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Author Topic: Skills Heaven Race  (Read 169 times)
randomaim
Level 1 Trained Beginner
*
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Sweden

Posts: 24



« on: May 30, 2009, 07:18:21 PM »

Here's a uber skiller race i copy & pasted today =]

REMOVED EXTERNAL LINK.

It has more than 40000 characters (sorry) so you have too download the text file on 42kb xD

Please check it  Smiley
« Last Edit: May 31, 2009, 09:47:17 AM by WCA | Berettonawak [FR] » Logged
randomaim
Level 1 Trained Beginner
*
Offline Offline

Sweden

Posts: 24



« Reply #1 on: May 30, 2009, 07:21:07 PM »

Or i can do this..

Code:
"1"
  {
    "name"              "Skiller"
    "author"            "Random Aim"
    "shortdescription"  "Skills Heaven"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_Health event_var(userid) + 100"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "8"
    "skillnames"        "Fighting Skills|Pro SKills|Random Skills|More Skills|Ultimate List"
    "skilldescr"        "Damage, speed, more|Freeze, Burn, more|Slap, Ward, more|Drugg, Rocket, more|Choose your ultimate"
    "skillcfg"          "player_attacker|player_attacker|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
    "racealias_10in1"   "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
    "racealias_samus1"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
    "racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
    "racealias_samus2"  "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
    "racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
    "racealias_samus3"  "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
    "racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
    "racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
    "racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
    "racealias_samus4"  "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
    "racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
    "skill1_sfx"        "0"
 
    "skill2_setting"    "es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_5in1"
    "racealias_5in1"    "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus5;es es_xif (server_var(wcs_dice) <= 20) then es es_xif (server_var(wcs_dice) >= 10) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 30) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <= 40) then racealias_samus8;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <=50) then racealias_samus9"
    "racealias_samus5"  "es est_burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenYour enemy;racealias_samus5fx"
    "racealias_samus5fx""es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 6000 .5 50 100 8 255 55 0 255 10"
    "racealias_samus6"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) -50;es es_xtell event_var(attacker) #multi #green[Annihilator Beam] #lightgreenYou have pushed your enemy back;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed Back;racealias_samus6fx"
    "racealias_samus6fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 255 255 255 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 255 255 255"
    "racealias_samus7"  "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi #green [Nova Beam];racealias_samus7fx"
    "racealias_samus7fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 8 6 25 255 25 255;es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 25 255 25 255"
    "racealias_samus8"  "es ma_timebomb event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 2000;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 16 12 255 25 25 255;es es est_Effect 3 #a .5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 32 204 255 25 25 255"
    "racealias_samus9"  "es est_setplayercolor event_var(userid) 25 25 255 255 1;es ma_render_fx event_var(userid) 15;es est_getarmor wcs_tmp event_var(userid);es_xmath wcs_tmp - 20;es est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 10 es est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 20 est_armoradd event_var(userid) server_Var(wcs_tmp);es_xmath wcs_tmp - 20;es es_delayed 25 es est_armoradd event_var(userid) server_Var(wcs_tmp)"
    "skill2_sfx"        "0"


    "skill3_setting"    "es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 100;es_xrand wcs_spell2 1 6"
    "racealias_beacon"  "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #greenBeacon Spell Activated;es es_xtell event_var(userid) #multi #greenBeaconed by a Beacon Spell"
    "racealias_freeze"  "es est_freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenFreeze Spell Activated;es es_xtell event_var(userid) #multi #greenFrozen by a Freeze Spell"
    "racealias_burn"    "es est_burn event_var(userid) 5;es es_xtell event_var(attacker) #multi #greenBurn Spell Activated;es es_xtell event_var(userid) #multi #greenBurned by a Burn Spell"
    "racealias_poison"  "es wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 4 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xtell event_var(attacker) #multi #greenPoison Spell Activated;es es_xtell event_var(userid) #multi #greenPoison by a Poison Spell"
    "racealias_ward"    "es es_xgetplayerteam wcs_team event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_team) = 2) then wcs_warden event_var(userid) 5 10 250 2 #t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xif (server_var(wcs_team) = 3) then wcs_warden event_var(userid) 5 10 250 3 #ct server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xtell event_var(attacker) #multi #greenWard Spell Activated;es es_xtell event_var(userid) #multi #greenWard by a Ward Spell"
    "racealias_2xdmg"   "es_xmath wcs_dmg2 * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg2);es es_xtell event_var(attacker) #multi #green2x DMG Spell Activated;es es_xtell event_var(userid) #multi #greenStriked Down by a 2x DMG Spell"
    "skill3_cmd"        "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xcopy wcs_dmg2 wcs_dmg;es_xmath wcs_dmg / 2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Health event_var(userid) + server_var(wcs_dmg);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 5) then racealias_beacon;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 1) then racealias_freeze;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 2) then racealias_burn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 3) then racealias_poison;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 4) then racealias_ward;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 6) then racealias_2xdmg"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
   
