Code:
"60"
{
"name" "Inspector Gadget"
"author" "Haakon"
"shortdescription" "Go Gadget go!"
"required_level" "100"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Bat Hit|Drug|Jumping Boots|Lucker|Helicopter"
"skilldescr" "Hit your enemy with your Bat|Drug your enemy|Levitation|Evasion|Fly with your Helicopter"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
"racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath
wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi
#lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker)
weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
"racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath
wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255
1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11
#a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug
event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop
event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker)
ambient/wind/wind_snippet2.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_gravity
0.52;es_xsetinfo wcs_speed 1.32|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.36|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.40"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var
(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by
server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity
server_var(wcs_gravity)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(userid) 1 #orange Effects by
HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_eyehl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by
HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill5_setting" "es_xsetinfo wcs_speed 1.0|es_xsetinfo wcs_speed 2.0|es_xsetinfo wcs_speed 3.0|es_xsetinfo wcs_speed 4.0|es_xsetinfo wcs_speed 5.0"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var
(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_jetpck22;es es_xif (server_var(wcs_freeze) = 1) then racealias_jetpck32"
"racealias_jetpck32""es est_give server_var(wcs_userid) server_var(wcs_tmp1);es est_give server_var(wcs_userid) server_var(wcs_tmp2);es es_xkeysetvalue
WCSuserdata server_var(wcs_userid) freeze 0;es est_jetpack server_var(wcs_userid) 0;es est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid)
weapons/mortar/mortar_explode1.wav;es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1"
"racealias_jetpck22""es est_getsecondary wcs_tmp2 server_var(wcs_userid);es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 1;es es_delayed 0.1
est_removeweapon server_var(wcs_userid) 2;es est_getprimary wcs_tmp1 server_var(wcs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es
est_jetpack server_var(wcs_userid) 1;es est_speed server_var(wcs_userid) server_var(wcs_speed);es est_playplayer server_var(wcs_userid)
weapons/mortar/mortar_explode3.wav;es est_setplayercolor server_var(wcs_userid) 15 15 15 75 1"
"skill5_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0
255 0 0 255 1;racealias_bloodfx2"
"racealias_bloodfx2""es_xmath wcs_z2 + 20;es_toptext server_var(wcs_userid) 1 #pink Ultimate by HOLLIDAY;es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"ultimate_cooldown" "1"
{
"name" "Inspector Gadget"
"author" "Haakon"
"shortdescription" "Go Gadget go!"
"required_level" "100"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Bat Hit|Drug|Jumping Boots|Lucker|Helicopter"
"skilldescr" "Hit your enemy with your Bat|Drug your enemy|Levitation|Evasion|Fly with your Helicopter"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
"racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath
wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi
#lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker)
weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
"racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath
wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var
(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255
1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11
#a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug
event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop
event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker)
ambient/wind/wind_snippet2.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_gravity
0.52;es_xsetinfo wcs_speed 1.32|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.36|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.40"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo
wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var
(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by
server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity
server_var(wcs_gravity)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(userid) 1 #orange Effects by
HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_eyehl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es
est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by
HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill5_setting" "es_xsetinfo wcs_speed 1.0|es_xsetinfo wcs_speed 2.0|es_xsetinfo wcs_speed 3.0|es_xsetinfo wcs_speed 4.0|es_xsetinfo wcs_speed 5.0"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var
(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_jetpck22;es es_xif (server_var(wcs_freeze) = 1) then racealias_jetpck32"
"racealias_jetpck32""es est_give server_var(wcs_userid) server_var(wcs_tmp1);es est_give server_var(wcs_userid) server_var(wcs_tmp2);es es_xkeysetvalue
WCSuserdata server_var(wcs_userid) freeze 0;es est_jetpack server_var(wcs_userid) 0;es est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid)
weapons/mortar/mortar_explode1.wav;es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1"
"racealias_jetpck22""es est_getsecondary wcs_tmp2 server_var(wcs_userid);es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 1;es es_delayed 0.1
est_removeweapon server_var(wcs_userid) 2;es est_getprimary wcs_tmp1 server_var(wcs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es
est_jetpack server_var(wcs_userid) 1;es est_speed server_var(wcs_userid) server_var(wcs_speed);es est_playplayer server_var(wcs_userid)
weapons/mortar/mortar_explode3.wav;es est_setplayercolor server_var(wcs_userid) 15 15 15 75 1"
"skill5_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0
255 0 0 255 1;racealias_bloodfx2"
"racealias_bloodfx2""es_xmath wcs_z2 + 20;es_toptext server_var(wcs_userid) 1 #pink Ultimate by HOLLIDAY;es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt
server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var
(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"ultimate_cooldown" "1"








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