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Author Topic: Zombiecharple  (Read 158 times)
mawa19
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« on: January 24, 2009, 11:15:01 AM »

Code:
"210"
  {
    "name"              "Zombiecharple"
    "author"            "Martin"
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "<T>"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setmodel event_var(userid) player/zh/zh_charple001"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "4"
    "skillnames"        "Ravage|Enemys|Weapon Disintegrate|Imunity|Speed+Jump|Slap or Slay"
    "skilldescr"        "Ravage|Exploding Enemys|Disintegrate the enemies Weapon|Ultimate Imunity|Speed and LJ|Roulette"
    "skillcfg"          "player_attacker|player_attacker|player_death|player_spawn|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 34"
    "racealias_thsagain""es est_physpush event_var(userid) 0 0 300;es est_fade event_var(userid) 0 1 1 255 18 15 155;es est_drunk event_var(userid) 2;es est_drug event_var(userid) 2;es es_playsound event_var(userid) player/heartbeat1.wav 1;es es_delayed 2.7 es_stopsound event_var(userid) player/heartbeat1.wav"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_thsagain"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_whtagain"
    "racealias_whtagain""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(attacker) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 50;racealias_thtagain"
    "racealias_thtagain""es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10"

    "skill2_setting"     "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
    "skill2_cmd"         "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
    "racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
    "racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
    "racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
    "racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
    "skill2_sfx"         "0"   
   
    "skill3_setting"    "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 38"
    "racealias_btknife1""es est_getgun wcs_tmp event_var(attacker);es es_delayed 1 es est_dissolve server_var(wcs_tmp);es es_xtell event_var(attacker) your weapon has been Disintegrated;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es es_xtell event_var(userid) you have Disintegrated your enemies weapon"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_btknife1"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 85;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill4_setting"    "es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60|es_xset wcs_chance 65|es_xset wcs_chance 99"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_immune3"
    "racealias_immune3" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aimmune3"
    "racealias_aimmune3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"

    "skill5_setting"    "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
    "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
   
    "skill6_setting"    "es_set wcs_chance 70|es_set wcs_chance 60|es_set wcs_chance 50|es_set wcs_chance 40|es_set wcs_chance 30"
    "skill6_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slap;if (server_var(wcs_dice) >= server_var(wcs_chance)) then racealias_slay"
    "racealias_slap"    "if (server_var(wcs_team) = 2) then est_randplayer wcs_targetid #c!d ;if (server_var(wcs_team) = 3) then est_randplayer wcs_targetid #t!d;es wcs_dealdamage server_var(wcs_targetid) 70;racealias_slap2"
    "racealias_slap2"   "es_set wcsuser 0;es_set wcstarget 0;es_getplayername wcstarget server_var(wcs_userid);es_getplayername wcsuser server_var(wcs_targetid);es ma_slap server_var(wcs_targetid);es es_tell server_var(wcs_userid) #multi #lightgreen You have slapped #green server_var(wcstarget) #lightgreenas an result of russian roulette;es es_tell server_var(wcs_targetid) #multi #lightgreen You have been slapped by #green server_var(wcsuser)#green because of a fun round of russian roulette"
    "racealias_slay"    "es ma_slay server_var(wcs_userid);es es_tell server_var(wcs_userid) #green You had a wrong gamble and killed yourself"
    "skill6_sfx"        "0"
    "ultimate_cooldown" "0"
}

EDIT by Berettonawak : Posted in code
« Last Edit: January 24, 2009, 12:26:01 PM by Berettonawak » Logged

WCA | Maxxi [NL]
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16maxpayne16

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« Reply #1 on: January 24, 2009, 11:29:37 AM »

please post in code

and why is there <T> in your allow only
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WCA | Berettonawak [FR]
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Bifkids

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« Reply #2 on: January 24, 2009, 12:26:20 PM »

good question maxxi...
and also why do you all keep using ma commands in races?
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Haakon
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Bloodsaque

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« Reply #3 on: February 02, 2009, 02:44:23 PM »

I think he want the race to only be used by terrorists Huh Lips sealed
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16maxpayne16

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« Reply #4 on: February 02, 2009, 02:57:05 PM »

I think he want the race to only be used by terrorists Huh Lips sealed
but its not a function in wcs 0.77 Smiley
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xxlolxx
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« Reply #5 on: February 11, 2009, 04:50:32 PM »

I think he want the race to only be used by terrorists Huh Lips sealed
but its not a function in wcs 0.77 Smiley

isnt there? o,O
i think theres
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16maxpayne16

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« Reply #6 on: February 11, 2009, 04:52:37 PM »

I think he want the race to only be used by terrorists Huh Lips sealed
but its not a function in wcs 0.77 Smiley

isnt there? o,O
i think theres
no thats in the new version Tongue(not yet released(no date set either))
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xxlolxx
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« Reply #7 on: February 11, 2009, 04:56:32 PM »

I think he want the race to only be used by terrorists Huh Lips sealed
but its not a function in wcs 0.77 Smiley

isnt there? o,O
i think theres
no thats in the new version Tongue(not yet released(no date set either))
oh.. o,O

kk.. =/
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mattiasjoonatan

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« Reply #8 on: February 11, 2009, 07:16:12 PM »

what does the revage skill do?
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« Reply #9 on: February 12, 2009, 09:11:30 AM »

what does the revage skill do?
it pushes a player it fades a player it drunks a player and it plays a sound Tongue
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which then would be:
oh lol namo
you scared us:P
February 18, 2009, 08:39:17 PM
is there an wcs_ultimates file with nearly all ultimate blocks?!
cuz there is a bug in my file and i don't want to search every ulti block for the races =/
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