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Author Topic: OverRanger [first race c&p]  (Read 57 times)
Czerwo
Level 0 Beginner

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Poland Poland

Posts: 2




czerwo
czerwo
« on: March 03, 2009, 06:08:05 PM »

Hi, i want how to make races and i think that's very cool, i need to learn much more, i know.
Skills are taken from Night Elf, Real Ultimate ninja, Rapscallion and Nightcrawler (thanks for all racemakers)
Pls, comment this.

Code:
"107"
  {
    "name"              "OverRanger" 
    "author"            "Czerwo!"
    "required_level"    "400"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"   
"player_spawn_cmd"  "es est_setplayercolor event_var(userid) 0 0 0 190 1;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.2 es est_UnRestrict event_var(userid) weapon_knife;es_delayed 1.3 es est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.5 est_give event_var(userid) weapon_knife"
"round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Nightmare|Shadow speed|Shadow Armor|Levitation|Shot of the Ranger"
    "skilldescr"        "You become 100% invis|Speed|You can evade shots|Levitation|Shot your arrow!"
    "skillcfg"          "player_spawn|player_spawn|player_victim|player_spawn|player_ultimate"

    "skill1_setting"      "es_xsetinfo wcs_invis 175|es_xsetinfo wcs_invis 150|es_xsetinfo wcs_invis 125|es_xsetinfo wcs_invis 100||es_xsetinfo wcs_invis 5|es_xsetinfo wcs_invis 0"
    "skill1_cmd"          "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
    "skill1_sfx"          "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

    "skill2_setting"    "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.60|es_xsetinfo wcs_speed 1.65|es_xsetinfo wcs_speed 1.70|es_xsetinfo wcs_speed 2.00"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
    "racealias_ne1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

    "skill4_setting"    "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
    "skill4_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

"skill5_setting"    "es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 25|es_xsetinfo wcs_dmg 30|es_xsetinfo wcs_dmg 50"
    "racealias_nindrop" "es est_DropWeapon server_var(wcs_targetid) 1;es est_DropWeapon server_var(wcs_targetid) 2;es est_DropWeapon server_var(wcs_targetid) 4;es es_xtell server_var(wcs_userid) #multi #lightgreen NINJA WEAPON DROP;es es_xtell server_var(wcs_targetid) #multi #lightgreen Your opponent is chicken!"
    "racealias_ninfrz"  "es es_xif (server_var(wcs_dice) <= 99) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_ninfrz2;es es_xtell server_var(wcs_userid) #lightgreen NINJA STONE ATTACK;es es_xtell server_var(wcs_targetid) #lightgreen NINJA STAR STUN"
    "racealias_ninfrz2" "es est_Freeze server_var(wcs_targetid) 1;es es_xdelayed 1 wcs_removefx freeze server_var(wcs_targetid)"
    "racealias_nin41" "es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_nin42"
    "racealias_nin42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_nin43"
    // courtesy of StinkyFax alias to check for walls
    "racealias_nin43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_nin44"
    // courtesy of StinkyFax check for immunity flag
    "racealias_nin44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_nin45;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
    "racealias_nin45" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es est_shake server_var(wcs_targetid) 2 6 6;es_xmath wcs_counter + 1;racealias_nin46;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 sprites/redglow4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 sprites/redglow3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
    "racealias_nin46" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #Lightgreen : Spear did server_var(wcs_dmg) damage to server_var(wcs_nametarget) !! ;es es_xtell server_var(wcs_targetid) #multi #Lightgreen : Spear did server_var(wcs_dmg) damage to you by server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ultinotexec 0;es es_xif (server_var(wcs_dice) <= 21) then racealias_nindrop;es es_xif (server_var(wcs_dice) >= 54) then racealias_ninfrz"
    "racealias_nin47" "es es_xif (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Spear Missed."

    "skill5_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_nin41;racealias_nin47"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "30"
   }

 overranger.txt (8.33 KB - downloaded 1 times.)
« Last Edit: March 03, 2009, 06:28:55 PM by Czerwo » Logged
SynDraXx
Level 4 Intermediate
****
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Germany Germany

Posts: 89


- Junior Coder -


« Reply #1 on: March 03, 2009, 08:15:59 PM »

okaay,
its rlly overpowered...

btw. u got a bug in skill1_setting Tongue

if u want to learn, just install srcds and try the race out, after u tested the race on your own, u will know what 'imbalanced' means Cheesy

good luck
Logged
Czerwo
Level 0 Beginner

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Poland Poland

Posts: 2




czerwo
czerwo
« Reply #2 on: March 04, 2009, 07:28:08 AM »

Ok, now change chance of evade shots, i made it more visible (13%), and spear do only 20 dmg.

