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Author Topic: WCS Update : 0.78, and soon 0.80!  (Read 2020 times)
WCA | Berettonawak [FR]
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Bifkids

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« on: January 11, 2009, 01:36:50 PM »

~> WCS UPDATE <~

We all have been talking about updates for a while, and i think it's now time to make this update, and a topic about it.
This topic is about all the features which will be included in the next WCS versions.
If you have any requests, post them here.

Here's a list of all new features we're working on :
  • wcs_dealdamage immunity: This feature will allow, with a simple skill, to be immuned to skills using wcs_dealdamage [Rasmus]
  • Team-races: Putting <c> or <t> in "allow_only" field will allow only the selected team to use the race [Maxxi : not finished at the moment, but works fine]
  • WCSAdmin Extended: Will allow you to add and delete admins ingame, give levels without rcon, use admin profiles (admin, mod), and more! [Berettonawak : not finished; every command works, but i still need to change the menu to include these features]
  • Race-categories: If you activate this feature, your races will be put in different race-categories, like Robots, Alien, Human, for example. [Sasuke : still a lot of work to put on it, won't probably be available until 0.80]
  • Private list: Another keygroup just like WCSAdmin's; everyone inside it will be able to use private races. [NEED SOMEONE]
  • Easy blocks: With this, you'll be able to use "SkillX_block", instead of "SkillX_cmd"; with this, less racealiases, so less lags [NEED SOMEONE]
  • Cmd to block: Just turning all existing skills into blocks [Berettonawak : not finished yet, i'm taking download's WCSskills.rtf]
  • Racefile-organizer: This feature/tool will oragnise your races depending on their level [done, but testing is needed]
  • Maps-races: This new feature will restrict some races on specific maps [NEED SOMEONE]





If you want to be part of the project, pm me!

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« Last Edit: March 23, 2009, 04:43:36 PM by WCA | Rasmus [DK] » Logged

 
cobaltflux
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« Reply #106 on: April 25, 2009, 02:53:21 PM »

And also, the point is having many racealiases is stupid, since you can put all in one block Smiley
AND !

The last point is... for every skill you currently use an alias to run skill cmd...
now you will only get value of skillX_block, then exec the value! simple Smiley

Okay, so using blocks cuts out a very minute step in execution of racealias; I'm down with tiny unnoticeable benefits. So what are the benefits of using blocks for a race with NO racealiases (besides the aforementioned visual appeal)?

If this is already possible in .75+, what is being done to make it even more efficient in .78+?
« Last Edit: April 25, 2009, 02:55:59 PM by cobaltflux » Logged
[Oddity]TeacherCreature
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« Reply #107 on: April 25, 2009, 04:26:17 PM »

the benefits are not unoticeable if you get 20 + players on your server it is VERY noticeable.

Although if you have a simple skill that doesn't have racealias or much to it I agree you would not need a seperate block of code.
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WCA | Rasmus [DK]
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Rasmus4J
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« Reply #108 on: April 25, 2009, 05:15:54 PM »

but, as custom races usually are more advaced, they will need more commands, and it is here the blocks step into character Smiley
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
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doug_tiozao

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« Reply #109 on: April 26, 2009, 04:32:24 AM »

its easier, now i can understand clear!
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bothell24

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« Reply #110 on: April 26, 2009, 08:10:38 AM »

when will the update come out... and is it possible to have old database while using new mod version or you have to reset everyone lvl....
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WCA | Rasmus [DK]
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« Reply #111 on: April 26, 2009, 12:24:07 PM »

when will the update come out... and is it possible to have old database while using new mod version or you have to reset everyone lvl....
as far as i know there will not be any change in the database for the .78 version, not sure about the .80
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"

WCA | Maxxi [NL]
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16maxpayne16

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« Reply #112 on: April 26, 2009, 09:15:18 PM »

it will not change or else its harder for people to be able to save

and there is no release date set at the moment
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WCA | Berettonawak [FR]
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Bifkids

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« Reply #113 on: April 27, 2009, 09:08:28 AM »

Database will still be SQL in 0.78... but maybe in .80 we'll go back to txt.
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ARMANI_qSix
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« Reply #114 on: April 27, 2009, 10:46:38 AM »

and what about finished wcs 0.78?
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #115 on: April 27, 2009, 12:29:14 PM »

and what about finished wcs 0.78?
what is the question?
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ARMANI_qSix
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« Reply #116 on: April 28, 2009, 09:47:28 AM »

when and there can i download it? (finished ver.)
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #117 on: April 28, 2009, 09:54:08 AM »

its not finished you cannot download it
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Ðioguinhu :D
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doug_tiozao

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« Reply #118 on: April 28, 2009, 08:04:46 PM »

when and there can i download it? (finished ver.)
Wait till it launchs, maybe it will take 5 months or more right mitchel?
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Learning Eventscripts and WCS lover *-*
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WCA | Maxxi [NL]
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16maxpayne16

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« Reply #119 on: April 28, 2009, 09:36:30 PM »

that would be very much Tongue
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WCA | Berettonawak [FR]
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Bifkids

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« Reply #120 on: April 29, 2009, 11:50:23 AM »

hopefully it will be finished before summer holidays Smiley
otherwise, we'll release a public beta Wink
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