wpmenu2 event_var(userid)
popup addline wpmenu2 "Choose your weapon"
popup addline wpmenu2 "->1. Deagle"
popup addline wpmenu2 "->2. Fiveseven"
popup addline wpmenu2 "->3. He Grenade"
popup addline wpmenu2 "->4. Flash Bang"
popup addline wpmenu2 "->5. Smoke Grenade"
popup addline wpmenu2 "->6. Night Vision"
popup addline wpmenu2 "->7. C4/Defusal Kit"
popup select wpmenu2 1 wcs/WCSultimates/deagle
popup select wpmenu2 2 wcs/WCSultimates/fiveseven
popup select wpmenu2 3 wcs/WCSultimates/hegrenade
popup select wpmenu2 4 wcs/WCSultimates/flashbang
popup select wpmenu2 5 wcs/WCSultimates/smokegrenade
popup select wpmenu2 6 wcs/WCSultimates/nvgs
popup select wpmenu2 7 wcs/WCSultimates/c4d
}
block ak47
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_ak47
}
block m4a1
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_m4a1
}
block p90
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_p90
}
block tmp
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_tmp
}
block xm1014
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_xm1014
}
block awp
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) weapon_awp
}
block kevlar
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 es est_give event_var(userid) item_kevlar
}
block m249
{
es est_removeweapon event_var(userid) 1
es es_delayed 0.1 est_give event_var(userid) weapon_m249
}
block deagle
{
es est_removeweapon event_var(userid) 2
es es_delayed 0.1 est_give event_var(userid) weapon_deagle
}
block fiveseven
{
es est_removeweapon event_var(userid) 2
es es_delayed 0.1 est_give event_var(userid) weapon_fiveseven
}
block nvgs
{
es es_delayed 0.1 est_give event_var(userid) item_nvgs
}
block flashbang
{
es es_delayed 0.1 est_give event_var(userid) weapon_flashbang
}
block hegranade
{
es es_delayed 0.1 est_give event_var(userid) weapon_hegrenade
}
block smokegrenade
{
es est_give event_var(userid) weapon_smokegrenade
}
block c4d
{
es es_xif (server_var(wcs_team) = 2) then es est_give event_var(userid) weapon_c4
es es_xif (server_var(wcs_team) = 3) then es est_give event_var(userid) item_defuser
}








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