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Author Topic: Corrupted Amy [Sonic hero [Evil]] [Corrupted Samus Used]  (Read 77 times)
InsaneBunny
Level 1 Trained Beginner
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Germany Germany

Posts: 37




klforrest
skrat8
« on: June 18, 2009, 08:39:05 PM »

What Do i do to make skill 4,2 and the spawn command to make her pink :S Help


Code:
{
    "name"              "Corrupted Amy [Sonic hero [Evil]] [Corrupted Samus Used]"
    "author"            "Skraty/Holiday"
    "required_level"    "450"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd" "es est_setplayercolor event_var(userid) 250 100 50 240 1"
    "round_start_cmd"   "es es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0"
    "round_end_cmd"     "es es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0;es es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav"
    "numberofskills"    "4"
    "numberoflevels"    "10"
    "skillnames"        "Amy's Upgraded Gun|Amy's New Pink Suit|Amy's New Hammer With A Sharp Point xD|Amy's Pink Speed"
    "skilldescr"        "Amy Now Has A gun|Amy Now Has A new Suit|Amy Is now Stronger :o|Corrupted Amy Has Speed"
    "skillcfg"          "player_attacker|player_spawn|player_victim|player_ultimate"

"skill1_setting"    "es_xsetinfo beam_chance .7|es_xsetinfo beam_chance 1.4|es_xsetinfo beam_chance 2.1|es_xsetinfo beam_chance 2.8|es_xsetinfo beam_chance 3.5|es_xsetinfo beam_chance 4.2|es_xsetinfo beam_chance 4.9|es_xsetinfo beam_chance 5.6|es_xsetinfo beam_chance 6.3|es_xsetinfo beam_chance 7"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
    "racealias_10in1"   "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
    "racealias_samus1"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
    "racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
    "racealias_samus2"  "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
    "racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
    "racealias_samus3"  "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
    "racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
    "racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
    "racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
    "racealias_samus4"  "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
    "racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
    "skill1_sfx"        "0"


"skill2_setting"    "es_xsetinfo wcs_multiplier 1.1|es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng);es est_give event_var(userid) weapon_hegrenade;es_delayed .2 es est_setammo event_var(userid) 4 999;es es_xtell event_var(userid) #multi #lightgreen Unlimited Grenades!"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 30;es est_effect 10 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 180 800 2 20 50 0 255 128 0 155 5;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 75;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"


"skill3_setting"    "es_xsetinfo xhp 10;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 15;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 20;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 20;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 21;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 22;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 23;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 24;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 25;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780|es_xsetinfo xhp 30;es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 780"
    "skill3_cmd"        "es_xsetinfo Phazon 0;es es_xkeygetvalue Phazon WCSuserdata event_var(userid) Phazon;es es_xif (server_var(Phazon) = 1) then racealias_Phazon;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then racealias_samusisd"
    "racealias_samusisd""es_xsetinfo Phazon 0;es es_xkeygetvalue Phazon WCSuserdata event_var(userid) Phazon;es es_xif (server_var(Phazon) = 1) then es es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
    "racealias_Phazon"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg + server_var(xhp);es est_healthadd event_var(userid) server_Var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreen The Damage inflicted upon you has healed you #green server_var(xhp) #lightgreen hp more than the damage taken;racealias_phazonfx;es est_playplayer event_var(userid) items/smallmedkit1.wav"
    "racealias_phazonfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
    "skill3_sfx"        "0"

