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Author Topic: [WCF] 4 Elementals  (Read 233 times)
[WCF] Jiggis
Level 5 Trained Intermediate
*****
Offline Offline

Finland

Posts: 125


Jiggis/GeeJii



homo658
Jiggis
« on: June 05, 2009, 06:59:52 PM »

4 Elementals
Air Elemental
Fire Elemental
Water Elemental
Earth Elemental


Code:
  "1"
  {
    "name"              "Fire Elemental"
    "author"            "[WCF] Jiggis"
    "shortdescription"  "One of 4 Elementals"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Burn|Blind|Explode|Slow Motion"
    "skilldescr"        "Burn Enemy|Blind Enemy|Explode When Die|Slow Time"
    "skillcfg"          "player_attacker|player_attacker|player_death|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40"
    "racealias_ha3a"    "es est_burn event_var(userid) 1"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
   
    "skill2_setting"   "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
    "racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username)"
    "skill2_cmd"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
    "skill2_sfx"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow03"
    "racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
   
    "skill3_setting"   "es_xset wcs_chance 20;es_xset wcs_magnitude 80;es_xset wcs_radius 120|es_xset wcs_chance 30;es_xset wcs_magnitude 80;es_xset wcs_radius 120|es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160"
    "skill3_cmd"     "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
    "skill3_sfx"     "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
   
    "skill4_setting"   "es_xsetinfo wcs_speedis_go 2.0;es_xsetinfo wcs_speedis_re 1.1;es_xsetinfo wcs_istscale 0.8;es_xsetinfo wcs_istscaletime 0.5|es_xsetinfo wcs_speedis_go 2.4;es_xsetinfo wcs_speedis_re 1.2;es_xsetinfo wcs_istscale 0.6;es_xsetinfo wcs_istscaletime 1|es_xsetinfo wcs_speedis_go 2.8;es_xsetinfo wcs_speedis_re 1.3;es_xsetinfo wcs_istscale 0.5;es_xsetinfo wcs_istscaletime 1.5|es_xsetinfo wcs_speedis_go 3.0;es_xsetinfo wcs_speedis_re 1.4;es_xsetinfo wcs_istscale 0.4;es_xsetinfo wcs_istscaletime 2"
    "skill4_cmd"     "es es_xif (server_var(host_timescale) == 1) then racealias_istr2"
    "racealias_istr2"   "es_xsetinfo wcs_usersteamid 0;es getplayerinfo wcs_usersteamid server_var(wcs_userid) steamid;es sv_cheats 1;es host_timescale server_var(wcs_istscale);es est_speed server_var(wcs_userid) server_var(wcs_speedis_go);es es_xtell server_var(wcs_userid) #multi #lightgreen:A Time Rift opens;es es_xdelayed server_var(wcs_istscaletime) racealias_istr1"
    "racealias_istr1"   "es host_timescale 1;es sv_cheats 0;es est_speed server_var(wcs_usersteamid) server_var(wcs_speedis_re);es es_xtell server_var(wcs_userid) #multi #lightgreen:A Time Rift closes"
    "skill4_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
    "ultimate_cooldown" "40"
  }
 
  "2"
  {
    "name"              "Water Elemental"
    "author"            "[WCF] Jiggis"
    "shortdescription"  "One of 4 Elementals"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Freeze|Water|Wishing Well|Water Shield"
    "skilldescr"        "Freeze Enemy|Change To Absorb|Money|Shield"
    "skillcfg"          "player_attacker|player_victim|player_spawn|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15"
    "racealias_nevstm"  "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
    "racealias_nevstv"  "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
    "skill1_sfx"        "0"
   
    "skill2_setting"   "es_xsetinfo wcs_dmgdivide 10|es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6|es_xsetinfo wcs_dmgdivide 5"
    "skill2_cmd"     "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / server_var(wcs_dmgdivide);es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1)"
    "skill2_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
   
    "skill3_setting"   "es_xsetinfo wcs_money 1000;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 2500;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 5000;es_xsetinfo wcs_chance 100"
    "racealias_nova2"   "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : You embezzle #Green server_var(wcs_money) from the people!"
    "skill3_cmd"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nova2"
    "skill3_sfx"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
   
    "skill4_setting"   "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
    "skill4_cmd"     "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
    "skill4_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
    "ultimate_cooldown" "20"
  }
 
