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Author Topic: Deniend Damness  (Read 944 times)
WCA | Dαmακεx
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Damakex

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« on: February 07, 2009, 07:07:00 PM »


Skills:

Weakness - Horrible touch in hell.. Enemy dont feel want this.
Deamonic -Skined enemy armor.
Valley of death - Enemy see hallunications
Evil Touch - Leeched almost all enemy healt.
Evadatratos - Burning enemy around to you..
Code:
"0"                                   
  {
    "name"              "Deniend Damness"         
    "author"            "Damakex"         
    "shortdescription"  "Rising up the ancient death place.. Overpowered ancient monster"             
    "required_level"    "0"             
    "maximum_level"     "350"             
    "allow_only"        "0"
    "teamlimit"         "4"             
    "restrict_shop"     "0"         
    "restrict_map"      "<de_aztec><cs_assault>"         
    "preloadcmd"        "0"               
    "player_spawn_cmd"  "es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion"               
    "round_start_cmd"   "0"               
    "round_end_cmd"     "0"               
    "numberofskills"    "5"             
    "numberoflevels"    "5"             
    "skillnames"        "Weakness|Deamonic|Valley of death|Evil Touch|Evadatratos"   
    "skilldescr"        "Horrible touch in hell.. Enemy dont feel this.|Skined enemy armor.|Enemy see hallunications.|Leeched almost all enemy healt.|Nobody know what this do you only know when do this or feel this."   
    "skillcfg"          "player_victim|player_attacker|player_victim|player_attacker|player_ultimate"     
   
    "skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "racealias_Weakness" "es est_burn event_var(attacker) 5;es es_xtell event_var(attacker)#multi #GreenHahaha! #lighgreenWatch and see you fear!!;es es_xtell event_var(userid)#multi #greenWeakness #lightgreenshot you enemy."
    "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Weakness"
    "skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

    "skill2_settings"     "es_xsetinfo wcs_divider 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 14;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 13;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 12;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 11;es_xsetinfo wcs_alpha 130"
    "skill2_cmd"          "es es_xsetinfo wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es_xsetinfo wcs_armor 0;es est_GetArmor wcs_armor event_var(attacker);es es_xmath wcs_armor + server_var(wcs_dmg);es est_SetArmor event_var(attacker) server_var(wcs_armor);esnq est_csay event_var(attacker) leeched server_var(wcs_dmg) armor;esnq est_csay event_var(userid) lost server_var(wcs_dmg) armor by Liches Power"
    "skill2_sfx"         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 2.0|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 3.5"
    "racealias_Valleyofdeath"   "es est_dropweapon event_var(userid) 1;es est_drug event_var(userid) server_var(wcs_time);es es_xtell event_var(userid)#multi #lightgreenWatch out!!! zombies!!;es es_xtell event_var(attacker)#multi #greenValley of damned #lightgreenhit you weakness enemy."
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_Valleyofdamned"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3 45 45 233"

    "skill4_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_divider 2,5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_divider 2;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 0.5;es_xsetinfo wcs_alpha 130"
    "racealias_Eviltouch" "if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg)"
    "skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1);if (server_var(wcs_dice) <= 33) then racealias_Eviltouch"
    "skill4_sfx" "es if (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 server_var(wcs_alpha)"

    "skill4_setting"    "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400;es_xsetinfo wcs_time 1|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450;es_xsetinfo wcs_time 2|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500;es_xsetinfo wcs_time 3|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550;es_xsetinfo wcs_time 4|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 800;es_xsetinfo wcs_time 5"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_satans_wrath"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "30"
}

