i used oddity's raceallies but i dunno if the CMD and settings are right and how they should be:
Can someone also tell me if the effects code is right?
Code:
//Shake, then push your enemy.
"skill1_setting" "es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 36"
"racealias_s" "es est_shake event_var(userid) 3 10 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
"racealias_p" "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_s;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_p"
"skill1_sfx" "es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid};es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/bluelaser1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
//Get extra armor and health when you spawn
"skill1_setting" "es_xsetinfo wcs_addhealth 10;es_xsetinfo wcs_armor 20;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_armor 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_armor 40;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_armor 50;es_xsetinfo wcs_alpha 120"
"racealias_h" "es es_xdelayed 1 est_SetHealth event_var(userid) 150;es es_xtell event_var(userid) #multi #lightgreen You have spawned #green 150 health"
"racealias_A" "es es_xdelayed 1 est_SetArmor event_var(userid) 200;es es_xtell event_var(userid) #multi #lightgreen You have spawned an #green suit of armor"
"skill1_cmd" "racealias_h;es es_xif (server_var(wcs_exists) = 1) then racealias_A"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 effects/fire_cloud1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill1_setting" "es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 36"
"racealias_s" "es est_shake event_var(userid) 3 10 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
"racealias_p" "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_s;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_p"
"skill1_sfx" "es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid};es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/bluelaser1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
//Get extra armor and health when you spawn
"skill1_setting" "es_xsetinfo wcs_addhealth 10;es_xsetinfo wcs_armor 20;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_armor 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_armor 40;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_armor 50;es_xsetinfo wcs_alpha 120"
"racealias_h" "es es_xdelayed 1 est_SetHealth event_var(userid) 150;es es_xtell event_var(userid) #multi #lightgreen You have spawned #green 150 health"
"racealias_A" "es es_xdelayed 1 est_SetArmor event_var(userid) 200;es es_xtell event_var(userid) #multi #lightgreen You have spawned an #green suit of armor"
"skill1_cmd" "racealias_h;es es_xif (server_var(wcs_exists) = 1) then racealias_A"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 effects/fire_cloud1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"







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