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Topic: WCS Update : 0.78, and soon 0.80! (Read 2020 times)
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WCA | Berettonawak [FR]
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« on: January 11, 2009, 01:36:50 PM » |
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~> WCS UPDATE <~ We all have been talking about updates for a while, and i think it's now time to make this update, and a topic about it. This topic is about all the features which will be included in the next WCS versions. If you have any requests, post them here. Here's a list of all new features we're working on : - wcs_dealdamage immunity: This feature will allow, with a simple skill, to be immuned to skills using wcs_dealdamage [Rasmus]
- Team-races: Putting <c> or <t> in "allow_only" field will allow only the selected team to use the race [Maxxi : not finished at the moment, but works fine]
- WCSAdmin Extended: Will allow you to add and delete admins ingame, give levels without rcon, use admin profiles (admin, mod), and more! [Berettonawak : not finished; every command works, but i still need to change the menu to include these features]
- Race-categories: If you activate this feature, your races will be put in different race-categories, like Robots, Alien, Human, for example. [Sasuke : still a lot of work to put on it, won't probably be available until 0.80]
- Private list: Another keygroup just like WCSAdmin's; everyone inside it will be able to use private races. [NEED SOMEONE]
- Easy blocks: With this, you'll be able to use "SkillX_block", instead of "SkillX_cmd"; with this, less racealiases, so less lags [NEED SOMEONE]
- Cmd to block: Just turning all existing skills into blocks [Berettonawak : not finished yet, i'm taking download's WCSskills.rtf]
- Racefile-organizer: This feature/tool will oragnise your races depending on their level [done, but testing is needed]
- Maps-races: This new feature will restrict some races on specific maps [NEED SOMEONE]
If you want to be part of the project, pm me!81.93.251.44:27015
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« Last Edit: March 23, 2009, 04:43:36 PM by WCA | Rasmus [DK] »
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cobaltflux
Level 3 Trained Apprentice
 
Offline
 United States
Posts: 60
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« Reply #106 on: April 25, 2009, 02:53:21 PM » |
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And also, the point is having many racealiases is stupid, since you can put all in one block  AND ! The last point is... for every skill you currently use an alias to run skill cmd... now you will only get value of skillX_block, then exec the value! simple  Okay, so using blocks cuts out a very minute step in execution of racealias; I'm down with tiny unnoticeable benefits. So what are the benefits of using blocks for a race with NO racealiases (besides the aforementioned visual appeal)? If this is already possible in .75+, what is being done to make it even more efficient in .78+?
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« Last Edit: April 25, 2009, 02:55:59 PM by cobaltflux »
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[Oddity]TeacherCreature
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« Reply #107 on: April 25, 2009, 04:26:17 PM » |
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the benefits are not unoticeable if you get 20 + players on your server it is VERY noticeable.
Although if you have a simple skill that doesn't have racealias or much to it I agree you would not need a seperate block of code.
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WCA | Rasmus [DK]
wcs coder (part of new wcs dev team)
WCS Supporter
Level 7 Master
   
Offline
 Denmark
Posts: 1421
Rasmus4Jrasmus4jmyServer 85.190.17.115:27015(Warning: click connects through Steam)
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« Reply #108 on: April 25, 2009, 05:15:54 PM » |
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but, as custom races usually are more advaced, they will need more commands, and it is here the blocks step into character 
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where would you put the comma in the following telegram from a wife, to her husband in the navy? "Not getting any better hurry home!"
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Ðioguinhu :D
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« Reply #109 on: April 26, 2009, 04:32:24 AM » |
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its easier, now i can understand clear!
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Learning Eventscripts and WCS lover *-* I love WCS 
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chuck
Level 2 Apprentice

Offline
Ukraine
Posts: 51
 bothell24myServer 72.37.184.130:27018(Warning: click connects through Steam)
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« Reply #110 on: April 26, 2009, 08:10:38 AM » |
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when will the update come out... and is it possible to have old database while using new mod version or you have to reset everyone lvl....
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WCA | Rasmus [DK]
wcs coder (part of new wcs dev team)
WCS Supporter
Level 7 Master
   
Offline
 Denmark
Posts: 1421
Rasmus4Jrasmus4jmyServer 85.190.17.115:27015(Warning: click connects through Steam)
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« Reply #111 on: April 26, 2009, 12:24:07 PM » |
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when will the update come out... and is it possible to have old database while using new mod version or you have to reset everyone lvl....
as far as i know there will not be any change in the database for the .78 version, not sure about the .80
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where would you put the comma in the following telegram from a wife, to her husband in the navy? "Not getting any better hurry home!"
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WCA | Maxxi [NL]
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« Reply #112 on: April 26, 2009, 09:15:18 PM » |
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it will not change or else its harder for people to be able to save
and there is no release date set at the moment
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WCA | Berettonawak [FR]
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« Reply #113 on: April 27, 2009, 09:08:28 AM » |
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Database will still be SQL in 0.78... but maybe in .80 we'll go back to txt.
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ARMANI_qSix
Level 0 Beginner
Offline
Russian Federation
Posts: 12
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« Reply #114 on: April 27, 2009, 10:46:38 AM » |
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and what about finished wcs 0.78?
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WCA | Maxxi [NL]
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« Reply #115 on: April 27, 2009, 12:29:14 PM » |
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and what about finished wcs 0.78?
what is the question?
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ARMANI_qSix
Level 0 Beginner
Offline
Russian Federation
Posts: 12
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« Reply #116 on: April 28, 2009, 09:47:28 AM » |
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when and there can i download it? (finished ver.)
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WCA | Maxxi [NL]
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« Reply #117 on: April 28, 2009, 09:54:08 AM » |
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its not finished you cannot download it
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Ðioguinhu :D
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« Reply #118 on: April 28, 2009, 08:04:46 PM » |
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when and there can i download it? (finished ver.)
Wait till it launchs, maybe it will take 5 months or more right mitchel?
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Learning Eventscripts and WCS lover *-* I love WCS 
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WCA | Maxxi [NL]
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« Reply #119 on: April 28, 2009, 09:36:30 PM » |
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that would be very much 
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WCA | Berettonawak [FR]
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« Reply #120 on: April 29, 2009, 11:50:23 AM » |
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hopefully it will be finished before summer holidays  otherwise, we'll release a public beta 
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