once you knife it does wcs_dmg to them (from the setting) and it has a 2 second cooldown thing
Code:
block load
{
es_load corelib
es_xdoblock corelib/noisy_on
es_xsetinfo wcs_x1 0
es_xsetinfo wcs_y1 0
es_xsetinfo wcs_z1 0
es_xsetinfo wcs_x2 0
es_xsetinfo wcs_y2 0
es_xsetinfo wcs_z2 0
es_xsetinfo wcs_x3 0
es_xsetinfo wcs_y3 0
es_xsetinfo wcs_z3 0
}
block unload
{
es_xunload corelib
es_xdoblock corelib/noisy_off
}
event plyer_spawn
{
es es_xkeysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 0
}
event plyer_death
{
es es_xkeysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 0
}
event player_footstep
{
es_keygetvalue wcs_tmp WCSuserdata event_var(userid) allow_HOLLIDAY
ifx true(wcs_tmp) do
{
es_xif (event_var(es_userteam) = 3) do
{
es est_Near targetid #t 20000 event_var(userid) "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(targetid);es_xmath wcs_z1 + 30;es est_effect 11 event_var(userid) 0 VGUI\gfx\VGUI\arctic.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 .3 255"
}
es_xelse do
{
es_xif (event_var(es_userteam) = 2) do
{
es est_Near targetid #c 20000 event_var(userid) "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(targetid);es_xmath wcs_z1 + 30;es est_effect 11 event_var(userid) 0 VGUI\gfx\VGUI\gign.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 .3 255"
}
}
}
}
event weapon_fire
{
es_keygetvalue wcs_tmp WCSuserdata event_var(userid) allow_HOLLIDAY
ifx true(wcs_tmp) do
{
es es_xif (event_var(weapon) = knife) do
{
es_xif (event_var(es_userteam) = 3) do
{
es est_Near targetid #t 250 event_var(userid) "es wcs_dealdamage event_var(userid) server_var(targetid) server_var(wcs_dmg);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(targetid);es_xmath wcs_z1 + 60;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 60;es est_effect 3 event_var(userid) 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 2 2 255 255 20 155;es_keysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 0;es est_fade server_var(targetid) 0 1 1 255 255 20 120;es es_xtell event_var(userid) #multi #lightgreen You are not able to use #green Death Spike #lightgreen for another #green 2 seconds;es_delayed 2 es_keysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 1"
}
es_xelse do
{
es_xif (event_var(es_userteam) = 2) do
{
es est_Near targetid #c 250 event_var(userid) "es wcs_dealdamage event_var(userid) server_var(targetid) server_var(wcs_dmg);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(targetid);es_xmath wcs_z1 + 60;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 60;es est_effect 3 event_var(userid) 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 2 2 255 255 20 155;es_keysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 0;es est_fade server_var(targetid) 0 1 1 255 255 20 120;es es_xtell event_var(userid) #multi #lightgreen You are not able to use #green Death Spike #lightgreen for another #green 2 seconds;es_delayed 2 es_keysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 1"
}
}
EDIT* i edited it so i think it will work







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