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Author Topic: Lightning Cloud  (Read 61 times)
anxietyyy
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« on: March 19, 2009, 01:35:40 AM »

Im trying to think of a way that you could make a Cloud appear above someones head when you shoot them. After it appears i also want it to be somewhat like a serpent ward where it stays still but does dmg. Id want it to look like a cloud with lightning coming out of it though.
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16maxpayne16

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« Reply #1 on: March 19, 2009, 08:25:20 AM »

a cloud is gonna be hard to place(would just be smoke or something) above someone
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anxietyyy
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« Reply #2 on: March 19, 2009, 07:35:43 PM »

Thats what im attempting to do now. Some reason its not working quite right though.
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Koshy
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koshyy
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« Reply #3 on: March 22, 2009, 07:07:07 AM »

If anyone can do it, it is holliday.
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[Oddity]TeacherCreature
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bonggged

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« Reply #4 on: March 22, 2009, 02:45:12 PM »

Use Smoke but math the z up first and limit the smoke to small size, then run a counter with a loop to keep it there and do dmg like a ward.
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WCA | Berettonawak [FR]
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Bifkids

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« Reply #5 on: March 22, 2009, 05:41:37 PM »

Well, this would be a cool idea... but does it have to stay on the victim's head? or does it move with it (lot harder Tongue)
Well, get victim location, add 20 (for example) to the z coordinate, then, run a loop, and check for each player of the other team if he's getting near the cloud, or if you're running est, you can use est_near with the victim immediately after he's hit..
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16maxpayne16

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« Reply #6 on: March 22, 2009, 09:50:18 PM »

Well, this would be a cool idea... but does it have to stay on the victim's head? or does it move with it (lot harder Tongue)
Well, get victim location, add 20 (for example) to the z coordinate, then, run a loop, and check for each player of the other team if he's getting near the cloud, or if you're running est, you can use est_near with the victim immediately after he's hit..
100 is above the head Tongue
and it should act as a ward if im right
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Bifkids

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« Reply #7 on: March 22, 2009, 11:01:04 PM »

run a loop, and check for each player of the other team if he's getting near the cloud, or if you're running est, you can use est_near with the victim immediately after he's hit..
isn't that like a ward? Tongue
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