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Topic: WCS Update : 0.78, and soon 0.80! (Read 5963 times)
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CA.Berettonawak
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« on: January 11, 2009, 01:36:50 PM » |
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~> WCS UPDATE <~ This isn't a new point, every prog/mod/script needs, in order to keep providing new features, to be updated sometimes. Some people from this community (meaning WCS community) have been talking of the possibility to update the mod. Time has come for us to make this update. Diraiba asked me in january to manage this update; i accepted the deal, under the only condition i wouldn't be all alone to work on this project (i've always hated being alone, and this project was to be huge and long). So I invited anyone wishing to work with me, to join the project (they just had to pm it, and they actually still can if they wish to join NOW), and actually, very funny point, most of those i started working with, were friends of mine. Some (won't name them) thought of it i was selecting friends of mine to work with me on it; some even said i managed to get only my clan on it. All of this is true, and anyone with coding abilities can decide or not to code for the new versions. We originally had decided to code for a 0.78 version; but i eventually realised there was much to be done, so i think it would be correct to name it 0.80. If some disagree with this opinion, they shall free to argue about it. We also have a list of every feature needing to be coded: - Multi-language support : Allows players to tselect he language in which WCS messages (those aquired with wcs_getlanguage) will be displayed (by default, this language will be the language used by Counter-Strike: Source, contained in the client var called cl_language). This feature will require for optimisation reasons Eventscripts 2.0 (since it will use Playerlib module).
- WCSAdmin Extended - : This new WCSadmin will contain some brand new features, like adding WCSadmins from menu, baning/kicking, change one player's race.
This remix of WCSadmin will also include client commands to give levels/xp, and admin cats, just like in Mani, to easily determine what can do some admins. Also, the admin db will now be secured, you won't be able to edit it from RCON.
- Easy-blocks : A small modification of es_WCSraces.txt will allow you (not force you, though we had originally thought of it) to write your skills in blocks an easier way.
All you'll have to do is fill a field called "skillX_block" in which you'll put the path to your skill block (for example: "wcs/WCSultimate/wcs_ulti_suicide" RESPECT CAPS). This actually means the end of racealiases, which were a true pain in the ass (please don't blame me for the use of such words, they are needed) for the server stability. - CMD-to-Block : To work with the 'Easy-blocks' feature, you'll need a list of working block skills. This isn't a real feature itself, but i thought it would fit in this list
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This list isn't finished, but i gotta go it, so i'll just update it later  If you want to be part of the project, pm me!
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« Last Edit: October 31, 2009, 08:53:52 PM by CA.Berettonawak »
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD =CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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CA.Berettonawak
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« Reply #151 on: July 04, 2009, 01:13:51 PM » |
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Isn't it soon enough?  i can't do better since i won't have any kind of comp for two weeks 
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD =CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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VIPPERS Colt
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« Reply #152 on: July 05, 2009, 01:03:30 AM » |
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and when a player say: changerace, thats shows in the chat, because you can crash a server flooding the changerace, and remove shopmenu pendings, holliday shopmenu already have some pendings.
changerace doesnt not show in chat normally so perhaps you made a mistake somewere no, thats cuz i want that.
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« Last Edit: July 05, 2009, 01:06:31 AM by VIPPERS Colt »
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VIPPERS Colt
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« Reply #153 on: July 05, 2009, 01:05:09 AM » |
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and when a player say: changerace, thats shows in the chat, because you can crash a server flooding the changerace, and remove shopmenu pendings, holliday shopmenu already have some pendings. if you have a popup that is not shopmenu and say shopmenu you will have one pending, but you wont get more htan one shopmenu pending you can not crash a server by spaming changerace Holliday . you can have 2 pendings...
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« Last Edit: July 12, 2009, 11:10:02 PM by HOLLIDAY »
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HOLLIDAY
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« Reply #154 on: July 12, 2009, 11:23:25 PM » |
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yes, that is true, didn't think to do it that way, fix is just as easy tho, what if in es_client_command we jut check to see if and what popup is open and how many are pending and close them if they are to many like GeSHi (eventscripts): event es_client_command { popup active tmp tmp1 server_var(wcs_userid) if (server_var(tmp) != 0) do { if (server_var(tmp1) > 1) do { es popup close server_var(tmp) server_var(wcs_userid) } } }
that would close any popup that has a pending popup right? probably a better way to use it, or better place than event es_client_command but 2 commands and one check would close any popup wouldn't it?