  "3"
  {
    "name"              "Air Elemental"
    "author"            "[WCF] Jiggis"
    "shortdescription"  "One of 4 Elementals"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Sand Storm|Fade to the Air|Move Like a Wind|Leave Your Body"
    "skilldescr"        "Damage|Get Speed Boost When Hit|Get More Speed And Lose HP|Noclip"
    "skillcfg"          "player_attacker|player_victim|player_spawn|player_ultimate"
   
    "skill1_setting"   "es_xset wcs_multiplier 0.2|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.6|es_xset wcs_multiplier 0.8"
    "racealias_oh1"   "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"     "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
    "skill1_sfx"     "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
   
    "skill2_setting"   "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 4"
    "skill2_cmd"     "es est_speed event_var(userid) 1.8; es_delayed server_var(wcs_time) est_speed event_var(userid) 1"
    "skill2_sfx"     "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take22"
    "racealias_take22" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;racealias_take222"
    "racealias_take222" "es est_effect 10 #a 0.4 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
   
    "skill3_setting"   "es_xsetinfo wcs_ymdmghp 10;es_xsetinfo wcs_ymspeed 1.1|es_xsetinfo wcs_ymdmghp 20;es_xsetinfo wcs_ymspeed 1.2|es_xsetinfo wcs_ymdmghp 30;es_xsetinfo wcs_ymspeed 1.3|es_xsetinfo wcs_ymdmghp 40;es_xsetinfo wcs_ymspeed 1.4"
    "skill3_cmd"     "es est_speed event_var(userid) server_var(wcs_ymspeed);es est_health event_var(userid) - server_var(wcs_ymdmghp);es es_xtell event_var(userid) #multi #lightgreen: You give your self a small jolt of speed"
    "skill3_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 120;es est_Effect 3 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 20 20 255 255 0 255"
   
    "racealias_n1"   "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) noclip 1;es est_noclip server_var(wcs_userid) 1;es est_stripplayer server_var(wcs_userid);es est_health server_var(wcs_userid) - 3;es est_RestrictAll server_var(wcs_userid)"
    "racealias_n2"   "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) noclip 0;es est_noclip server_var(wcs_userid) 0;es_delayed 0.2 est_give server_var(wcs_userid) weapon_m4a1;es est_unrestrict server_var(wcs_userid) m4a1;es est_unrestrict server_var(wcs_userid) knife"
    "skill4_cmd"     "es_xsetinfo noclip 0;es es_xkeygetvalue noclip WCSuserdata server_var(wcs_userid) noclip;es es_xif (server_var(noclip) = 0) then racealias_n1;es es_xif (server_var(noclip) = 1) then racealias_n2"
    "skill4_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 11 #a 0 sprites/glow04_noz.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 200"
    "ultimate_cooldown" "5"
  }
 
  "4"
  {
    "name"              "Earth Elemental"
    "author"            "[WCF] Jiggis"
    "shortdescription"  "One of 4 Elementals"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Tree|Light Lover|Ammo Drain|Camoflague"
    "skilldescr"        "More HP, Less Speed|Immune to Flashbangs|Get Ammo When Shot|Frozen Invisible"
    "skillcfg"          "player_spawn|player_spawn|player_victim|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_speed 0.95;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_hp 45|es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_hp 80"
    "skill1_cmd"        "es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi #Lightgreen : You gained some thicker armour and gained #Green server_var(wcs_hp) #Lightgreen but speed is now #Green server_var(wcs_speed)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
   
    "skill2_setting"   "es_xsetinfo wcs_flashlower 0.85;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_flashlower 0.70;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_flashlower 0.55;es_xsetinfo wcs_alpha 90|ees_xsetinfo wcs_flashlower 0.40;es_xsetinfo wcs_alpha 110"
    "skill2_cmd"     "es_xsetinfo wcs_flasheffect 1;es es_xkeysetvalue WCSuserdata event_var(userid) flash_target victim;es es_xkeysetvalue WCSuserdata event_var(userid) flash_duration server_var(wcs_flashlower);es es_xkeysetvalue WCSuserdata event_var(userid) flash_alpha 150;es es_xtell event_var(userid) #multi #Lightgreen : You have set on your Sun Glasses so #Green FlashBangs #Lightgreen so you are more #Green immune #Lightgreen agianst them"
    "skill2_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"
   
    "skill3_setting"   "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 45"
    "racealias_reload" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced attacker to #greenReload"
    "skill3_cmd"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_reload"
    "skill3_sfx"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
   
    "skill5_setting"   "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"
    "racealias_l0"   "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
    "racealias_l1"   "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
    "skill5_cmd"     "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
    "skill5_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
    "ultimate_cooldown" "0"
  }
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WCA | Hiro [DK]
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chipsnsparx
« Reply #1 on: June 05, 2009, 07:28:51 PM »

