Code
GeSHi (eventscripts):"00"
{
"name" "[BOOM] Zombiekiller"
"author" "D3adLyV3nom"
"shortdescription" "a race for killing zombies"
"reguired_level" "
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "3"
"preloadcmd" "0"
"player_spawn_cmd" "es_give event_var(userid) weapon_p90; es_give event_var(userid) weapon_elite"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "6"
"skillnames" "Speed&Gravity|more Dmg|xtra Dmg|blind&burn|freez|Ward"
"skilldescr" "speed and grav|more dmg|extra dmg|blind and burn|freez ur enemy|wards"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn"
"skill1_setting" "es_xset wcs_speed 1.2;es_xset wcs_gravity 0.6|es_xset wcs_speed 1.4;es_xset wcs_gravity 0.5|es_xset wcs_speed 1.6;es_xset wcs_gravity 0.4|es_xset wcs_speed 1.8;es_xset wcs_gravity 0.35|es_xset wcs_speed 1.9;es_xset wcs_gravity 0.3|es_xset wcs_speed 2.0;es_xset wcs_gravity 0.2"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xset wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(wcs_speed) Speed #lightgreen Increased your High Jump by server_var(wcs_gravity);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4"
"racealias_oh1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then if (server_var(wcs_alive) = 1) then racealias_oh1"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenYOU DID: #lightgreen500 Extra Damage!!!!"
"skill3_cmd" "es if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es if (server_var(wcs_alive) = 1) then racealias_ar3"
"skill3_sfx" "0"
"skill4_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 01"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill4_sfx" "es if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill5_setting" "es_xset wcs_chance 25|es_xset wcs_chance 28|es_xset wcs_chance 31|es_xset wcs_chance 34|es_xset wcs_chance 37|es_xset wcs_chance 40|es_xset wcs_chance 50"
"racealias_dx1a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_dx1b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill1_cmd" "es if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_dx1a"
"skill1_sfx" "es if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
"skill6_setting" "es_xset wcs_count 3;es_xset wcs_params 14_10_75|es_xset wcs_count 3;es_xset wcs_params 50_15_100|es_xset wcs_count 4;es_xset wcs_params 100_20_125|es_xset wcs_count 5;es_xset wcs_params 120_35_150|es_xset wcs_count 6;es_xset wcs_params 150_45_155|es_xset wcs_count 7;es_xset wcs_params 150_50_155"
"skill6_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
}






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