Code:
"210"
{
"name" "Zombiecharple"
"author" "Martin"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<T>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setmodel event_var(userid) player/zh/zh_charple001"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "Ravage|Enemys|Weapon Disintegrate|Imunity|Speed+Jump|Slap or Slay"
"skilldescr" "Ravage|Exploding Enemys|Disintegrate the enemies Weapon|Ultimate Imunity|Speed and LJ|Roulette"
"skillcfg" "player_attacker|player_attacker|player_death|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 34"
"racealias_thsagain""es est_physpush event_var(userid) 0 0 300;es est_fade event_var(userid) 0 1 1 255 18 15 155;es est_drunk event_var(userid) 2;es est_drug event_var(userid) 2;es es_playsound event_var(userid) player/heartbeat1.wav 1;es es_delayed 2.7 es_stopsound event_var(userid) player/heartbeat1.wav"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_thsagain"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_whtagain"
"racealias_whtagain""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(attacker) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 50;racealias_thtagain"
"racealias_thtagain""es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10"
"skill2_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill2_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 38"
"racealias_btknife1""es est_getgun wcs_tmp event_var(attacker);es es_delayed 1 es est_dissolve server_var(wcs_tmp);es es_xtell event_var(attacker) your weapon has been Disintegrated;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es es_xtell event_var(userid) you have Disintegrated your enemies weapon"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_btknife1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 85;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill4_setting" "es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60|es_xset wcs_chance 65|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_immune3"
"racealias_immune3" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aimmune3"
"racealias_aimmune3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill6_setting" "es_set wcs_chance 70|es_set wcs_chance 60|es_set wcs_chance 50|es_set wcs_chance 40|es_set wcs_chance 30"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slap;if (server_var(wcs_dice) >= server_var(wcs_chance)) then racealias_slay"
"racealias_slap" "if (server_var(wcs_team) = 2) then est_randplayer wcs_targetid #c!d ;if (server_var(wcs_team) = 3) then est_randplayer wcs_targetid #t!d;es wcs_dealdamage server_var(wcs_targetid) 70;racealias_slap2"
"racealias_slap2" "es_set wcsuser 0;es_set wcstarget 0;es_getplayername wcstarget server_var(wcs_userid);es_getplayername wcsuser server_var(wcs_targetid);es ma_slap server_var(wcs_targetid);es es_tell server_var(wcs_userid) #multi #lightgreen You have slapped #green server_var(wcstarget) #lightgreenas an result of russian roulette;es es_tell server_var(wcs_targetid) #multi #lightgreen You have been slapped by #green server_var(wcsuser)#green because of a fun round of russian roulette"
"racealias_slay" "es ma_slay server_var(wcs_userid);es es_tell server_var(wcs_userid) #green You had a wrong gamble and killed yourself"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Zombiecharple"
"author" "Martin"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<T>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setmodel event_var(userid) player/zh/zh_charple001"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "Ravage|Enemys|Weapon Disintegrate|Imunity|Speed+Jump|Slap or Slay"
"skilldescr" "Ravage|Exploding Enemys|Disintegrate the enemies Weapon|Ultimate Imunity|Speed and LJ|Roulette"
"skillcfg" "player_attacker|player_attacker|player_death|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 34"
"racealias_thsagain""es est_physpush event_var(userid) 0 0 300;es est_fade event_var(userid) 0 1 1 255 18 15 155;es est_drunk event_var(userid) 2;es est_drug event_var(userid) 2;es es_playsound event_var(userid) player/heartbeat1.wav 1;es es_delayed 2.7 es_stopsound event_var(userid) player/heartbeat1.wav"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_thsagain"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_whtagain"
"racealias_whtagain""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es_toptext event_var(attacker) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 50;racealias_thtagain"
"racealias_thtagain""es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 120 .3 20 300 1.8 255 0 28 255 10"
"skill2_setting" "es_xset wrath_hp 5|es_xset wrath_hp 8|es_xset wrath_hp 12|es_xset wrath_hp 15"
"skill2_cmd" "if (event_var(health) < server_var(wrath_hp)) then racealias_hellwrath"
"racealias_hellwrath""es_xset z1 0;es_xset z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 60;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_31 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) 1000 100;racealias_hellwrsfx"
"racealias_hellwrsfx""es est_effect_14 #a 0 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_20 #a .1 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .2 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .3 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .4 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .5 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;racealias_hellwsfx2"
"racealias_hellwsfx2""es est_effect_20 #a .6 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .7 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_effect_20 #a .8 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect_20 #a .9 smoke.vmt server_var(vector2) 90 10 10 50 100 100 100;es est_physpush event_var(userid) 0 200 900;es es_delayed .3 es est_damage event_var(attacker) event_var(userid) 15;es est_effect_14 #a .2 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;racealias_wrathcldx"
"racealias_wrathcldx""es est_effect_14 #a .4 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .6 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_effect_14 #a .8 effects/fire_cloud2.vmt server_var(vector2) server_var(vector1) 100 100 1000;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle10.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 38"
"racealias_btknife1""es est_getgun wcs_tmp event_var(attacker);es es_delayed 1 es est_dissolve server_var(wcs_tmp);es es_xtell event_var(attacker) your weapon has been Disintegrated;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es es_xtell event_var(userid) you have Disintegrated your enemies weapon"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_btknife1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 85;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill4_setting" "es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60|es_xset wcs_chance 65|es_xset wcs_chance 99"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_immune3"
"racealias_immune3" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aimmune3"
"racealias_aimmune3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill6_setting" "es_set wcs_chance 70|es_set wcs_chance 60|es_set wcs_chance 50|es_set wcs_chance 40|es_set wcs_chance 30"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slap;if (server_var(wcs_dice) >= server_var(wcs_chance)) then racealias_slay"
"racealias_slap" "if (server_var(wcs_team) = 2) then est_randplayer wcs_targetid #c!d ;if (server_var(wcs_team) = 3) then est_randplayer wcs_targetid #t!d;es wcs_dealdamage server_var(wcs_targetid) 70;racealias_slap2"
"racealias_slap2" "es_set wcsuser 0;es_set wcstarget 0;es_getplayername wcstarget server_var(wcs_userid);es_getplayername wcsuser server_var(wcs_targetid);es ma_slap server_var(wcs_targetid);es es_tell server_var(wcs_userid) #multi #lightgreen You have slapped #green server_var(wcstarget) #lightgreenas an result of russian roulette;es es_tell server_var(wcs_targetid) #multi #lightgreen You have been slapped by #green server_var(wcsuser)#green because of a fun round of russian roulette"
"racealias_slay" "es ma_slay server_var(wcs_userid);es es_tell server_var(wcs_userid) #green You had a wrong gamble and killed yourself"
"skill6_sfx" "0"
"ultimate_cooldown" "0"
}
EDIT by Berettonawak : Posted in code





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