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Author Topic: FINAL FANTASY races  (Read 40 times)
Idiom
Level 0 Beginner

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Australia Australia

Posts: 3



« on: July 06, 2009, 05:09:59 AM »

IM looking for someone to make some awsome final fantasy races,
I USED TO play final fantasy mod back in 1.5 and it was awsome,

Lulu - Joins The Group: Physically, she is one of the weakest members of the party. Lulu's strength lies in her command magic, she specializes in black magic and mainly uses attack spells. She also uses dolls which will remind gamers of familiar figures from the Final Fantasy series.
The Fury Overdrive skill enables Lulu to use all of her familiar spells several times without using MP.To do this, just rotate your right analog stick repeatedly. This enables Lulu to cast magic even if she has been affected by Silence Status abnormality.

Yuna -Battle Style: Yuna is one of the weakest characters when it comes to close to close combat. Yuna's forte is to use White Magic, a school of magic which uses numerous healing spells (SELF( cash = hp with low nocooldown ) AND GROUP). She is also the only character that learns how to summon aeons: these useful creatures fight battles on behalf of the group.
The Grand Summon Overdrive enables Yuna to summon aeons with full Overdrive gauges. Once the aeon has used his Overdrive it drops back to its precious level.

Auron  - Battle Style: Although Auron is one of the group's most powerful fighters in close combat, he is somewhat sluggish and cannot take on opponents underwater.
In order to render Auron's Bushido Overdrive particularly effective, you'll have to press specific button combination on your controller within a set time limit. Collecting Jecht Spheres is the primary requirement for learning new Overdrives.

CLOUD STRIFE - USES SWORDS/dagger + Magic ( 1 sword splits into 7 )
BARRET WALLACE - USED HEAVY GUNS ( machine gun )
VINCENT VALANTINE: Dual pistols - but was fast and hardly ever seen,

Wakka -Battle Style: Wakka has plenty of HP. He is physically stronger the Tidus, especially when taking on distant or flying opponents whom he hits with his blitzball - a weapon which he also uses against underwater enemies.
Wakka can learn different skills and then deploy them in battle. Like Spells, these skills - which may, for example, cause various status effects - consume MP.
As soon as you deploy Wakka's Slots Overdrive, a fruit machine with three dials will start to turn, The symbols will determine the type of strength of the resulting attack. Wakka's Overdrive skills can be improved by winning blitzball matches.

Rikku - Battle Style: Rikku's physical combat may be nothing to write home about, but she can learn abilities enabling her to rob enemy opponents. Later on she can learn the "Bribe" ability, which will also enable you to obtain a few new items.
Rikku's Mix Overdrive techniques result from combining two items. There are 64 possible different techniques, ranging from attack to healing

Tidus -Tidus possesses abilities which he can deploy during battle, For example, at the beginning of the adventure he is the only character who can use the "flee" ability to withdraw the entire party from the battle.
Tidus can use his Overdrive techniques to inflict servere damage on his opponents. If you select the overdrive attack "Swordplay", keep an eye on the display and try to stop the bar in the selected area using your X button. The quicker you succeed, the greater the damage inflicted. Practice makes perfect: by repeatedly executing successful Overdrives, Tidus can learn new ones..
« Last Edit: July 06, 2009, 05:51:46 AM by Idiom » Logged
avenger orange
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Canada Canada

Posts: 4



« Reply #1 on: July 08, 2009, 05:20:38 AM »

Code
GeSHi (eventscripts):
"##"                                  
 {
   "name"              "Sephiroth"        
   "author"            "Ours Orange"        
   "shortdescription"  "FF7 character"              
   "required_level"    "0"            
   "maximum_level"     "0"            
   "allow_only"        "0"
   "teamlimit"         "0"          
   "preloadcmd"        "0"      
   "player_spawn_cmd"  "es wcs_restrict event_var(userid) knife"
   "round_start_cmd"   "0"              
   "round_end_cmd"     "0"              
   "numberofskills"    "4"            
   "numberoflevels"    "5"            
   "skillnames"        "wind walker|long range|fatal strike|immunity sphere"
   "skilldescr"        "lower your gravity|hit more then one target|can one shot a target|besome immune to damage and run fast"
   "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"
 
   "skill1_setting"    "es_xset wcs_gravity 0.85|es_xset wcs_gravity 0.70|es_xset wcs_gravity 0.55|es_xset wcs_gravity 0.4|es_xset wcs_gravity 0.25"
   "skill1_cmd"        "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill1_sfx"        "0"
 