Code:
"107"
  {
    "name"              "OverRanger" 
    "author"            "Czerwo!"
    "required_level"    "400"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"   
"player_spawn_cmd"  "es est_setplayercolor event_var(userid) 0 0 0 190 1;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.2 es est_UnRestrict event_var(userid) weapon_knife;es_delayed 1.3 es est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.5 est_give event_var(userid) weapon_knife"
"round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Nightmare|Shadow speed|Shadow Armor|Levitation|Shot of the Ranger"
    "skilldescr"        "You become 87% invis|Speed|You can evade shots|Levitation|Shot your arrow!"
    "skillcfg"          "player_spawn|player_spawn|player_victim|player_spawn|player_ultimate"

    "skill1_setting"      "es_xsetinfo wcs_invis 175|es_xsetinfo wcs_invis 150|es_xsetinfo wcs_invis 125|es_xsetinfo wcs_invis 100||es_xsetinfo wcs_invis 13"
    "skill1_cmd"          "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
    "skill1_sfx"          "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

    "skill2_setting"    "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.60|es_xsetinfo wcs_speed 1.65|es_xsetinfo wcs_speed 1.70|es_xsetinfo wcs_speed 2.00"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 19|es_xsetinfo wcs_chance 23"
    "racealias_ne1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

    "skill4_setting"    "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
    "skill4_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

"skill5_setting"    "es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 25|es_xsetinfo wcs_dmg 30|es_xsetinfo wcs_dmg 50"
    "racealias_nindrop" "es est_DropWeapon server_var(wcs_targetid) 1;es est_DropWeapon server_var(wcs_targetid) 2;es est_DropWeapon server_var(wcs_targetid) 4;es es_xtell server_var(wcs_userid) #multi #lightgreen NINJA WEAPON DROP;es es_xtell server_var(wcs_targetid) #multi #lightgreen Your opponent is chicken!"
    "racealias_ninfrz"  "es es_xif (server_var(wcs_dice) <= 99) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_ninfrz2;es es_xtell server_var(wcs_userid) #lightgreen NINJA STONE ATTACK;es es_xtell server_var(wcs_targetid) #lightgreen NINJA STAR STUN"
    "racealias_ninfrz2" "es est_Freeze server_var(wcs_targetid) 1;es es_xdelayed 1 wcs_removefx freeze server_var(wcs_targetid)"
    "racealias_nin41" "es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_nin42"
    "racealias_nin42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_nin43"
    // courtesy of StinkyFax alias to check for walls
    "racealias_nin43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_nin44"
    // courtesy of StinkyFax check for immunity flag
    "racealias_nin44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_nin45;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
    "racealias_nin45" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es est_shake server_var(wcs_targetid) 2 6 6;es_xmath wcs_counter + 1;racealias_nin46;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 sprites/redglow4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 sprites/redglow3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
    "racealias_nin46" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #Lightgreen : Spear did server_var(wcs_dmg) damage to server_var(wcs_nametarget) !! ;es es_xtell server_var(wcs_targetid) #multi #Lightgreen : Spear did server_var(wcs_dmg) damage to you by server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ultinotexec 0;es es_xif (server_var(wcs_dice) <= 21) then racealias_nindrop;es es_xif (server_var(wcs_dice) >= 54) then racealias_ninfrz"
    "racealias_nin47" "es es_xif (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Spear Missed."

    "skill5_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_nin41;racealias_nin47"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "30"
   }
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SynDraXx
Level 4 Intermediate
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Posts: 89


- Junior Coder -


« Reply #3 on: March 04, 2009, 03:45:46 PM »

Code:
    "skill1_setting"      "es_xsetinfo wcs_invis 175|es_xsetinfo wcs_invis 150|es_xsetinfo wcs_invis 125|es_xsetinfo wcs_invis 100||es_xsetinfo wcs_invis 13"

still buggy Tongue
look after the "|" Cheesy
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Last 7 Shouts:
Today at 01:27:15 AM
diraiba is right, people are got scared of low internet in most times wrongfully. IMO 2 mbit is enough for 30 ppl
March 05, 2009, 11:07:35 PM
u can do it with 1MB up easily... dont worry about that...
March 05, 2009, 07:19:57 PM
ty
March 05, 2009, 06:37:30 PM
for 20 slots u need a minimum of 15mbit i think...
March 05, 2009, 10:45:11 AM
ure wrong darkshadow
March 05, 2009, 08:49:33 AM
thats not what i asked Tongue
March 05, 2009, 05:42:19 AM
Maxxi, that's almost close to impossible, unless you have a SICK internet. The providers of CSS servers have 2000gb internet bandwit, while you at home would have, let's say 10mb Wink
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