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Author Topic: New Race "Headless Horseman"  (Read 160 times)
Light Yagami
Level 0 Beginner

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Denmark Denmark

Posts: 11


<Sin'Dorai>



LordTaberen

myServer 85.234.149.102:27121
(Warning: click connects through Steam)
« on: March 11, 2009, 05:14:25 AM »


Headless Horseman

Headless - You have no head, and are immune to headshots
Scared Horse - When you get hit you horse gets scarred and you tun faster
Dark Sword - Poison your enemy and slow him down
Pumpkin Bombs - Your Pumpkin bombs are full of a deadly nerve-gas
Horse Rage - Your horse Stamps causing a massive earthquake

Code:
  "0"
  {
    "name"              "Headless Horseman"
    "author"            "Baron"
    "shortdescription"  "Once a great leader of the light alliance, now an evil enemy"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Headless|Scared Horse|Dark Sword|Pumpkin Bombs|Horse Rage"
    "skilldescr"        "You have no head, and are immune to headshots|When you get hit you horse gets scarred and you tun faster|Poison your enemy and slow him down|Your Pumpkin bombs are full of a deadly nerve-gas|Your horse Stamps causing a massive earthquake"
    "skillcfg"          "player_victim|player_victim|player_attacker|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
    "skill1_cmd"        "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"

    "skill2_setting" "es_xsetinfo wcs_time 5|es_xsetinfo wcs_time 6|es_xsetinfo wcs_time 7|es_xsetinfo wcs_time 8|es_xsetinfo wcs_time 10"
    "skill2_cmd" "es est_speed event_var(userid) 3.0; es_delayed server_var(wcs_time) est_speed event_var(userid) 1"
    "skill2_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
    "racealias_take22" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
    "racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"

    "skill3_setting" "es_xset wcs_speed 0.55;es_xset wcs_duration 5|es_xset wcs_speed 0.55;es_xset wcs_duration 6|es_xset wcs_speed 0.50;es_xset wcs_duration 7|es_xset wcs_speed 0.40;es_xset wcs_duration 8|es_xset wcs_speed 0.20;es_xset wcs_duration 10"
    "racealias_sh2" "es est_speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_tell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
    "skill3_cmd" "if (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh2"
    "skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"

    "skill4_setting"    "es_xset smokebomb 1|es_xset smokebomb 2|es_xset smokebomb 3|es_xset smokebomb 4|es_xset smokebomb 15"
    "skill4_cmd"        "es_keysetvalue WCSuserdata event_var(userid) poisonsmoke 1;es est_give event_var(userid) weapon_smokegrenade;es es_delayed 1 es est_setammo event_var(userid) weapon_smokegrenade server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have gained some #greenPumpkin Bombs;es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY"
    "skill4_sfx"        "0"

    "skill5_setting"    "es_xsetinfo wcs_maxtargets 22;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 22;es_xsetinfo wcs_radius 7500"
    "skill5_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_quake"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "5"
    }
Logged

I am the shaddow on the moon at night!

Penguinarmy357
Level 1 Trained Beginner
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United States United States

Posts: 35



« Reply #1 on: March 11, 2009, 08:34:37 PM »

Wheres the ultimate block, and wheres Holliday's poison smoke?
Logged
WCA | Rasmus [DK]
wcs coder (part of new wcs dev team)
WCS Supporter
Level 7 Expert
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Denmark Denmark

Posts: 1401




Rasmus4J
rasmus4j

myServer 85.190.17.115:27015
(Warning: click connects through Steam)
« Reply #2 on: March 11, 2009, 10:08:14 PM »

and where's the thing to tell in es_tell?

you do know that finished and ready 2 use board is only for races which are tested and working, right?
Logged

where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"

Light Yagami
Level 0 Beginner

Offline Offline

Denmark Denmark

Posts: 11


<Sin'Dorai>



LordTaberen

myServer 85.234.149.102:27121
(Warning: click connects through Steam)
« Reply #3 on: March 12, 2009, 09:09:45 AM »

Well
It works for me ? o_O
Well, delete this post then, thank you Cheesy
« Last Edit: March 12, 2009, 09:12:17 AM by Baron » Logged

I am the shaddow on the moon at night!

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