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Author Topic: New Rewards from SuperDave  (Read 141 times)
NovaKiller
<WCS coder>
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Posts: 772


Loves WCS. Loves to make races. Loves to play WCS


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PlaxGunner
« on: June 22, 2007, 09:52:00 PM »

Ok this mod is great. I have tryed it out and it work. Not made by me. SuperDave made this script so you can change the values for some things. Like when you kill one you can make a player gain 500 $$ instead of 300 $$ the same whit HS and objects, team-kill and ohter things. Easy to change values at. I actually got the idea to my award skill from this mod. Here is the code for the things in the mod.

Code:
// Config/Options
// All settings are monetary. Negative values will take money and positive values will give money.


// *****KILL REWARDS*****
// These setting dictate how much money players receive for certain kills or deaths

   es_xset newrewards_defaultkillnew 300
// Given for normal kills [defualt 300, normally 300]

   es_xset newrewards_headshotkillnew 450
// Given for headshot kills [defualt 450, normally 300]

   es_xset newrewards_knifekillnew 600
// Given for knife kills [defualt 600, normally 300]

   es_xset newrewards_hegrenadekillnew 500
// Given for HE grenade kills [defualt 500, normally 300]

   es_xset newrewards_teamkillnew -2000
// Given for team-kills [defualt -2000, normally -3300]

   es_xset newrewards_defaultdeathnew 0
// Given for normal deaths [defualt 0, normally 0]

   es_xset newrewards_headshotdeathnew -100
// Given for headshot deaths [defualt -100, normally 0]

   es_xset newrewards_knifedeathnew -300
// Given for knife deaths [defualt -300, normally 0]

   es_xset newrewards_hegrenadedeathnew -200
// Given for HE grenade deaths [defualt -200, normally 0]

   es_xset newrewards_teamdeathnew 0
// Given for team-deaths [defualt 0, normally 0]


// *****GOAL REWARDS*****

   es_xset newrewards_hostagefollowsnew 150
// Given for the first time each hostage is told to follow [default 0, normally 150]

   es_xset newrewards_hostagerescuednew 1000
// Given for each hostage rescued [default 1000, normally 1000]

   es_xset newrewards_bombplantednew 300
// Given for planting the bomb [default 300, normally 0]

   es_xset newrewards_bombexplodednew 1200
// Given for planting a bomb that explodes [default 1200, normally 0]

   es_xset newrewards_bombdefusednew 500
// Given for defusing the bomb [default 500, normally 0]


// *****TEAM/SPAWN REWARDS*****
// Each team has an amount of money the team-members will be given when they spawn. This amount
// starts with amount in either the "firstwin" or "firstloss" options below. It then grows that
// round and every subsequent round (that the same team wins) based on the way that team wins. If
// the other team wins a round, it will then receive the amount in "firstwin" plus the amount for
// the win type and the previously winning team will receive the amount in "firstloss" plus the
// amount for the loss type. From now on, the amount team-members receive on spawn will be called
// the team's "round amount."

   es_xset newrewards_playerspawnnew 1600
// Players will have their money set to this amount the first time they spawn
// [default 1600, normally 800]

   es_xset newrewards_firstwin 1700
// If the winning team did not win the previous round, set the team's round amount to this
// [default 1700]

   es_xset newrewards_wineliminateteam 500
// If the winning team eliminated the opposing team, add this much to the team's round amount
// [default 500]

   es_xset newrewards_winaccomplishgoal 700
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the team's round amount [default 700]

   es_xset newrewards_winpreventgoal 400
// If the winning team won because time expired (members of both teams are alive), add this much to
// the team's round amount [default 400]

   es_xset newrewards_firstloss 1200
// If the losing team did not lose the previous round, set the team's round amount to this
// [default 1200]

   es_xset newrewards_loseeliminateteam 600
// If the losing team was eliminated by the opposing team, add this much to the team's round amount
// [default 600]

   es_xset newrewards_loseaccomplishgoal 900
// If the winning team accomplished the goal (bombed the target or rescued the hostages), add this
// much to the losing team's round amount [default 900]

   es_xset newrewards_losepreventgoal 700
// If the losing team lost because time expired (members of both teams are alive), add this much to
// the team's round amount [default 700]

And here is the mod

 New Rewards by SuperDave.rar (3.78 KB - downloaded 8 times.)
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