    "skill4_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 5|es_xrand wcs_rand 1 4|es_xrand wcs_rand 1 3"
    "racealias_pstbrn"  "es est_Burn event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBurned #lightgreenyour enemy"
    "racealias_pstfrz"  "es est_Freeze event_var(userid) 1;es es_delayed 3 est_Freeze event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenFrozen;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenFrozen #lightgreenyour enemy"
    "racealias_pstdnk"  "es est_Drunk event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(attacker) #multi #lightgreenYou have made your enemy #greenDrunk"
    "racealias_pstdrg"  "es est_Drug event_var(userid) 3;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDrugged #lightgreenyour enemy"
    "racealias_pstbld"  "es ma_blind event_var(userid) 1;es es_xdelayed 4 ma_blind event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenBlinded;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenBlinded #lightgreenyour enemy"
    "racealias_pstshk"  "es est_shake event_var(userid) 3 10 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenShaken #lightgreenyour enemy"
    "racealias_pstpsh"  "es est_physpush event_var(userid) 0 0 300;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenPushed #lightgreenyour enemy"
    "racealias_pstvmp"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreenYour health is being #greenLeeched;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLeeched #lightgreenyour enemy"
    "racealias_pstdmg"  "es wcs_dealdamage event_var(attacker) event_var(userid) 15;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenDamaged;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDamaged #lightgreenyour enemy"
    "racealias_pstsnd"  "es est_PlayPlayer event_var(userid) "mysounds/cry.mp3" 0.5 ;es es_xtell event_var(userid) #multi #lightgreenYou start to #greenCRY;es es_xtell event_var(attacker) #multi #lightgreenYou made your enemy #greenCRY"
    "racealias_pstdrp"  "es est_Dropweapon event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xtell event_var(attacker) #multi #lightgreenWeapon #greenDropped"
    "racealias_pstsee"  "es est_SetPlayerColor event_var(userid) 255 255 255 255 1;es es_xtell event_var(userid) #multi #lightgreenYour invisiblity has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's invisibilty"
    "racealias_pstcsh"  "es est_SetCash event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenTaken #lightgreenenemy's cash"
    "racealias_pstarm"  "es est_SetArmor event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenDestroyed #lightgreenenemy's armor"
    "racealias_pstgvt"  "es est_SetGravity event_var(userid) 10;es es_delayed 3 est_SetGravity event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour gravity has been #greenAltered;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenAltered #lightgreenenemy's gravity"
    "racealias_pstspd"  "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_Speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreenYour speed is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou enemy lost their #greenSpeed"
    "racealias_pstaim"  "es est_setaim event_var(userid) event_var(userid) +999;es es_xtell event_var(userid) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenMessed up #lightgreenenemy's aim"
    "racealias_pstspc"  "es es_xgetplayername wcs_name event_var(userid);es est_team server_var(wcs_name) 1;es es_xtell event_var(userid) #multi #lightgreenYou have been moved to #greenSpectator;es es_xtell event_var(attacker) #multi #lightgreenYou have moved enemy to#greenSpectator"
    "racealias_pstamo"  "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced enemy to #greenReload"
    "racealias_pstrkt"  "es est_Rocket event_var(userid);es es_xdelayed 5 est_physpush event_var(attacker) 0 0 -100;es es_xtell event_var(userid) #multi #lightgreenYou have been #greenLaunch;es es_xtell event_var(attacker) #multi #lightgreenYou have #greenLaunched #lightgreenyour enemy"
    "racealias_pstnum2" "if (server_var(wcs_dice) < 4) then racealias_ptbrn;if (server_var(wcs_dice) >= 4) then es_xif (server_var(wcs_dice) < 7) then racealias_pstfrz;if (server_var(wcs_dice) >= 7) then es_xif (server_var(wcs_dice) < 10) then racealias_pstdnk;if (server_var(wcs_dice) >= 10) then es_xif (server_var(wcs_dice) < 15) then racealias_pstdrg;if (server_var(wcs_dice) >= 15) then es_xif (server_var(wcs_dice) < 20) then racealias_pstbld;if (server_var(wcs_dice) >= 20) then es_xif (server_var(wcs_dice) < 25) then racealias_pstshk;if (server_var(wcs_dice) >= 25) then es_xif (server_var(wcs_dice) < 30) then racealias_pstpsh;if (server_var(wcs_dice) >= 30) then es_xif (server_var(wcs_dice) < 35) then racealias_pstvmp;if (server_var(wcs_dice) >= 35) then es_xif (server_var(wcs_dice) < 40) then racealias_pstdmg; if (server_var(wcs_dice) >= 40) then es_xif (server_var(wcs_dice) < 45) then racealias_pstsnd"
    "racealias_pstnum3" "if (server_var(wcs_dice) >= 45) then es_xif (server_var(wcs_dice) < 50) then racealias_pstdrp; if (server_var(wcs_dice) >= 50) then es_xif (server_var(wcs_dice) < 55) then racealias_pstsee;if (server_var(wcs_dice) >= 55) then es_xif (server_var(wcs_dice) < 60) then racealias_pstcsh;if (server_var(wcs_dice) >= 60) then es_xif (server_var(wcs_dice) < 65) then racealias_pstarm;if (server_var(wcs_dice) >= 65) then es_xif (server_var(wcs_dice) < 70) then racealias_pstgvt;if (server_var(wcs_dice) >= 70) then es_xif (server_var(wcs_dice) < 77) then racealias_pstspd;if (server_var(wcs_dice) >= 80) then es_xif (server_var(wcs_dice) < 89) then racealias_pstaim;if (server_var(wcs_dice) >= 89) then es_xif (server_var(wcs_dice) < 90) then racealias_pstspc;if (server_var(wcs_dice) >= 90) then es_xif (server_var(wcs_dice) < 97) then racealias_pstamo;if (server_var(wcs_dice) >= 97) then es_xif (server_var(wcs_dice) < 99) then racealias_pstrkt"
    "racealias_pstnum1" "if (server_var(wcs_dice) <= 44) then racealias_pstnum2;if (server_var(wcs_dice) > 44) then racealias_pstnum3"
    "skill4_cmd"        "es es_xif (server_var(wcs_rand) = 1) then racealias_pstnum1"
    "skill4_sfx"        "0"
   
