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Author Topic: Worker  (Read 101 times)
Aruked
Level 0 Beginner

Offline Offline

Hungary

Posts: 5



« on: April 10, 2009, 09:49:23 AM »

Worker



 
Skills

1 Worker Rage:More damage with guns
2 Worker's Speed:You run faster
3 Worker's Gun(you need this):You receive a gun
4 Worker HP leech:HP leech
5 Worker explosion:When you die damage nearby enemy





Code:
"144"
  {
    "name"              "Worker"
    "author"            "Aruked"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit6.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "6"
    "skillnames"        "Worker Rage|Worker's speed|Worker's Gun(you need this)|Worker HP leech|Worker Explosion"
    "skilldescr"        "Increased damage(guns)|You can run faster|You receive a weapon (MP5Navy/FAMAS/M4A1)|HP leech|When you die explosion"
    "skillcfg"          "player_attacker|player_spawn|player_spawn|player_attacker|player_death"

    "skill1_setting"    "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 2.0|es_xset wcs_multiplier 2.5"
    "racealias_oh1"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
    "skill1_sfx"        "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

"skill2_setting"    "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.40;es_xset wcs_alpha 130|es_xset wcs_speed 1.8;es_xset wcs_alpha 130"
    "skill2_cmd"        "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

    "skill3_setting"    "es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_mp5navy|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_famas|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_m4a1|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_m4a1"
    "racealias_mc1a"    "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Red WORKER MACHINE GUN"
    "racealias_mc1b"    "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 1 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You training have made you get a better #Green MACHINE GUN"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_mc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_mc1b"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 69 132 112 1"

 "skill4_setting"    "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_divider 1;es_xsetinfo wcs_alpha 210"
    "racealias_crb2"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es es_xtell event_var(userid) The Gold Demon is eating you;es es_xtell event_var(attacker) Worker Eating"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 60) then racealias_crb2;es es_xif (server_var(wcs_dice) <= 60) then est_playplayer event_var(userid) ambient\machines\wall_move5.wav"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"

"skill5_setting"    "es_xset wcs_chance 20;es_xset wcs_magnitude 80;es_xset wcs_radius 120|es_xset wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius 120|es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160|es_xset wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|es_xset wcs_chance 70;es_xset wcs_magnitude 130;es_xset wcs_radius 180"
    "skill5_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
    "skill5_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
    "ultimate_cooldown" "0"
   
}
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Lukasz22
Level 1 Trained Beginner
*
Offline Offline

Sweden

Posts: 34



« Reply #1 on: April 10, 2009, 03:53:24 PM »

Hmm ..

Nr of levels: 6
In first skill you have 7 lvls Smiley

and i think that vampire is a bit op too
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Last 7 Shouts:
September 18, 2009, 09:19:29 PM
I am pretty sure we had more than that. Ask Koshy I think you need your own box to do it though.
September 18, 2009, 07:08:42 PM
anyone here know what was the maximum player was on wcs server... max i seen is 40
September 18, 2009, 06:20:12 PM
:< I would like a guide how to make your own custom races.. but i can't find any :
September 18, 2009, 03:58:41 PM
i just figured that Valve Theme as CS:S setted on this site looks great, u should trie it lads ^^
September 18, 2009, 06:02:19 AM
it would be cool if you can suck my dick too....lol jk
September 18, 2009, 03:37:55 AM
its good enough
September 18, 2009, 02:37:54 AM
not cool -.-
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