
Skills:
Weakness - Horrible touch in hell.. Enemy dont feel want this.
Deamonic -Skined enemy armor.
Valley of death - Enemy see hallunications
Evil Touch - Leeched almost all enemy healt.
Evadatratos - Burning enemy around to you..
Code:
"0"
{
"name" "Deniend Damness"
"author" "Damakex"
"shortdescription" "Rising up the ancient death place.. Overpowered ancient monster"
"required_level" "0"
"maximum_level" "350"
"allow_only" "0"
"teamlimit" "4"
"restrict_shop" "0"
"restrict_map" "<de_aztec><cs_assault>"
"preloadcmd" "0"
"player_spawn_cmd" "es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Weakness|Deamonic|Valley of death|Evil Touch|Evadatratos"
"skilldescr" "Horrible touch in hell.. Enemy dont feel this.|Skined enemy armor.|Enemy see hallunications.|Leeched almost all enemy healt.|Nobody know what this do you only know when do this or feel this."
"skillcfg" "player_victim|player_attacker|player_victim|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"racealias_Weakness" "es est_burn event_var(attacker) 5;es es_xtell event_var(attacker)#multi #GreenHahaha! #lighgreenWatch and see you fear!!;es es_xtell event_var(userid)#multi #greenWeakness #lightgreenshot you enemy."
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Weakness"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_settings" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 14;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 13;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 12;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 11;es_xsetinfo wcs_alpha 130"
"skill2_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es_xsetinfo wcs_armor 0;es est_GetArmor wcs_armor event_var(attacker);es es_xmath wcs_armor + server_var(wcs_dmg);es est_SetArmor event_var(attacker) server_var(wcs_armor);esnq est_csay event_var(attacker) leeched server_var(wcs_dmg) armor;esnq est_csay event_var(userid) lost server_var(wcs_dmg) armor by Liches Power"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 2.0|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 3.5"
"racealias_Valleyofdeath" "es est_dropweapon event_var(userid) 1;es est_drug event_var(userid) server_var(wcs_time);es es_xtell event_var(userid)#multi #lightgreenWatch out!!! zombies!!;es es_xtell event_var(attacker)#multi #greenValley of damned #lightgreenhit you weakness enemy."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Valleyofdamned"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3 45 45 233"
"skill4_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_divider 2,5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 0.5;es_xsetinfo wcs_alpha 130"
"racealias_Eviltouch" "if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1);if (server_var(wcs_dice) <= 33) then racealias_Eviltouch"
"skill4_sfx" "es if (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400;es_xsetinfo wcs_time 1|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450;es_xsetinfo wcs_time 2|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500;es_xsetinfo wcs_time 3|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550;es_xsetinfo wcs_time 4|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 800;es_xsetinfo wcs_time 5"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_satans_wrath"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
{
"name" "Deniend Damness"
"author" "Damakex"
"shortdescription" "Rising up the ancient death place.. Overpowered ancient monster"
"required_level" "0"
"maximum_level" "350"
"allow_only" "0"
"teamlimit" "4"
"restrict_shop" "0"
"restrict_map" "<de_aztec><cs_assault>"
"preloadcmd" "0"
"player_spawn_cmd" "es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Weakness|Deamonic|Valley of death|Evil Touch|Evadatratos"
"skilldescr" "Horrible touch in hell.. Enemy dont feel this.|Skined enemy armor.|Enemy see hallunications.|Leeched almost all enemy healt.|Nobody know what this do you only know when do this or feel this."
"skillcfg" "player_victim|player_attacker|player_victim|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"racealias_Weakness" "es est_burn event_var(attacker) 5;es es_xtell event_var(attacker)#multi #GreenHahaha! #lighgreenWatch and see you fear!!;es es_xtell event_var(userid)#multi #greenWeakness #lightgreenshot you enemy."
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Weakness"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_settings" "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 14;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 13;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 12;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 11;es_xsetinfo wcs_alpha 130"
"skill2_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es_xsetinfo wcs_armor 0;es est_GetArmor wcs_armor event_var(attacker);es es_xmath wcs_armor + server_var(wcs_dmg);es est_SetArmor event_var(attacker) server_var(wcs_armor);esnq est_csay event_var(attacker) leeched server_var(wcs_dmg) armor;esnq est_csay event_var(userid) lost server_var(wcs_dmg) armor by Liches Power"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 2.0|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 3.5"
"racealias_Valleyofdeath" "es est_dropweapon event_var(userid) 1;es est_drug event_var(userid) server_var(wcs_time);es es_xtell event_var(userid)#multi #lightgreenWatch out!!! zombies!!;es es_xtell event_var(attacker)#multi #greenValley of damned #lightgreenhit you weakness enemy."
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Valleyofdamned"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3 45 45 233"
"skill4_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_divider 2,5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 0.5;es_xsetinfo wcs_alpha 130"
"racealias_Eviltouch" "if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1);if (server_var(wcs_dice) <= 33) then racealias_Eviltouch"
"skill4_sfx" "es if (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400;es_xsetinfo wcs_time 1|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450;es_xsetinfo wcs_time 2|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500;es_xsetinfo wcs_time 3|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550;es_xsetinfo wcs_time 4|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 800;es_xsetinfo wcs_time 5"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_satans_wrath"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
!!!!!ULTIMATE!!!!!!
Code:
block wcs_ulti_wrath
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es est_Fade server_var(wcs_userid) 0 2 1 40 40 240 50
es_xsetinfo wcs_wall "1"
alias wcs_satans_wrath1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_satans_wrath2"
alias wcs_satans_wrath2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath3;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath4;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
alias wcs_satans_wrath3 "es_xmath wcs_z1 + 50;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 100 155 255 255 10;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 1620;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 150 100 0 45 65 251 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x3) server_var(wcs_y3) server_var(wcs_z3) 2 13 16 100 155 255 255"
alias wcs_satans_wrath4 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es_delayed 0.5 est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 8;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es est_playplayer event_var(userid) ambient/fire/mtov_flame2.wav;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z2 + 150;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 server_var(wcs_radius) 1 20 50 1 75 155 255 255 10"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_satans_wrath1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) Evadatratos hit server_var(wcs_counter) players!
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath end
}
If you want this race looks amazing dowload the skin to down!!!!{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es est_Fade server_var(wcs_userid) 0 2 1 40 40 240 50
es_xsetinfo wcs_wall "1"
alias wcs_satans_wrath1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_satans_wrath2"
alias wcs_satans_wrath2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath3;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath4;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
alias wcs_satans_wrath3 "es_xmath wcs_z1 + 50;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 100 155 255 255 10;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 1620;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 150 100 0 45 65 251 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x3) server_var(wcs_y3) server_var(wcs_z3) 2 13 16 100 155 255 255"
alias wcs_satans_wrath4 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es_delayed 0.5 est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 8;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es est_playplayer event_var(userid) ambient/fire/mtov_flame2.wav;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z2 + 150;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 server_var(wcs_radius) 1 20 50 1 75 155 255 255 10"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_satans_wrath1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) Evadatratos hit server_var(wcs_counter) players!
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath end
}
I think this is a "custom race" but if YOU think its not.. Please add this c/p race i am really sorry if add wrong topic

ps. Please understand me.. My english really are horrible..








Logged

Netherlands

France



