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Author Topic: WCS Update: Requests!  (Read 2834 times)
WCA | Berettonawak [FR]
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Bifkids

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« on: January 11, 2009, 01:11:24 PM »

Post here any requests for the WCS updates (no race ideas).
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #166 on: March 19, 2009, 02:04:16 PM »

650 maps :S

and how yould you fix skywalking its just walking there is no check
Well after i modified my "blink" i haven't see anybody skywalking so far. Ofc they still can get to roofs of open buildings but it is OK.
skywalking is just mass without a texture Tongue (u know that doh Tongue) but you also use standard maps and there arent that much glitches there
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joppeabc
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mordilikerfardin14
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« Reply #167 on: March 19, 2009, 03:11:04 PM »

650 maps :S

and how yould you fix skywalking its just walking there is no check
Well after i modified my "blink" i haven't see anybody skywalking so far. Ofc they still can get to roofs of open buildings but it is OK.
skywalking is just mass without a texture Tongue (u know that doh Tongue) but you also use standard maps and there arent that much glitches there

Actually the only map I have, and I know how to sky walk on is de_dust2.. I know how to skywalk with standard settings Tongue
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Stinkyfax
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« Reply #168 on: March 19, 2009, 11:00:31 PM »

650 maps :S

and how yould you fix skywalking its just walking there is no check
Well after i modified my "blink" i haven't see anybody skywalking so far. Ofc they still can get to roofs of open buildings but it is OK.
skywalking is just mass without a texture Tongue (u know that doh Tongue) but you also use standard maps and there arent that much glitches there
Skywalking is so called running on the top of sky like in de_dust2
Roofwalking is when person runs on roofs of objects where normally you're unable to get there.
BTW i find roofwalking not a serious problem since it is still expectable and not annoying for people. Moreover roofwalkers odn't have a huge advantage.
If we take cs_assault you  can roofwalk even without mods.
We  can also take map de_dust for cs 1.0-1.4 where you could skywalk without any mods.
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joppeabc
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mordilikerfardin14
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« Reply #169 on: March 20, 2009, 02:16:16 PM »

650 maps :S

and how yould you fix skywalking its just walking there is no check
Well after i modified my "blink" i haven't see anybody skywalking so far. Ofc they still can get to roofs of open buildings but it is OK.
skywalking is just mass without a texture Tongue (u know that doh Tongue) but you also use standard maps and there arent that much glitches there
Skywalking is so called running on the top of sky like in de_dust2
Roofwalking is when person runs on roofs of objects where normally you're unable to get there.
BTW i find roofwalking not a serious problem since it is still expectable and not annoying for people. Moreover roofwalkers odn't have a huge advantage.
If we take cs_assault you  can roofwalk even without mods.
We  can also take map de_dust for cs 1.0-1.4 where you could skywalk without any mods.

You can roof walk with out any mods on cs_assault?
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WCA | Maxxi [NL]
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« Reply #170 on: March 20, 2009, 02:38:44 PM »

650 maps :S

and how yould you fix skywalking its just walking there is no check
Well after i modified my "blink" i haven't see anybody skywalking so far. Ofc they still can get to roofs of open buildings but it is OK.
skywalking is just mass without a texture Tongue (u know that doh Tongue) but you also use standard maps and there arent that much glitches there
Skywalking is so called running on the top of sky like in de_dust2
Roofwalking is when person runs on roofs of objects where normally you're unable to get there.
BTW i find roofwalking not a serious problem since it is still expectable and not annoying for people. Moreover roofwalkers odn't have a huge advantage.
If we take cs_assault you  can roofwalk even without mods.
We  can also take map de_dust for cs 1.0-1.4 where you could skywalk without any mods.

You can roof walk with out any mods on cs_assault?
yes next to ct spawn Smiley you can get there via train tracks
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La Muerte
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« Reply #171 on: March 21, 2009, 10:10:00 AM »

I have another important request, dont know if it is already taken care of:

- Change (or add) max_level to the maximum level the race can get instead of the maximum total level you can get in order to be able to keep using the race or not.

This way you can far more easy make ur racelist balanced and make sure its fair for everyone. instead of making 1 race maxed on total 50 and another on total 100 you should be able to both restrict them at racelevel 50
« Last Edit: March 21, 2009, 10:11:40 AM by La Muerte » Logged

SynDraXx
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« Reply #172 on: March 21, 2009, 02:22:03 PM »

I have another important request, dont know if it is already taken care of:

- Change (or add) max_level to the maximum level the race can get instead of the maximum total level you can get in order to be able to keep using the race or not.

This way you can far more easy make ur racelist balanced and make sure its fair for everyone. instead of making 1 race maxed on total 50 and another on total 100 you should be able to both restrict them at racelevel 50

lol i don't get this...

who cares if somebody has succubus hunter on lvl 50 or on lvl 75?
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #173 on: March 21, 2009, 03:14:36 PM »

I have another important request, dont know if it is already taken care of:

- Change (or add) max_level to the maximum level the race can get instead of the maximum total level you can get in order to be able to keep using the race or not.

This way you can far more easy make ur racelist balanced and make sure its fair for everyone. instead of making 1 race maxed on total 50 and another on total 100 you should be able to both restrict them at racelevel 50

lol i don't get this...

who cares if somebody has succubus hunter on lvl 50 or on lvl 75?
he means that you can make a race that has a lot of skill lvls and that u cannot pick all of em
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WCA | Berettonawak [FR]
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Bifkids

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« Reply #174 on: March 21, 2009, 04:13:16 PM »

we can make this... what do you others think of this?
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La Muerte
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shitbreak714
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« Reply #175 on: March 21, 2009, 04:14:00 PM »

exacly wcs shouldnt be build for the standard races like subucus only ...
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #176 on: March 21, 2009, 04:17:06 PM »

honestly i couldnt give a shit about max lvls Tongue
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WCA | Rasmus [DK]
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Rasmus4J
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« Reply #177 on: March 21, 2009, 11:01:04 PM »

my opinion on this is:
It's kinda anoying that you have to add the numbers on maximum race level for every one you set. it would be a lot easier it just was, this race can reack lvl 32, this can reach 56 and so on, so you set it individually.

besides that, i need some help on my new xp project maxxi Wink
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
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joppeabc
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mordilikerfardin14
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« Reply #178 on: March 22, 2009, 04:16:03 PM »

xp based on % of victims full hp you did.

Like this

A player has 100 hp, you deal 50 dmg, then you get 50% when you die or round end? Like the wow mod exp for dmg dealt.
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HOLLIDAY
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Wc3_HOLLIDAY_Wc3
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« Reply #179 on: March 22, 2009, 04:41:04 PM »

dont use est to set players model
use
      es playerset model
you wont have to set the players color

and use playerset color for seting the players color

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WCA | Berettonawak [FR]
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« Reply #180 on: March 22, 2009, 05:37:32 PM »

Or we can use es_setplayerprop... or even better, make (like in wcs python) some wcs commands..
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