4
4
Skills:
-Give Strenght To Temmates, Healing Wave
-Temmate Rematch, When You Die, Temmate Will Respawn
-Bronze Helmet, Immune To Headshots
-Create a Zombie, Summon Bot To Fight On Your Side
Code:
"2"
{
"name" "Zombie Master"
"author" "[WCF] Jiggis"
"shortdescription" "Master of Zombies"
"required_level" "20"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Give Strenght To Temmates|Teammate Rematch|Bronze Helmet|Create a Zombie"
"skilldescr" "Healing Wave|When Die, Respawn a Temmate|Immune to Head Shots|Summon a Bot to Fight on Your Side"
"skillcfg" "player_spawn|player_death|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 5;es_xsetinfo wcs_waves 16;es_xsetinfo wcs_radius 300"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75"
"racealias_xdth4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
"racealias_zdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
"racealias_vdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es_toptext event_var(userid) 1 #orange Effects by HOLLIDAY;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth4"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"skill3_setting" "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
"skill4_setting" "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 10|es_xsetinfo wcs_bott 15|es_xsetinfo wcs_bott 20"
"racealias_botkll4" "es es_cexec server_var(wcs_userid) playgamesound radio/ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var(wcs_bott) bot_kick Zombie;es es_xif (server_var(wcs_team) = 3) then es es_delayed server_var(wcs_bott) bot_kick Zombie;es es_xif (server_var(wcs_team) = 3) then es es_delayed 2 ma_renderfx Zombie 16;es es_xif (server_var(wcs_team) = 2) then es es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
"racealias_btk4" "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3) then est_setViewCoord Zombie server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called for zombies"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext server_var(wcs_userid) 1 #blue Effects by HOLLIDAY;es es_xif (server_var(wcs_team) = 2) then es bot_add t Zombie;es es_xif (server_var(wcs_team) = 3) then es bot_add ct Zombie;es es_xif (server_var(wcs_team) = 2) then es est_spawn Zombie 1;es es_xif (server_var(wcs_team) = 2) then es est_teleport Zombie server_var(wcs_userid);es es_xif (server_var(wcs_team) = 3) then es est_spawn Zombie 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport Zombie server_var(wcs_userid);racealias_btk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "30"
}
{
"name" "Zombie Master"
"author" "[WCF] Jiggis"
"shortdescription" "Master of Zombies"
"required_level" "20"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Give Strenght To Temmates|Teammate Rematch|Bronze Helmet|Create a Zombie"
"skilldescr" "Healing Wave|When Die, Respawn a Temmate|Immune to Head Shots|Summon a Bot to Fight on Your Side"
"skillcfg" "player_spawn|player_death|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 5;es_xsetinfo wcs_waves 16;es_xsetinfo wcs_radius 300"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75"
"racealias_xdth4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
"racealias_zdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
"racealias_vdth4" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es_toptext event_var(userid) 1 #orange Effects by HOLLIDAY;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth4"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"skill3_setting" "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
"skill4_setting" "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 10|es_xsetinfo wcs_bott 15|es_xsetinfo wcs_bott 20"
"racealias_botkll4" "es es_cexec server_var(wcs_userid) playgamesound radio/ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var(wcs_bott) bot_kick Zombie;es es_xif (server_var(wcs_team) = 3) then es es_delayed server_var(wcs_bott) bot_kick Zombie;es es_xif (server_var(wcs_team) = 3) then es es_delayed 2 ma_renderfx Zombie 16;es es_xif (server_var(wcs_team) = 2) then es es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
"racealias_btk4" "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3) then est_setViewCoord Zombie server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called for zombies"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext server_var(wcs_userid) 1 #blue Effects by HOLLIDAY;es es_xif (server_var(wcs_team) = 2) then es bot_add t Zombie;es es_xif (server_var(wcs_team) = 3) then es bot_add ct Zombie;es es_xif (server_var(wcs_team) = 2) then es est_spawn Zombie 1;es es_xif (server_var(wcs_team) = 2) then es est_teleport Zombie server_var(wcs_userid);es es_xif (server_var(wcs_team) = 3) then es est_spawn Zombie 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport Zombie server_var(wcs_userid);racealias_btk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "30"
}







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