These are some skills, I coded but not sure if they are coded right.
First: It's a player_victim skill. It's basicly for that when you get hit, the person, who hits you should be set on fire.
Code
GeSHi (eventscripts):"skill2_setting" "es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 26|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 30"
"racealias_fireshield""es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) Fireshield!;es est_csay event_var(attacker)Fireshield!"
"racealias_fireshieldsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_cmd" "es es_xif (server_var (wcs_dice) <= server_var (wcs_chance)) then es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_fireshield"
"skill2_sfx" "es es_xif (server_var (wcs_dice) <= server_var (wcs_chance)) then racealias_fireshieldsfx"
Second: It's a player_ultimate skill. It's basicly a skill that set the person on fire, making heavy damage for period of time, by just looking at the victim.
I am still not sure how I can increase the damage made by the fire, which I also need some help for.
Code
GeSHi (eventscripts):"skill4_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 42|es_xsetinfo wcs_chance 45"
"racealias_hellfire" "es est_getviewcoord event_Var(userid) wcs_x1 wcs_y1 wcs_z1;es est_Burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned #lightgreenby a #greenDemon;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenyour #greenEnemy!"
"racealias_hellfiresfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellfire"
"skill4_sfx" "es es_xif (server_var (wcs_dice) <= server_var (wcs_chance)) then racealias_hellfiresfx"





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