Like a Cement Block.
Code:
"#"
{
"name" "[Prop]Tex Pep"
"author" "<---TexNo--->"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Speed,Dmg,Grav|Shake|Prop"
"skilldescr" "Speed,Damage,Gravity|Shakes enemy|create a cement block"
"skillcfg" "player_spawn|player_attacker|player_Ultimate"
"skill1_setting" "es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
"racealias_10in1" "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
"racealias_samus1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
"racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
"racealias_samus2" "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
"racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
"racealias_samus3" "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
"racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
"racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
"racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
"racealias_samus4" "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
"racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6|es_xsetinfo wcs_shaketime 7|es_xsetinfo wcs_shaketime 8|es_xsetinfo wcs_shaketime 9|es_xsetinfo wcs_shaketime 10"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_set wcs_chance 30|es_set wcs_chance 40|es_set wcs_chance 50|es_set wcs_chance 60|es_set wcs_chance 70|es_set wcs_chance 80|es_set wcs_chance 90|es_set wcs_chance 99"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack.mdl"
"skill3_sfx" "0"
"ultimate_cooldown" "20"
}
{
"name" "[Prop]Tex Pep"
"author" "<---TexNo--->"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Speed,Dmg,Grav|Shake|Prop"
"skilldescr" "Speed,Damage,Gravity|Shakes enemy|create a cement block"
"skillcfg" "player_spawn|player_attacker|player_Ultimate"
"skill1_setting" "es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
"racealias_10in1" "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
"racealias_samus1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
"racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
"racealias_samus2" "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
"racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
"racealias_samus3" "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
"racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
"racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
"racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
"racealias_samus4" "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
"racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6|es_xsetinfo wcs_shaketime 7|es_xsetinfo wcs_shaketime 8|es_xsetinfo wcs_shaketime 9|es_xsetinfo wcs_shaketime 10"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_set wcs_chance 30|es_set wcs_chance 40|es_set wcs_chance 50|es_set wcs_chance 60|es_set wcs_chance 70|es_set wcs_chance 80|es_set wcs_chance 90|es_set wcs_chance 99"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack.mdl"
"skill3_sfx" "0"
"ultimate_cooldown" "20"
}








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