    "skill5_setting"    "es_xsetinfo wcs_duration 3.0;es_xsetinfo wcs_radius 420;es_xsetinfo wcs_magnitude 400;es_xsetinfo wcs_hpmana 15;es_xsetinfo wcs_freezetime 1;es_xsetinfo wcs_maxtargets 1|es_xsetinfo wcs_duration 4.0;es_xsetinfo wcs_radius 480;es_xsetinfo wcs_magnitude 350;es_xsetinfo wcs_hpmana 15;es_xsetinfo wcs_freezetime 5;es_xsetinfo wcs_maxtargets 2|es_xsetinfo wcs_duration 4.5;es_xsetinfo wcs_radius 500;es_xsetinfo wcs_magnitude 400;es_xsetinfo wcs_hpmana 20;es_xsetinfo wcs_freezetime 5;es_xsetinfo wcs_maxtargets 3|es_xsetinfo wcs_duration 4.0;es_xsetinfo wcs_radius 580;es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_hpmana 25;es_xsetinfo wcs_freezetime 6;es_xsetinfo wcs_maxtargets 4|es_xsetinfo wcs_duration 5.0;es_xsetinfo wcs_radius 580;es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_hpmana 50;es_xsetinfo wcs_freezetime 8;es_xsetinfo wcs_maxtargets 8"
    "skill5_cmd"        "es es_xdoblock wcs/WCSultimates/wcs_umenu"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "20"
  }
« Last Edit: June 08, 2009, 05:02:57 PM by randomaim » Logged
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vinnst

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« Reply #2 on: May 30, 2009, 07:50:09 PM »

PLEASE! Do post in code.

