Just a race i've made when I was bored.
Only 3 skills with 4 levels.
I will probably update with more skills.
Skill1: Lagg = Makes people lagg. ( shake enemy )
Skill2: Walk Lagg = Slow but more hp.
Skill3: High Ping = Crash server.. And the people on it
( Just more damage rofl )Race code:
Code:
"1"
{
"name" "Lagger"
"author" "Blood Rush"
"shortdescription" "A annoying lagger"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "4"
"skillnames" "Lagg|Walk Lagg|High ping"
"skilldescr" "Makes people lagg|Slow but hp|Crash server...and the peeps on it"
"skillcfg" "player_attacker|player_spawn|player_attacker"
"skill1_setting" "es_xset wcs_shaketime 2|es_xset wcs_shaketime 3|es_xset wcs_shaketime 4|es_xset wcs_shaketime 7"
"skill1_cmd" "if (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill1_sfx" "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
"skill2_setting" "es_xsetinfo wcs_speed 0.95;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_hp 45|es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_hp 150"
"skill2_cmd" "es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi #Lightgreen : You gained some thicker armour and gained #Green server_var(wcs_hp) #Lightgreen but speed is now #Green server_var(wcs_speed)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill3_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1.5|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenYOUR HACKS: #lightgreenDid 500 Extra Damage!!!!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
}
{
"name" "Lagger"
"author" "Blood Rush"
"shortdescription" "A annoying lagger"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "4"
"skillnames" "Lagg|Walk Lagg|High ping"
"skilldescr" "Makes people lagg|Slow but hp|Crash server...and the peeps on it"
"skillcfg" "player_attacker|player_spawn|player_attacker"
"skill1_setting" "es_xset wcs_shaketime 2|es_xset wcs_shaketime 3|es_xset wcs_shaketime 4|es_xset wcs_shaketime 7"
"skill1_cmd" "if (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill1_sfx" "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
"skill2_setting" "es_xsetinfo wcs_speed 0.95;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_hp 45|es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_hp 150"
"skill2_cmd" "es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi #Lightgreen : You gained some thicker armour and gained #Green server_var(wcs_hp) #Lightgreen but speed is now #Green server_var(wcs_speed)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill3_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1.5|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3"
"racealias_ar3" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenYOUR HACKS: #lightgreenDid 500 Extra Damage!!!!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ar3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
}
Very cheap race
Maybe it's worth a try.Thanks, and give me some feedback

/Blood







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