Code
GeSHi (eventscripts):""
{
"name" "Reactive One"
"author" "overclucker"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "es_xkeysetvalue WCSuserdata event_var(userid) state 0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "5"
"skillnames" "Reactive Damage|Reactive Vitality|React"
"skilldescr" "Reactive Damage|Reactive Vitality|React"
"skillcfg" "player_attacker|player_kill|player_death"
"skill1_setting" "es_xsetinfo wcs_dmg 5|es_xsetinfo wcs_dmg 10|es_xsetinfo wcs_dmg 15|es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 25"
"racealias_redmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg); es_xtell event_var(attacker) #green dealt server_var(wcs_dmg) extra damage! ; es_xtell event_var(userid) #green recieved server_var(wcs_dmg) extra damage! "
"skill1_cmd" "es_xsetinfo wcs_tmp 0; es_xkeygetvalue wcs_tmp WCSuserdata event_var(attacker) state; es_xmath wcs_dmg * wcs_tmp; racealias_redmg"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_health 5|es_xset wcs_health 10|es_xset wcs_health 15|es_xset wcs_health 20|es_xset wcs_health 25"
"skill2_cmd" "es_xsetinfo wcs_tmp 0; es_xkeygetvalue wcs_tmp WCSuserdata event_var(attacker) state; es_xmath wcs_tmp + 1; es_xtell event_var(attacker) #green Achieved reactive state server_var(wcs_tmp)!; es_xkeysetvalue WCSuserdata event_var(attacker) state server_var(wcs_tmp)"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 5; es_xset wcs_magnitude 10; es_xset wcs_radius 20|es_xset wcs_chance 10; es_xset wcs_magnitude 20; es_xset wcs_radius 30|es_xset wcs_chance 15; es_xset wcs_magnitude 30; es_xset wcs_radius 40|es_xset wcs_chance 20; es_xset wcs_magnitude 40; es_xset wcs_radius 50|es_xset wcs_chance 25; es_xset wcs_magnitude 50; es_xset wcs_radius 60"
"skill3_cmd" "es_xset wcs_tmp 0; es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) state; es_xmath wcs_chance * server_var(wcs_tmp); es_xmath wcs_magnitude * server_var(wcs_tmp); es_xmath wcs_radius * server_var(wcs_tmp); if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}





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