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Topic: Re: Some races for zombie mod - Bum, Scream and Ka'el/Kal'el (Read 406 times)
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WCA | Hiro [DK]
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« on: February 19, 2009, 02:49:23 PM » |
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woops. Damn I though I fixed those. I apperantly forgot to save it, when I fixed that. Thnx for noticing. 
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« Last Edit: February 19, 2009, 02:51:44 PM by Hiro »
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<---TexNo--->
Level 7 Expert
   
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Norway
Posts: 528
< Need Help ? >
texno755 or nichosvgameren755myServer 89.238.160.19:27018(Warning: click connects through Steam)
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« Reply #1 on: March 18, 2009, 02:29:40 PM » |
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This Races Is Very GOOD 
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Hrimfisk
Level 1 Trained Beginner
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 United States
Posts: 33
Ghost [WoRM]myServer 69.162.88.34:27015(Warning: click connects through Steam)
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« Reply #2 on: April 13, 2009, 05:57:56 PM » |
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u should look at the second race, some quotes missing
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๖ۜAñgêløک
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« Reply #4 on: April 19, 2009, 10:59:48 AM » |
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with you'r scream race does it show scream or just a zombie/human?
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WCA | Hiro [DK]
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« Reply #5 on: April 20, 2009, 07:11:00 PM » |
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Ok, I might go to rework all of the races, cause I realize now that there is alot of Mistakes on those races. I and Considering to Remake all of the races. And no. There isn't a scream skin model for the race sadly. Though it would be cool 
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« Last Edit: April 20, 2009, 07:13:51 PM by Hiro »
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CA.Berettonawak
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« Reply #6 on: April 20, 2009, 07:12:26 PM » |
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would be a great idea  and try making some custom skills (if you need help about it add me on steam) 
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD
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CA.Berettonawak
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« Reply #7 on: April 21, 2009, 01:44:46 PM » |
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Well. If you've seen my Bounty Hunter race, then you know that I hav inproved myself pretty much.  yes i saw that  but i still hope you'll get even better
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD
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WCA | Hiro [DK]
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« Reply #8 on: April 21, 2009, 06:57:22 PM » |
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Ok. Bum is reworked. Drop some comments?
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AvasT
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« Reply #9 on: April 21, 2009, 08:17:59 PM » |
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WTF Where is the ultimate cooldown on BUM!!!?!?!?!?!? and WTF AGAIN!!! Loading ultimate in a normal skill, is this possible??
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CA.Berettonawak
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« Reply #10 on: April 22, 2009, 12:52:10 PM » |
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No ultimate cooldown cause no ultimate at all  I have a little comment  Don't put a new blank line under block X  And change es es_x to es_  es es_xgetplayerlocation --> es_getplayerlocation ... es es_xsetinfo --> es_set Also, give up with if game != css  WCS will no more be supported on DODs in .78 (well it actually already isn't  )
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good. i love tuna juice  =CA= Pietro: back =CA= Pietro: sorry, was downstair sharing my chocolate with my cat =CA= Pietro: you should see his face when he ate it xD
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WCA | Hiro [DK]
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« Reply #11 on: April 22, 2009, 04:12:37 PM » |
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Hehe ok. It kind a went fast. but otherwise it's fine?
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AvasT
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« Reply #12 on: April 24, 2009, 08:39:07 PM » |
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man, fix bum there is no ultimate cooldown...
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WCA | Hiro [DK]
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« Reply #13 on: April 25, 2009, 10:30:32 AM » |
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Uhm why should I fix the cooldown, when it's not even an ultimate??? It's a normal skill coded into block and uses the es_WCSultimate.txt as it's path
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AvasT
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« Reply #14 on: April 26, 2009, 04:29:49 AM » |
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WTF a race without ultimate?? Will it run?? I think no! WCS will put the last skill for ultimate and it wont work
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