   "skill2_setting"    "es_xset wcs_multiplier 1;es_xsetinfo wcs_maxtargets 2|es_xset wcs_multiplier 1es_xset;info wcs_maxtargets 3|es_xset wcs_multiplier 1;es_xsetinfo wcs_maxtargets 4|es_xset wcs_multiplier 1;es_xsetinfo wcs_maxtargets 5|es_xset wcs_multiplier 1;es_xsetinfo wcs_maxtargets 6"
   "racealias_se2"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);racealias_se22"
   "racealias_se22"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_se2"
   "skill2_cmd"        "if (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_se22"
   "skill2_sfx"        "0"
 
   "skill3_setting"    "es_xsetinfo wcs_damage 500;es_xsetinfo wcs_chance 1|es_xsetinfo wcs_damage 500;es_xsetinfo wcs_chance 2|es_xsetinfo wcs_damage 500;es_xsetinfo wcs_chance 3|es_xsetinfo wcs_damage 500;es_xsetinfo wcs_chance 4|es_xsetinfo wcs_damage 500;es_xsetinfo wcs_chance 5"
   "racealias_fata4"   "es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_fata24"
   "racealias_fata24"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fata2"
   "skill3_sfx"        "0"
 
   "skill4_setting"    "es_xsetinfo wcs_duration 1;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_duration 1.5;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3;es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_duration 3.5;es_xsetinfo wcs_speed 1.5"
   "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wave;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
   "ultimate_cooldown" "15"
  }
Logged
avenger orange
Level 0 Beginner

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Canada Canada

Posts: 4



« Reply #2 on: July 08, 2009, 05:23:00 AM »

Code
GeSHi (eventscripts):
"##"
 {
   "name"              "Cloud Strife"
   "author"            "[WO]Avenger"
   "shortdescription"  "final fantasy 7 main character"
   "required_level"    "1200"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es wcs_restrict event_var(userid) knife"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "5"
   "skillnames"        "Huge sword|cloud reflect|fast as cloud|Materia upgrade|pheonix down"
   "skilldescr"        "Xtra domage|reflect dommade|speed|materia upgrade your weapon|revive"
   "skillcfg"          "player_attacker|player_victim|player_spawn|player_attacker|player_death"
 
   "skill1_setting"    "es_xsetinfo wcs_multiplier 0.20|es_xsetinfo wcs_multiplier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80|es_xsetinfo wcs_multiplier 1.00"
   "racealias_cl1"      "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es es_xtell event_var(attacker) #lightgreen: You got hit by a Big sword.;es es_xtell event_var(userid) #lightgreen: Your sword hit the enemy."
   "skill1_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_cl1"
   "skill1_sfx"        "0"
 
   "skill2_setting"    "es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60"
   "racealias_cl2"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);es_tell event_var(userid)#multi #greenShield of perfect: #lightgreenYour shield absorbed the bullet."
   "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_cl2"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
 
   "skill3_setting"    "es_xsetinfo wcs_speed 1.08|es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.27|es_xsetinfo wcs_speed 1.35"
   "skill3_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill3_sfx"        "0"
 
   "skill4_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
   "racealias_cl4"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_cl4"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"
 
   "skill5_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
   "racealias_cl5"      "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3.5 est_give event_var(userid) (server_var(wcs_tmp20));es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3.5 est_give event_var(userid) (server_var(wcs_tmp21));es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_spawn event_var(userid);es es_xdelayed 3.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 es_xtell event_var(userid) #lightgreen : You Must Be A God Since You Come Back To Life?!;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_god event_var(userid) 1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xdelayed 4.5 est_god event_var(userid) 0"
   "skill5_cmd"        "event player_spawn es es_xdelayed 5 est_getprimary wcs_tmp20 event_var(userid);event payer_spawn es es_xdelayed 5 est_getsecondary wcs_tmp21 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cl5"
   "skill5_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
   "ultimate_cooldown" "0"
}



hope you enjoy this 2 race from my own and my friend



we are about to do more final fantasy character
« Last Edit: July 08, 2009, 05:25:53 AM by avenger orange » Logged
Idiom
Level 0 Beginner

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Australia Australia

Posts: 3



« Reply #3 on: July 09, 2009, 11:24:52 PM »

there great thanx heaps. hope to see more soon
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