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Author Topic: Vegabond BUG pls help.  (Read 135 times)
venom1992
Level 3 Trained Apprentice
***
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United Kingdom

Posts: 62




valentdrv
meanbean1992

myServer 85.234.155.73:27118
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« on: January 28, 2009, 04:21:32 PM »

hi everyone, i have a bug on one of my races, can someone please help me with either fixing the bug or just pasting the same race but fixed.

basically when vegabond teleports he becomes invisible. thats fine but the only problem is he doesnt become completely invisible. can someone pls reply with the same script but when vegabot teleports he stops and becomes COMPELTELY invisible so no1 can see any kits or anything.

the second bug is that when hes invisible he can use a weapon and shoot when it should  be like that.

can someone please fix or help. ty

Code
GeSHi (eventscripts):
"30"
 {
   "name"              "Vagabond"
   "author"            "HOLLIDAY"
   "required_level"    "280"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_scout;es es_delayed 1.6 est_give event_var(userid) weapon_scout;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict event_var(userid) weapon_usp"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "5"
   "skillnames"        "Flickering Shadows|Adrinaline|Scout|Levitation|Complete Invisibility"
   "skilldescr"        "Flickering Invisibility|Speed|xtra scout dmg|Levitation|Teleport and Become Completly invisible when not moving(can't move)"
   "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
   "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
 
   "skill2_setting"    "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
   "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
 
   "skill3_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
   "racealias_vag3"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vag3"
   "racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"
   "racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"
   "racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vbondfx3"
 
   "skill4_setting"    "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
   "skill4_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
 
   "skill5_setting"    "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0"
   "racealias_l0l"     "es est_getclipammo clipammo server_var(wcs_userid) 1;es est_setclipammo server_var(wcs_userid) 1 5;es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
   "racealias_l1l"     "es est_setclipammo server_var(wcs_userid) 1 server_var(clipammo);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es es_xtell server_var(wcs_userid) #multi #lightgreen you are #greenno longer #lightgreeninvisible and frozen. #greenRUN!!"
   "skill5_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
   "ultimate_cooldown" "3"
 
 }
 
 
 
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venom1992
Level 3 Trained Apprentice
***
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United Kingdom

Posts: 62




valentdrv
meanbean1992

myServer 85.234.155.73:27118
(Warning: click connects through Steam)
« Reply #1 on: January 29, 2009, 12:43:15 PM »

can someone provide me with a fixed race of vagilion please.
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WCA | Maxxi [NL]
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Netherlands Netherlands

Posts: 827



WWW
16maxpayne16

myServer 81.26.221.156:27015
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« Reply #2 on: January 29, 2009, 01:37:54 PM »

can someone provide me with a fixed race of vagilion please.
post it in the tread of this race made by holliday
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Server = work in progress Smiley


HOLLIDAY
<Race Maker>
Moderator
Level 7 Expert
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Posts: 2030



WWW
Wc3_HOLLIDAY_Wc3
wc3hollidaywc3

myServer 8.2.0.222:27015
(Warning: click connects through Steam)
« Reply #3 on: January 29, 2009, 06:37:26 PM »

Code:
""
  {
    "name"              "Vagabond"
    "author"            "HOLLIDAY"
    "required_level"    "95"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es est_RestrictAll event_var(userid);es_delayed .1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed .2 est_give event_var(userid) weapon_knife;es es_delayed .2 est_UnRestrict event_var(userid) weapon_scout;es es_delayed .3 est_give event_var(userid) weapon_scout;es es_delayed .3 est_UnRestrict event_var(userid) weapon_c4"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Flickering Shadows|Adrinaline|Scout|Levitation|Complete Invisibility"
    "skilldescr"        "Flickering Invisibility|Speed|xtra scout dmg|Levitation|Teleport and Become Completly invisible when not moving"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"

    "skill1_setting"    "es_xset wcs_chance 30|es_xset wcs_chance 32|es_xset wcs_chance 34|es_xset wcs_chance 42|es_xset wcs_chance 48"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 13;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xtell event_var(userid) #multi #greenFlickering Shadows #lightgreenActivated"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

    "skill2_setting"    "es_xset wcs_speed 1.20|es_xset wcs_speed 1.24|es_xset wcs_speed 1.28|es_xset wcs_speed 1.42|es_xset wcs_speed 1.66"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