Code
GeSHi (eventscripts):
Like this
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« Reply #3 on: May 30, 2009, 09:36:44 PM »

i would but i dont know how to.. btw the weapon and pistol skills ruin the race and makes your server crash.. so i will remove them.. and also tell me how too make it in code!! xD
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« Reply #4 on: May 30, 2009, 09:46:38 PM »

ok i made it ^^

My 2nd post is the race in a code lol
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« Reply #5 on: May 31, 2009, 09:47:44 AM »

Please do not post link to external sites oftenly bringing viruses or crappy shits (rapidshare, megaupload, etc.)
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« Reply #6 on: May 31, 2009, 04:38:27 PM »

Yes. The pistol thingy crashed it all and I did not bother to run it through the race checker.

Il try it once again now.

Thanks /Blood
« Last Edit: May 31, 2009, 04:44:23 PM by Blood Rush » Logged


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« Reply #7 on: June 01, 2009, 06:17:27 AM »

This race is not working. You need skill scripts in every skill, and your 1 and 2 skills are both "beam".
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« Reply #8 on: June 02, 2009, 06:16:32 PM »

Lol its not the same.. i copy and pasted it from Corupted Samus race by HOLLIDAY and im sure he knows what hes doing and its not the same skill read the whole thing and see it says 5in1 and 10in1 on the other one.. works fine for me
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« Reply #9 on: June 02, 2009, 06:18:12 PM »

Lol its not the same.. i copy and pasted it from Corupted Samus race by HOLLIDAY and im sure he knows what hes doing and its not the same skill read the whole thing and see it says 5in1 and 10in1 on the other one.. works fine for me

Well I think it needs skill scripts. And it's good if you post thems in there.
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« Reply #10 on: June 02, 2009, 06:19:31 PM »

It does not work. Post your skill script  Wink
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« Reply #11 on: June 08, 2009, 05:02:33 PM »

There i found it.. Make a map called "samus" in your eventscript folder and make a txt file called "es_samus" and copy paste the code there
Code:
block load
{
  es_xgetcmduserid samus
  es es_xexists wcs_exists userid server_var(samus)
  es_xsetinfo samushp 0
  es_xsetinfo Phazon 0
  es_xset loop_counter 0
  es_keycreate WCSuserdata
}

block Phazon
{
  repeat create repeat_loop "es_xdoblock samus/loop"
}


block loop
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
  es_xsetinfo beam_chance 72
  es_xset loop_counter 0
  es_xmathparse loop_counter "loop_counter - 1"
  es est_healthadd server_Var(samus) server_var(loop_counter)
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus)
  es_xmath wcs_z1 + 40
  es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .3 1.4 155
  es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 2 255
  es est_gethealth samushp server_var(samus)
  es es_xif(server_var(samushp) = 0) do
  {
   es est_slay server_var(samus)
   es_xmath wcs_z1 + 40
   es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
   es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
 
   es est_csay server_Var(samus) Energy Tank Depleted
   es est_playplayer server_var(samus) weapons/mortar/mortar_explode1.wav
  }
 }
}
event player_death
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
es es_stopsound event_var(userid) weapons/physcannon/energy_sing_loop4.wav
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 0
}

event player_spawn
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
}

event player_hurt
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1
es_xmath wcs_z1 + 50
es_xmath wcs_z2 + 50
es_xmath wcs_y1 - 15
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255

es_xmath wcs_y1 + 30
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255


}
}

event grenade_bounce
{
  es_xsetinfo samus 0
  es es_xkeygetvalue samus WCSuserdata event_var(userid) samus
  es es_xif (server_var(samus) = 1) then es est_playplayer event_var(userid) weapons/physcannon/physcannon_dryfire.wav
}

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« Reply #12 on: June 08, 2009, 05:04:24 PM »

Oh i forgot! you need too add "es_load samus" in your "autoexe.cfg" file!!! and type es_load samus in your console and then restart the server.. then it will work  Smiley
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