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Author Topic: WoW Hunter  (Read 191 times)
Lukasz22
Level 1 Trained Beginner
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Sweden

Posts: 34



« on: April 12, 2009, 11:35:34 AM »

Here is next of my C/P Smiley
Code
GeSHi (eventscripts):
   "name"              "[SPX]WoW Hunter"  
   "author"            "ยป Lukasz :)"
   "required_level"    "0"
   "shortdescription"  "You got big game hunter"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"    
   "player_spawn_cmd"  "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "4"
   "skillnames"        "Aspect of the cheetah|Trueshot aura|Killing shot|Trap mastery|Feign death"            
   "skilldescr"        "Your movement is increased by 30 %|Your attack power is increased by 50% - 160%|You fire killing shot that instantly kills the enemy(small chance)|Serpent wards (3)|Fake death (Turn invisible)"
   "skillcfg"          "player_spawn|player_attacker|player_attacker|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xsetinfo wcs_speed 1.10;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 140"
   "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_xtell event_var(userid) #multi #greenHehe -: #lightgreenYour speed has increased."
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
 
   "skill2_setting"    "es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6"
   "racealias_ne2"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill2_cmd"        "if (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_ne2"
   "skill2_sfx"        "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
 
   "skill3_setting"    "es_xsetinfo wcs_multiplier 99;es_xsetinfo wcs_chance 1|es_xsetinfo wcs_multiplier 99;es_xsetinfo wcs_chance 2|es_xsetinfo wcs_multiplier 99;es_xsetinfo wcs_chance 3|es_xsetinfo wcs_multiplier 99;es_xsetinfo wcs_chance 5"
   "racealias_bst1"    "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
   "skill3_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
   "skill4_setting"    "es_xset wcs_count 1;es_xset wcs_params 12_14_220|es_xset wcs_count 2;es_xset wcs_params 14_16_240|es_xset wcs_count 2;es_xset wcs_params 14_18_260|es_xset wcs_count 3;es_xset wcs_params 14_20_280"
   "skill4_cmd"        "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
   "skill4_sfx"        "0"
 
   "skill5_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"  
   "racealias_l0"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"  
   "racealias_l1"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"  
   "skill5_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"    
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"  
   "ultimate_cooldown" "0"
 
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Smiley
Narb
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Finland

Posts: 171


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tuss3d2
« Reply #1 on: April 12, 2009, 02:26:47 PM »

The skill 2 is OP, it has 1.6multiple dmg with 30% chance...
If this is on the server about 500-1000 required lvl, then would be OK
Gladly you didn't make skill 3 higher chance!
Otherwise this is...
Good!
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Lukasz22
Level 1 Trained Beginner
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Sweden

Posts: 34



« Reply #2 on: April 12, 2009, 03:15:38 PM »

Thx Smiley
I see many races on our server with more than 2.0 multiplier and its ok with them so i think 1.60 will be ok Smiley
Skill 3 huh .. ofc it has to be little % of killing instantly Smiley
Our server has a list on max race lvl 3875 and we will get up to 4500 lvl req maybe + again from 0 up pokemon races Smiley
So i will put that race around lvl 1000 Smiley
Thx again Smiley
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Smiley
Narb
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tuss3d2
« Reply #3 on: April 12, 2009, 04:49:27 PM »

Okay  Smiley who's Pokemon races you gona use?  Cheesy
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Lukasz22
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Posts: 34



« Reply #4 on: April 12, 2009, 05:12:17 PM »

I am c/ping my own pokemon races Smiley
Just i change chance, dmg and things i should change Smiley
Cant really code yet :// need some help so i understand Tongue
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Smiley
CODEy
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Recon
camo299

myServer 212.187.247.226:27015
(Warning: click connects through Steam)
« Reply #5 on: April 13, 2009, 03:49:40 PM »

lol narb u missed one mistake the BRACKET at the end the race wont show up if the bracket aint there lol
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