Gyarados!
1. skill: Hydro Pump: 0.7-1.2 extra dmg, 50% chance
2. skill: Hyper Beam!: 10-22% chance to do 150 extra dmg (yes, maybe overpowered, but i think it isn't change it if you want to)
3. skill: Ice Fang: Freeze enemies, 10-25% chance to succes
4. skill: Dragon Dance: Gain 1.20 speed, 20hp-1.80speed, 80hp
Code:
""
{
"name" "Gyarados"
"author" "Narb"
"shortdescription" "A Gyarados from pokemon!"
"required_level" "1700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Hydro Pump|Hyper Beam!|Ice Fang|Dragon Dance"
"skilldescr" "Use hydro pump and blast water at your enemies!|Use Hyper Beam and make enemy almost dead!|Freeze enemies with your Ice Fang|Use Dragon Dance to gain Speed and Hitpoints!"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo wcs_multiplier 0.95|es_xsetinfo wcs_multiplier 1.20"
"racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 50) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 12|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 14|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 22"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_goticefanged;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
"racealias_nevstv" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_hp 80"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Dragon Dance Activated; Gained server_var(wcs_hp) HP and server_var(wcs_speed) speed."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
}
{
"name" "Gyarados"
"author" "Narb"
"shortdescription" "A Gyarados from pokemon!"
"required_level" "1700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Hydro Pump|Hyper Beam!|Ice Fang|Dragon Dance"
"skilldescr" "Use hydro pump and blast water at your enemies!|Use Hyper Beam and make enemy almost dead!|Freeze enemies with your Ice Fang|Use Dragon Dance to gain Speed and Hitpoints!"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo wcs_multiplier 0.95|es_xsetinfo wcs_multiplier 1.20"
"racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 50) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 12|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 14|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 22"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_goticefanged;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
"racealias_nevstv" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_hp 80"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Dragon Dance Activated; Gained server_var(wcs_hp) HP and server_var(wcs_speed) speed."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
}







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