Code:
// Config/Options
// All settings are monetary. Negative values will take money and positive values will give money.
// *****KILL REWARDS*****
// These setting dictate how much money players receive for certain kills or deaths
es_xset newrewards_defaultkillnew 300
// Given for normal kills [defualt 300, normally 300]
es_xset newrewards_headshotkillnew 450
// Given for headshot kills [defualt 450, normally 300]
es_xset newrewards_knifekillnew 600
// Given for knife kills [defualt 600, normally 300]
es_xset newrewards_hegrenadekillnew 500
// Given for HE grenade kills [defualt 500, normally 300]
es_xset newrewards_teamkillnew -2000
// Given for team-kills [defualt -2000, normally -3300]
es_xset newrewards_defaultdeathnew 0
// Given for normal deaths [defualt 0, normally 0]
es_xset newrewards_headshotdeathnew -100
// Given for headshot deaths [defualt -100, normally 0]
es_xset newrewards_knifedeathnew -300
// Given for knife deaths [defualt -300, normally 0]
es_xset newrewards_hegrenadedeathnew -200
// Given for HE grenade deaths [defualt -200, normally 0]
es_xset newrewards_teamdeathnew 0
// Given for team-deaths [defualt 0, normally 0]
// *****GOAL REWARDS*****
es_xset newrewards_hostagefollowsnew 150
// Given for the first time each hostage is told to follow [default 0, normally 150]
es_xset newrewards_hostagerescuednew 1000
// Given for each hostage rescued [default 1000, normally 1000]
es_xset newrewards_bombplantednew 300
// Given for planting the bomb [default 300, normally 0]
es_xset newrewards_bombexplodednew 1200
// Given for planting a bomb that explodes [default 1200, normally 0]
es_xset newrewards_bombdefusednew 500
// Given for defusing the bomb [default 500, normally 0]
// *****TEAM/SPAWN REWARDS*****
// Each team has an amount of money the team-members will be given when they spawn. This amount
// starts with amount in either the "firstwin" or "firstloss" options below. It then grows that
// round and every subsequent round (that the same team wins) based on the way that team wins. If
// the other team wins a round, it will then receive the amount in "firstwin" plus the amount for
// the win type and the previously winning team will receive the amount in "firstloss" plus the
// amount for the loss type. From now on, the amount team-members receive on spawn will be called
// the team's "round amount."
es_xset newrewards_playerspawnnew 1600
// Players will have their money set to this amount the first time they spawn
// [default 1600, normally 800]
es_xset newrewards_firstwin 1700
// If the winning team did not win the previous round, set the team's round amount to this
// [default 1700]
es_xset newrewards_wineliminateteam 500
// If the winning team eliminated the opposing team, add this much to the team's round amount
// [default 500]
es_xset newrewards_winaccomplishgoal 700
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the team's round amount [default 700]
es_xset newrewards_winpreventgoal 400
// If the winning team won because time expired (members of both teams are alive), add this much to
// the team's round amount [default 400]
es_xset newrewards_firstloss 1200
// If the losing team did not lose the previous round, set the team's round amount to this
// [default 1200]
es_xset newrewards_loseeliminateteam 600
// If the losing team was eliminated by the opposing team, add this much to the team's round amount
// [default 600]
es_xset newrewards_loseaccomplishgoal 900
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the losing team's round amount [default 900]
es_xset newrewards_losepreventgoal 700
// If the losing team lost because time expired (members of both teams are alive), add this much to
// the team's round amount [default 700]
// All settings are monetary. Negative values will take money and positive values will give money.
// *****KILL REWARDS*****
// These setting dictate how much money players receive for certain kills or deaths
es_xset newrewards_defaultkillnew 300
// Given for normal kills [defualt 300, normally 300]
es_xset newrewards_headshotkillnew 450
// Given for headshot kills [defualt 450, normally 300]
es_xset newrewards_knifekillnew 600
// Given for knife kills [defualt 600, normally 300]
es_xset newrewards_hegrenadekillnew 500
// Given for HE grenade kills [defualt 500, normally 300]
es_xset newrewards_teamkillnew -2000
// Given for team-kills [defualt -2000, normally -3300]
es_xset newrewards_defaultdeathnew 0
// Given for normal deaths [defualt 0, normally 0]
es_xset newrewards_headshotdeathnew -100
// Given for headshot deaths [defualt -100, normally 0]
es_xset newrewards_knifedeathnew -300
// Given for knife deaths [defualt -300, normally 0]
es_xset newrewards_hegrenadedeathnew -200
// Given for HE grenade deaths [defualt -200, normally 0]
es_xset newrewards_teamdeathnew 0
// Given for team-deaths [defualt 0, normally 0]
// *****GOAL REWARDS*****
es_xset newrewards_hostagefollowsnew 150
// Given for the first time each hostage is told to follow [default 0, normally 150]
es_xset newrewards_hostagerescuednew 1000
// Given for each hostage rescued [default 1000, normally 1000]
es_xset newrewards_bombplantednew 300
// Given for planting the bomb [default 300, normally 0]
es_xset newrewards_bombexplodednew 1200
// Given for planting a bomb that explodes [default 1200, normally 0]
es_xset newrewards_bombdefusednew 500
// Given for defusing the bomb [default 500, normally 0]
// *****TEAM/SPAWN REWARDS*****
// Each team has an amount of money the team-members will be given when they spawn. This amount
// starts with amount in either the "firstwin" or "firstloss" options below. It then grows that
// round and every subsequent round (that the same team wins) based on the way that team wins. If
// the other team wins a round, it will then receive the amount in "firstwin" plus the amount for
// the win type and the previously winning team will receive the amount in "firstloss" plus the
// amount for the loss type. From now on, the amount team-members receive on spawn will be called
// the team's "round amount."
es_xset newrewards_playerspawnnew 1600
// Players will have their money set to this amount the first time they spawn
// [default 1600, normally 800]
es_xset newrewards_firstwin 1700
// If the winning team did not win the previous round, set the team's round amount to this
// [default 1700]
es_xset newrewards_wineliminateteam 500
// If the winning team eliminated the opposing team, add this much to the team's round amount
// [default 500]
es_xset newrewards_winaccomplishgoal 700
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the team's round amount [default 700]
es_xset newrewards_winpreventgoal 400
// If the winning team won because time expired (members of both teams are alive), add this much to
// the team's round amount [default 400]
es_xset newrewards_firstloss 1200
// If the losing team did not lose the previous round, set the team's round amount to this
// [default 1200]
es_xset newrewards_loseeliminateteam 600
// If the losing team was eliminated by the opposing team, add this much to the team's round amount
// [default 600]
es_xset newrewards_loseaccomplishgoal 900
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the losing team's round amount [default 900]
es_xset newrewards_losepreventgoal 700
// If the losing team lost because time expired (members of both teams are alive), add this much to
// the team's round amount [default 700]
And here is the mod






Denmark

Logged
