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Author Topic: Priestess Of The Moon (New Race)  (Read 859 times)
CloudStrife
Level 5 Trained Intermediate
*****
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Australia Australia

Posts: 104



« on: May 18, 2007, 09:25:09 AM »

Heres another race ive made! Enjoy ! 

Code:
   "0"
  {
    "name"              "Priestess Of The Moon"
    "author"            "CloudStrife"
    "shortdescription"  "Invis,destroy invis,damage,burn"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Hide|Scout|Trueshot Aura|Searing Arrows"
    "skilldescr"        "Invisibilty|Destroy Enemy Invisibilty When Shot|Deal Extra Damage|Burn An Enemy When Shot"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_invis 160;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 148;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 136;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 128;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 120;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 104;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 96;es_xsetinfo wcs_alpha 120"
    "skill1_cmd"        "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"

    "skill2_setting"    "es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100|es_xsetinfo wcs_chance 150|es_xsetinfo wcs_chance 170|es_xsetinfo wcs_chance 200"
    "racealias_potm2"     "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_potm2"
    "skill2_sfx         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"

    "skill3_setting"    "es_xrand wcs_dmg 5 30|es_xrand wcs_dmg 10 40|es_xrand wcs_dmg 15 50|es_xrand wcs_dmg 20 60|es_xrand wcs_dmg 35 75"
    "skill3_cmd"        "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ne4;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"

    "skill4_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 4|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 4.5|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_time 5.5"
    "racealias_fp4"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_burningblade;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
   }
« Last Edit: May 21, 2007, 07:55:43 AM by CloudStrife » Logged
vinny1001
Level 0 Beginner

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United States United States

Posts: 14



« Reply #1 on: August 01, 2007, 06:38:36 PM »

How much percent can it go invisible?   (PLZ 100%!!!  >.<)
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blackawk
Level 7 Expert
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United Kingdom

Posts: 231



« Reply #2 on: August 01, 2007, 07:03:32 PM »

its invis is bad (which meens its not overpowered)
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NovaKiller
<WCS coder>
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Denmark Denmark

Posts: 775


Loves WCS. Loves to make races. Loves to play WCS


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PlaxGunner
« Reply #3 on: August 01, 2007, 09:57:56 PM »

Invis is same as human. I dont like his races. But i like the ideas. They are all copy and paste. They could get tweaked a bit whit the settings anyway. And the trueshot aura does much damage. And i think it does always. The last skill is flame predators Burning Blade whit same chances and time. Just added extra lvls so they fit in. But the scout skill got 200% chance?? WTF. Its not even better after 100. Better to let that stay to 100 instead of 200.
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blackawk
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Posts: 231



« Reply #4 on: August 02, 2007, 10:40:44 AM »

no coz maybe hes so dumb he thinks he spawns 2 scouts 1 in each hand , then he can take ppl down wid a rat-a-rat-tat
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Stinkyfax
Watchdogs
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Lithuania Lithuania

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Xrushiov
« Reply #5 on: August 11, 2007, 10:07:15 PM »

If make scout to break invis automatically of enemies who are near you.
Trueshot aura gives extra damage to alies who are near you and yourself.
It would be awesome warcraft race and i woud like to use it 
Btw i hate standart invis, what do you think about replacing hide to a real ulti of this character: starfall?
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Lanik
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seansauve_40
Lanikm
« Reply #6 on: September 17, 2007, 05:24:42 PM »

Well invisibility is a skill for priestess.. her ultimate she goes invisible and gets a speed boost.. that'd be interesting.. would be like blademaster except the speed boost would be a bonus.
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Stinkyfax
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Xrushiov
« Reply #7 on: September 17, 2007, 06:41:40 PM »

actualy her ultimate is starfall 
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