At least give him some proper feedbacks instead of acting like a complete asshole, would you?
« Last Edit: June 05, 2009, 11:05:06 PM by WCA | Hiro [DK] » Logged
Blood Rush
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« Reply #2 on: June 05, 2009, 08:58:43 PM »

Maze, you seems to be an very angry person Undecided I feel sorry for you.
It's awesome. It is 4 elementals? Why say that maze.. Smiley
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« Reply #3 on: June 05, 2009, 09:10:18 PM »

I think the first 3 skills represent the fire elemental well but Slow Time?? Maybe I just need an explanation  Roll Eyes
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« Reply #4 on: June 05, 2009, 10:01:46 PM »

Lol.. There was somethings in there I didn't like either ( JK ).
No but seriously thanks Smiley Grin
You have helped me alot!
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[WCF] Jiggis
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« Reply #5 on: June 06, 2009, 09:41:55 AM »

I think the first 3 skills represent the fire elemental well but Slow Time?? Maybe I just need an explanation  Roll Eyes

Ye i maked it becouse there was nothing else ideas. But "Slow Time" skill is little bad, when you activate it, it puts sv_cheats 1 and when it deactivates, sv_cheats 0.. :S
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« Reply #6 on: June 06, 2009, 09:44:53 AM »

no, guys.
you get me wrong.
on this one i can only see fire. sorry but thats it.
where is water or earth, maybe you can see air with explode.
if i would choose this one i would think of totaly different skills.
i am not saying the race is bad but i am saying the racename has nothing to do with the skills.

and in total i really like your efford to put down a growing racepack.
this is something really good.

and i am not a mad person, i mean i even have helped you by pointing out the racealias thing.
i might have sounded different, but in the end it helped you.

the only thing which i didnt like when i was writing this little post to you blood was the amount of posts.
its not like its all crap what you write its more like...
if i am right you 2 have a server toghether.
i bet you guys hang around a lot in ts or in vent so thats why i am guessing that you already know eachother races...

so... plz dont get me wrong.
and keep going with your race pack 

thanks maze

Freeze is like Water, becouse ice is water. Air Elemental have Sandstorm, it comes becouse the wind. I know some skills are not making any sense with a race name.
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WCA | Hiro [DK]
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« Reply #7 on: June 06, 2009, 11:59:59 AM »

I'm sorry but you could have easily have come up with some better ideas, man. Like a "drown" skill where you just slow them down and blur there vision. Or just c&p Entangle Roots and use that as the force of Nature. Smiley
I could go on with the ideas but you have to use your imagination, mate. Smiley
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starmachine24
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« Reply #8 on: June 06, 2009, 12:29:22 PM »

cool race man
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« Reply #9 on: June 06, 2009, 02:07:09 PM »

cool race man

*races. But thanks.
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« Reply #10 on: June 06, 2009, 02:08:15 PM »

I'm sorry but you could have easily have come up with some better ideas, man. Like a "drown" skill where you just slow them down and blur there vision. Or just c&p Entangle Roots and use that as the force of Nature. Smiley
I could go on with the ideas but you have to use your imagination, mate. Smiley

Yah, im not good to think skill names or what they do Cheesy
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ZyniX
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« Reply #11 on: June 06, 2009, 05:52:14 PM »

I don't think he really did anything wrong. You should call this the Fire Elemental, and then make the rest. I would just change the ultimate and you got your first 1 out of 4. I think an Elemental pack would be great! Most people just make one with all 4 elemental abilities, I haven't really seen each one as it's own race before.

And Maze, healthy criticism is always a good thing, but not when it borders on insulting.
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WCA | Hiro [DK]
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chipsnsparx
« Reply #12 on: June 06, 2009, 06:29:16 PM »

Constructive criticism is always a good thing, but not when it borders on insulting.
Amen to that.
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homo658
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« Reply #13 on: June 06, 2009, 09:33:05 PM »

I don't think he really did anything wrong. You should call this the Fire Elemental, and then make the rest. I would just change the ultimate and you got your first 1 out of 4. I think an Elemental pack would be great! Most people just make one with all 4 elemental abilities, I haven't really seen each one as it's own race before.

And Maze, healthy criticism is always a good thing, but not when it borders on insulting.

Thank you, and yes, most races have all elements in one race. And they are always little OP.
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[WCF] Jiggis
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« Reply #14 on: June 07, 2009, 08:10:52 PM »

Im making another race package when i get some inspiration. I was thinking about some game characters.
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