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VIPPERS Colt
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« Reply #155 on: July 14, 2009, 11:10:48 PM » |
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ya thats nice, but i put it in shopmenu.txt? or i create a folder called es_client_command with this code and put it in autoexec? thx
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Maxxi
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« Reply #156 on: July 16, 2009, 12:01:22 PM » |
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autoexec is only to load why would you place code in it...
and you can place it in any loaded script
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evil
Level 0 Beginner
Offline
 France
Posts: 4
raphounedon't have
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« Reply #157 on: July 17, 2009, 09:49:11 PM » |
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Hello evryone, i want some thing for the WCS 0.80 version. It's a quest system ! =) I thinck it will be difficult to relase ! A costumizable quest system. -Kill 10 players with the knife and put the reward of XP you want. -Kill 1 player with this name and you put the reward of XP you want. I very want this in the next version because it's difficult do to manually..
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Maxxi
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« Reply #158 on: July 18, 2009, 09:21:42 AM » |
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i get the first 1 but the second?
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evil
Level 0 Beginner
Offline
 France
Posts: 4
raphounedon't have
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« Reply #159 on: July 18, 2009, 09:44:35 AM » |
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Ok will say the second one is -Kill one player with this name: evil (my name in the game and i play evry day) -You will get 200 XP for killing evil.
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Petru
Guest
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« Reply #160 on: July 18, 2009, 02:34:07 PM » |
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Ok will say the second one is -Kill one player with this name: evil (my name in the game and i play evry day) -You will get 200 XP for killing evil.
like bountyhunt?
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evil
Level 0 Beginner
Offline
 France
Posts: 4
raphounedon't have
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« Reply #161 on: July 18, 2009, 04:58:13 PM » |
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And i see what i write in the wrong topic ! >< I was want to write it in the update resquests topic 
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VIPPERS Colt
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« Reply #162 on: July 24, 2009, 06:41:17 AM » |
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yes, that is true, didn't think to do it that way, fix is just as easy tho, what if in es_client_command we jut check to see if and what popup is open and how many are pending and close them if they are to many like GeSHi (eventscripts): event es_client_command { popup active tmp tmp1 server_var(wcs_userid) if (server_var(tmp) != 0) do { if (server_var(tmp1) > 1) do { es popup close server_var(tmp) server_var(wcs_userid) } } }
that would close any popup that has a pending popup right? probably a better way to use it, or better place than event es_client_command but 2 commands and one check would close any popup wouldn't it? HOLLIDAY, im sorry, but when i got that script loaded, i cannot open any popup, like shopmenu, wcs, showxp, etc. but thx for tryin to help me =P
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« Last Edit: July 24, 2009, 06:44:47 AM by VIPPERS Colt »
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CA.Berettonawak
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« Reply #163 on: August 02, 2009, 11:28:11 AM » |
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Probably cause code is totally wrong _._
1. Needs "es" before popup. 2. Why would every popup be called tmp1? 3. Event = event_var(userid), not server_var(wcs_userid)
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD =CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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CA.Berettonawak
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« Reply #164 on: August 02, 2009, 11:29:08 AM » |
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Hello evryone, i want some thing for the WCS 0.80 version. It's a quest system ! =) I thinck it will be difficult to relase ! A costumizable quest system. -Kill 10 players with the knife and put the reward of XP you want. -Kill 1 player with this name and you put the reward of XP you want. I very want this in the next version because it's difficult do to manually..
You want some kind of achivement mod with rewards?
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD =CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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Zawmbee
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« Reply #165 on: August 02, 2009, 03:56:39 PM » |
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Hello evryone, i want some thing for the WCS 0.80 version. It's a quest system ! =) I thinck it will be difficult to relase ! A costumizable quest system. -Kill 10 players with the knife and put the reward of XP you want. -Kill 1 player with this name and you put the reward of XP you want. I very want this in the next version because it's difficult do to manually..
You want some kind of achivement mod with rewards? Wouldn't be a bad idea, since like in warcraft there are quests. Could create quests for when people kill with knives, get headshots, etc. I did this before, it doesn't even take a lot of work. However, you do have to debate whether you should keep it with the player forever... I am going to post some achievement ideas for you, so you can use as you please...
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(Anyone who C&P's my races, give credit, TY)
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