!!!!!ULTIMATE!!!!!!
Code:
block wcs_ulti_wrath
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath start
  es_xsetinfo wcs_team_target 0
  es es_xgetplayerteam wcs_team server_var(wcs_userid)
  // check teams (T=2, CT=3)
  es es_xif (server_var(wcs_team) = 2) do
  {
    es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#c!d"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t!d"
  }
  es es_xif (server_var(wcs_team_target) != "0") do
  {
    es_xsetinfo wcs_pcount 0
    es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
    es es_xif (server_var(wcs_pcount) > 0) do
    {
    es est_Fade server_var(wcs_userid) 0 2 1 40 40 240 50
    es_xsetinfo wcs_wall "1"
      alias wcs_satans_wrath1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_satans_wrath2"
  alias wcs_satans_wrath2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath3;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_wrath4;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
  alias wcs_satans_wrath3 "es_xmath wcs_z1 + 50;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 100 155 255 255 10;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 1620;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 150 100 0 45 65 251 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x3) server_var(wcs_y3) server_var(wcs_z3) 2 13 16 100 155 255 255"
   alias wcs_satans_wrath4 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es_delayed 0.5 est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 8;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es est_playplayer event_var(userid) ambient/fire/mtov_flame2.wav;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z2 + 150;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 server_var(wcs_radius) 1 20 50 1 75 155 255 255 10"
      es_xsetinfo wcs_counter 0
      es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_satans_wrath1"
      es es_xif (server_var(wcs_counter) > 0) do
      {
        esnq est_csay server_var(wcs_userid) Evadatratos hit server_var(wcs_counter) players!
      }
      es_xelse do
      {
        es_xsetinfo wcs_ultinotexec 1
      }
    }
    es_xelse do
    {
      es_xsetinfo wcs_ultinotexec 1
    }
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_satans_wrath end
}
If you want this race looks amazing dowload the skin to down!!!!


I think this is a "custom race" but if YOU think its not.. Please add this c/p race i am really sorry if add wrong topic Sad

ps. Please understand me.. My english really are horrible..
« Last Edit: March 10, 2009, 03:50:47 PM by WCA | Dαmακεx » Logged

Petru
Guest
« Reply #1 on: February 07, 2009, 07:30:46 PM »

i dont think restricting maps work
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WCA | Dαmακεx
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Damakex

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« Reply #2 on: February 07, 2009, 07:44:45 PM »

Yes i am too dont sure.. I dont member test that.. :S
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Maxxi
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16maxpayne16

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« Reply #3 on: February 07, 2009, 07:48:38 PM »

i dont think restricting maps work
that is because it hasen't been made yet Wink
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WCA | Dαmακεx
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Damakex

myServer 88.193.135.157:27015
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« Reply #4 on: February 07, 2009, 08:10:46 PM »

^^
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CA.Berettonawak
Le renommé méconnu...
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Bifkids
« Reply #5 on: February 07, 2009, 08:58:07 PM »

and also, your block is named badly (check the name, and the one you call :p)
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
CA.Berettonawak
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« Reply #6 on: February 25, 2009, 06:50:44 PM »

you are right freddukes Tongue
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
WCA | Dαmακεx
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Damakex

myServer 88.193.135.157:27015
(Warning: click connects through Steam)
« Reply #7 on: March 10, 2009, 03:50:14 PM »

also (only a small "error") but in your message in "weakness" contains #light (it should be #lightgreen)

Code:
es es_xtell event_var(userid)#multi #greenWeakness #lightshot you enemy.

Also es es_x = ew Smiley

-freddukes

thanks =D
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texno755
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« Reply #8 on: June 18, 2009, 01:50:38 PM »

Nice thx. Love the Bloodsucker.
And Thx for the Link
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Last 7 Shouts:
February 02, 2010, 10:43:30 AM
Yap, he mean eventscripter xD
February 02, 2010, 01:03:48 AM
Eventscripter. lol
February 02, 2010, 12:23:17 AM
A WCS scripter?
February 01, 2010, 06:12:18 PM
izh lookeh for 1 scripter to supp0t me
February 01, 2010, 05:14:04 PM
does anyone had a server problem that skin shows errors because people doesn't get .mdl file download....
February 01, 2010, 01:06:01 PM
Type any est_command in console and it will tell you it's syntax automatically Smiley
February 01, 2010, 12:40:20 AM
whats est_freeze syntax?

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