
Code:
"77"
{
"name" "Propanage"
"author" "FERKAZ SPA"
"shortdescription" "Crea tu barricada"
"required_level" "1200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xtell event_var(userid) #multi #lightgreenRaza #greenSpawn #lightgreenProp #green[by Ferkaz];es est_playplayer event_var(userid) npc/ichthyosaur/water_growl5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Piernas bionicas|Salto bionico|Enemigo visible|Archivador"
"skilldescr" "+Velocidad|-Gravedad|Beacon al enemigo|Creas un archivador!"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_set wcs_speed 1.4|es_set wcs_speed 1.6|es_set wcs_speed 1.8|es_set wcs_speed 2.0"
"skill1_cmd" "es est_speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" ""
"skill2_setting" "es_set wcs_grav 0.8|es_set wcs_grav 0.6|es_set wcs_grav 0.4|es_set wcs_grav 0.2"
"skill2_cmd" "es est_setgravity event_var(userid) server_var(wcs_grav)"
"skill2_sfx" ""
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"racealias_nova6" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : Le hiciste #Green beacon al enemigo;es es_xtell event_var(userid) #multi #Lightgreen : Jajaja te han atrapado con #Green beacon. #Lightgreen No podras esconderte.
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova6"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_set wcs_fuse 4|es_set wcs_fuse 3|es_set wcs_fuse 2|es_set wcs_fuse 1"
"skill4_cmd" "es_doblock wcs/WCSultimates/wcs_ultipropcabine"
"skill4_sfx" ""
"ultimate_cooldown" "0"
}
{
"name" "Propanage"
"author" "FERKAZ SPA"
"shortdescription" "Crea tu barricada"
"required_level" "1200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xtell event_var(userid) #multi #lightgreenRaza #greenSpawn #lightgreenProp #green[by Ferkaz];es est_playplayer event_var(userid) npc/ichthyosaur/water_growl5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Piernas bionicas|Salto bionico|Enemigo visible|Archivador"
"skilldescr" "+Velocidad|-Gravedad|Beacon al enemigo|Creas un archivador!"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_set wcs_speed 1.4|es_set wcs_speed 1.6|es_set wcs_speed 1.8|es_set wcs_speed 2.0"
"skill1_cmd" "es est_speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" ""
"skill2_setting" "es_set wcs_grav 0.8|es_set wcs_grav 0.6|es_set wcs_grav 0.4|es_set wcs_grav 0.2"
"skill2_cmd" "es est_setgravity event_var(userid) server_var(wcs_grav)"
"skill2_sfx" ""
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"racealias_nova6" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : Le hiciste #Green beacon al enemigo;es es_xtell event_var(userid) #multi #Lightgreen : Jajaja te han atrapado con #Green beacon. #Lightgreen No podras esconderte.
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova6"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_set wcs_fuse 4|es_set wcs_fuse 3|es_set wcs_fuse 2|es_set wcs_fuse 1"
"skill4_cmd" "es_doblock wcs/WCSultimates/wcs_ultipropcabine"
"skill4_sfx" ""
"ultimate_cooldown" "0"
}
Copia esto es tu wcsultimates..
Code:
block wcs_ultipropcabine
{
es_prop_physics_create server_var(wcs_userid) props/cs_office/file_cabinet1.mdl
es_format wcs_temp "wcs_%1" server_var(wcs_userid)
es est_setentname server_var(eventscripts_lastgive) server_var(wcs_temp)
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "spawnflags 256"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,break"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,kill,,1.0"
}
{
es_prop_physics_create server_var(wcs_userid) props/cs_office/file_cabinet1.mdl
es_format wcs_temp "wcs_%1" server_var(wcs_userid)
es est_setentname server_var(eventscripts_lastgive) server_var(wcs_temp)
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "spawnflags 256"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,break"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,kill,,1.0"
}





Spain
Logged

France
los props desaparecen al dispararles