"skill3_setting"    "es_xsetinfo wcs_speed 2|es_xsetinfo wcs_speed 2.1|es_xsetinfo wcs_speed 2.2|es_xsetinfo wcs_speed 2.3|es_xsetinfo wcs_speed 2.4|es_xsetinfo wcs_speed 2.5|es_xsetinfo wcs_speed 2.6|es_xsetinfo wcs_speed 2.7|es_xsetinfo wcs_speed 3|es_xsetinfo wcs_speed 3.5"
    "racealias_l0ss"    "es_xsetinfo samusammo 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 1;es est_speed server_var(samus) server_Var(wcs_speed);es est_csay server_Var(samus) Energy Tank Injected!;es_xdoblock samus/Phazon;repeat start repeat_loop .1;es est_setplayercolor server_var(samus) 25 25 255 255 1;es ma_render_fx server_var(samus) 7;es est_playplayer server_Var(samus) weapons/physcannon/energy_sing_explosion2.wav;es es_delayed .3 est_playplayer server_var(samus) weapons/physcannon/energy_sing_loop4.wav;es est_getclipammo samusammo server_var(samus) 1;es est_setclipammo server_var(samus) 1 200;es es_xtell server_var(samus) #multi #lightgreenbeam cannon procs double;racealias_bluefx1"
    "racealias_l1ss"    "es_xsetinfo beam_chance 27;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 0;es est_speed server_var(samus) 1;es est_csay server_Var(samus) Energy Tank Depleted;repeat stop repeat_loop;es est_setplayercolor server_var(samus) 255 255 255 255 1;es ma_render_fx server_var(samus) 0;es es_stopsound server_var(samus) weapons/physcannon/energy_sing_loop4.wav;es est_playplayer server_var(samus) weapons/physcannon/energy_sing_flyby2.wav;es est_setclipammo server_var(samus) 1 server_var(samusammo);es es_xtell server_var(samus) #multi #lightgreenbeam cannon procs Normal;racealias_bluefx2"
    "skill4_cmd"        "es_xsetinfo samus 0;es es_xexists wcs_exists userid server_var(samus);es_getcmduserid samus;es_xsetinfo Phazon 0;es es_xkeygetvalue Phazon WCSuserdata server_var(wcs_userid) Phazon;es es_xif (server_var(Phazon) = 0) then racealias_l0ss;es es_xif (server_var(Phazon) = 1) then racealias_l1ss"
    "racealias_bluefx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1"
    "racealias_bluefx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5000 20 .3 100 300 1.8 175 175 255 255 1"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
   }

 




Code:
block load
{
  es_xgetcmduserid samus
  es es_xexists wcs_exists userid server_var(samus)
  es_xsetinfo samushp 0
  es_xsetinfo Phazon 0
  es_xset loop_counter 0
  es_keycreate WCSuserdata
}

block Phazon
{
  repeat create repeat_loop "es_xdoblock samus/loop"
}


block loop
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
  es_xsetinfo beam_chance 72
  es_xset loop_counter 0
  es_xmathparse loop_counter "loop_counter - 1"
  es est_healthadd server_Var(samus) server_var(loop_counter)
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(samus)
  es_xmath wcs_z1 + 40
  es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .3 1.4 155
  es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 2 255
  es est_gethealth samushp server_var(samus)
  es es_xif(server_var(samushp) = 0) do
  {
   es est_slay server_var(samus)
   es_xmath wcs_z1 + 40
   es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
   es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
 
   es est_csay server_Var(samus) Energy Tank Depleted
   es est_playplayer server_var(samus) weapons/mortar/mortar_explode1.wav
  }
 }
}
event player_death
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
es es_stopsound event_var(userid) weapons/physcannon/energy_sing_loop4.wav
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Phazon 0
}

event player_spawn
{
es_xkeysetvalue WCSuserdata server_Var(samus) Phazon 0
es_xkeysetvalue WCSuserdata server_Var(samus) samus 0
}

event player_hurt
{
  es_xsetinfo Phazon 0
  es es_xkeygetvalue Phazon WCSuserdata server_var(samus) Phazon
  es es_xif (server_var(Phazon) = 1) do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1
es_xmath wcs_z1 + 50
es_xmath wcs_z2 + 50
es_xmath wcs_y1 - 15
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255

es_xmath wcs_y1 + 30
es es est_Effect 3 #a .1 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255
es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 6 8 25 25 255 255
es es est_Effect 3 #a .3 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 16 3 25 25 255 255
es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 3 16 25 25 255 255
es es est_Effect 3 #a .5 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .1 8 6 25 25 255 255


}
}

event grenade_bounce
{
  es_xsetinfo samus 0
  es es_xkeygetvalue samus WCSuserdata event_var(userid) samus
  es es_xif (server_var(samus) = 1) then es est_playplayer event_var(userid) weapons/physcannon/physcannon_dryfire.wav
}

« Last Edit: June 20, 2009, 04:10:21 PM by InsaneBunny » Logged

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« Reply #1 on: June 19, 2009, 07:12:07 PM »

"player_spawn_cmd" es est_setplayercolor event_var(userid) 250 100 50 240 1;es
but 250 100 50 240 1 isnt  pink look or ask someone for pink code.
ok Wink
Or
"player_spawn_cmd" es est_setplayercolor event_var(userid) 250 100 50 240 1
Logged



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