    "skill3_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 28|es_xset wcs_chance 44|es_xset wcs_chance 50|es_xset wcs_chance 55"
    "racealias_vag3"    "es es_xset wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = scout) then racealias_vag3"
    "skill3_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(weapon) = scout) then es_xdoblock wcs/WCSultimates/wcs_lasers"

    "skill4_setting"    "es_xset wcs_gravity 0.68|es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.52|es_xset wcs_gravity 0.44|es_xset wcs_gravity 0.26"
    "skill4_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill5_setting"    "es_xset wcs_range 620;es_xset wcs_fadetimer 0|es_xset wcs_range 750;es_xset wcs_fadetimer 0|es_xset wcs_range 920;es_xset wcs_fadetimer 0|es_xset wcs_range 1000;es_xset wcs_fadetimer 0|es_xset wcs_range 1600;es_xset wcs_fadetimer 0"
    "racealias_l0l"     "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
    "racealias_l1l"     "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_give server_var(wcs_userid) weapon_scout;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
    "skill5_cmd"        "es_xset wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;if (server_var(wcs_freeze) = 0) then racealias_l0l;if (server_var(wcs_freeze) = 1) then racealias_l1l"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
    "ultimate_cooldown" "1"
   }


//es_WCSultimates.txt
Code:
block wcs_lasers
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z1 + 50
es_xmath wcs_z1 + 50
es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 + 60
es es_delayed 1.1 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 + 60
es es_delayed 1.2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 + 60
es es_delayed 1.3 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_z1 + 60
es es_delayed 1.4 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 + 60
es es_delayed 1.5 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 + 60
es es_delayed 1.6 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 - 60
es es_delayed 1.7 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 - 60
es es_delayed 1.8 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 - 60
es es_delayed 1.9 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_z1 - 60
es es_delayed 2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 - 60
es es_delayed 2.1 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_z1 - 60
es es_delayed 2.2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 - 60
es es_delayed 1.7 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 - 60
es es_delayed 1.8 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 - 60
es es_delayed 1.9 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 - 60
es es_delayed 2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_y1 - 60
es es_delayed 2.1 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 - 60
es es_delayed 2.2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 1.7 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 1.8 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 1.9 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_y1 + 60
es es_delayed 2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 2.1 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 2.2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 1.7 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_y1 + 60
es es_delayed 1.8 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_y1 + 60
es es_delayed 1.9 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
es_xmath wcs_y1 + 60
es es_delayed 2.1 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 255 11 0 255
es_xmath wcs_y1 + 60
es es_delayed 2.2 est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.1 2 2 0 11 255 255
}
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Namolem
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Namolem
« Reply #4 on: January 29, 2009, 07:03:05 PM »

Many unnecessary expands
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WCA | Maxxi [NL]
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« Reply #5 on: January 29, 2009, 07:26:32 PM »

Many unnecessary expands
ye unnecessary but it doesnt casues minor bugs
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Namolem
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Namolem
« Reply #6 on: January 29, 2009, 08:55:57 PM »

it wastes processor time
in sum all bad code cause lags
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HOLLIDAY
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« Reply #7 on: January 30, 2009, 02:51:42 AM »

what is with all the "unnecessary expands" all of a sudden?
point out a bug, improper syntax, uneven quotes,a variable does not exist,
a var "that" could not be set,an unknown command
or why venom1992's version is bugged.

is it necessary to point out somthing unnecessary?

no one thought it was necessary to comment on what was wrong with the bugged version.





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Alucarrd
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alucarrdd
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« Reply #8 on: January 31, 2009, 02:42:45 AM »

Anytime I saw Vagabond it always worked perfectly fine.  Great race by the way, HOLLIDAY.  Some of the most fun I've had with a race, ever.  Smiley
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HOLLIDAY
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« Reply #9 on: February 17, 2009, 12:17:16 PM »

lol.. me too
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WCA | Berettonawak [FR]
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« Reply #10 on: February 17, 2009, 01:25:27 PM »

es es_x = you run the command twice (you first run es, then es will run the true commands) = laaaaaag
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February 18, 2009, 10:19:23 PM
Cheesy
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MITCHEL GET ON MSN
February 18, 2009, 09:00:41 PM
oh lol namo
you feared us Tongue
which then would be:
oh lol namo
you scared us:P
February 18, 2009, 08:39:17 PM
is there an wcs_ultimates file with nearly all ultimate blocks?!
cuz there is a bug in my file and i don't want to search every ulti block for the races =/
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omfg Cheesy
thanks for it Smiley
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now that made me laugh
February 18, 2009, 05:39:23 PM
oh lol namo
you feared us Tongue
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