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Author Topic: Tex Pep  (Read 127 times)
<---TexNo--->
Level 7 Master
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Norway

Posts: 357


Pls Make A Donation http://texnos.tk/ And buy.


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texno755 or nichosv
gameren755

myServer 84.210.8.188:27015
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« on: June 21, 2009, 10:14:54 PM »

This Race spawns Props.
Like a Cement Block.
Code:
"#"
  {
    "name"              "[Prop]Tex Pep"
    "author"            "<---TexNo--->"
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "8"
    "skillnames"        "Speed,Dmg,Grav|Shake|Prop"
    "skilldescr"        "Speed,Damage,Gravity|Shakes enemy|create a cement block"
    "skillcfg"          "player_spawn|player_attacker|player_Ultimate"

    "skill1_setting"    "es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100|es_xsetinfo beam_chance 100"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(beam_chance)) then racealias_10in1"
    "racealias_10in1"   "es es_xif (server_var(wcs_dice) <= 10) then racealias_samus1;es es_xif (server_var(wcs_dice) >= 10) then es es_xif (server_var(wcs_dice) <= 20) then racealias_samus2;es es_xif (server_var(wcs_dice) >= 20) then es es_xif (server_var(wcs_dice) <= 50) then racealias_samus3;es es_xif (server_var(wcs_dice) >= 30) then es es_xif (server_var(wcs_dice) <=80) then racealias_samus4;es es_xif (server_var(wcs_dice) >= 40) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus5;es es_xif (server_var(wcs_dice) >= 50) then es es_xif (server_var(wcs_dice) <= 90) then racealias_samus6;es es_xif (server_var(wcs_dice) >= 60) then es es_xif (server_var(wcs_dice) <= 70) then racealias_samus7;es es_xif (server_var(wcs_dice) >= 70) then es es_xif (server_var(wcs_dice) <= 80) then racealias_samus8;es es_xif (server_var(wcs_dice) <= 90) then es es_xif (server_var(wcs_dice) >= 80) then racealias_samus9"
    "racealias_samus1"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen You caused #green server_var(wcs_dmg) #lightgreen Extra Damage [Double Damage];es es_xtell event_var(userid) #multi #lightgreenYou got Double Damage;racealias_samus1fx"
    "racealias_samus1fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 3 50 100 0 255 55 0 255 10"
    "racealias_samus2"  "es wcs_dealdamage event_var(attacker) event_var(userid) 7;es es_xtell event_var(attacker) #multi #green[Wave Beam] #lightgreenYou have shocked target for an additional 7 damage;es es_xtell event_var(userid) #multi #green[Wave Beam] #lightgreenYou got shocked for an additional 7 damage;racealias_samus2fx"
    "racealias_samus2fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 255 255 155 255;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1.3 255"
    "racealias_samus3"  "es est_speed event_Var(userid) .5;es es_delayed 3 es est_speed event_var(userid) 1;es es_xtell event_var(attacker) #multi #green[Ice Beam] #lightgreenyou have slowed your enemy down by 50%;es es_xtell event_var(userid) #multi #lightgreenYou got slowed down by 50%;racealias_samus3fx"
    "racealias_samus3fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 200 1 50 100 0 25 5 255 255 10;es es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 6 12 15 15 255 255;racealias_samus32x"
    "racealias_samus32x""es es est_Effect 3 #a .2 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 6 15 15 255 255;es es est_Effect 3 #a .4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 3 18 15 15 255 255;es es est_Effect 3 #a .6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 12 2 15 15 255 255;racealias_samus42x"
    "racealias_samus42x""es es est_Effect 3 #a .8 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .2 16 2 15 15 255 255"
    "racealias_samus4"  "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #green[Dark Beam/LightBeam] #lightgreenYou have blinded #green event_var(es_username);racealias_samus4fx"
    "racealias_samus4fx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255;es_xmath wcs_y1 + 40;es es est_Effect 3 #a 0 shadertest/texturescroll.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 1 15 15 255 255"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6|es_xsetinfo wcs_shaketime 7|es_xsetinfo wcs_shaketime 8|es_xsetinfo wcs_shaketime 9|es_xsetinfo wcs_shaketime 10"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"

    "skill3_setting"    "es_set wcs_chance 30|es_set wcs_chance 40|es_set wcs_chance 50|es_set wcs_chance 60|es_set wcs_chance 70|es_set wcs_chance 80|es_set wcs_chance 90|es_set wcs_chance 99"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_prop_dynamic_create server_var(wcs_userid) props/de_nuke/cinderblock_stack.mdl"
    "skill3_sfx"        "0"
    "ultimate_cooldown" "20"
 }
« Last Edit: June 21, 2009, 11:01:22 PM by <---TexNo---> » Logged

Super J
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United States United States

Posts: 6



WWW
superjerome
superj77

myServer 69.147.224.252:27015
(Warning: click connects through Steam)
« Reply #1 on: June 25, 2009, 01:15:01 AM »

LoL, very nice race I like it.  Put it on both of my servers.
Logged
<---TexNo--->
Level 7 Master
*******
Offline Offline

Norway

Posts: 357


Pls Make A Donation http://texnos.tk/ And buy.


WWW
texno755 or nichosv
gameren755

myServer 84.210.8.188:27015
(Warning: click connects through Steam)
« Reply #2 on: June 25, 2009, 02:19:28 AM »

Yeah its a really Nice race
Im using it For My zombie server.
And if you gonna use for not zombie server you should change the Cooldown to 10.
And its really GOOD.   Wink
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Volunterrors
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Posts: 43



« Reply #3 on: June 25, 2009, 04:02:07 AM »

I have a question. does the damage work? How did you make a damage skill using player_spawn?
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<---TexNo--->
Level 7 Master
*******
Offline Offline

Norway

Posts: 357


Pls Make A Donation http://texnos.tk/ And buy.


WWW
texno755 or nichosv
gameren755

myServer 84.210.8.188:27015
(Warning: click connects through Steam)
« Reply #4 on: June 25, 2009, 04:28:28 AM »

Makes him get more dmg at spawn.
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Volunterrors
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« Reply #5 on: June 25, 2009, 04:57:27 AM »

Ok... does it work? I am trying to make a "unique" damage skill so I want to know how you got that to work.
Logged
<---TexNo--->
Level 7 Master
*******
Offline Offline

Norway

Posts: 357


Pls Make A Donation http://texnos.tk/ And buy.


WWW
texno755 or nichosv
gameren755

myServer 84.210.8.188:27015
(Warning: click connects through Steam)
« Reply #6 on: June 25, 2009, 11:12:48 AM »

Ok im gonna Test the Race now.
« Last Edit: June 25, 2009, 11:18:34 AM by <---TexNo---> » Logged

<---TexNo--->
Level 7 Master
*******
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Norway

Posts: 357


Pls Make A Donation http://texnos.tk/ And buy.


WWW
texno755 or nichosv
gameren755

myServer 84.210.8.188:27015
(Warning: click connects through Steam)
« Reply #7 on: June 25, 2009, 11:18:57 AM »

It Didnt Work...   Undecided
Logged

Volunterrors
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Posts: 43



« Reply #8 on: June 25, 2009, 04:31:13 PM »

I knew there was no way that could work you need to make a fourth skill player_attacker and put the damage skill in there. (be sure you keep the ultimate last) Does anyone know how to make a Damage skill that works off of player_spawn or player_ultimate?
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Food16
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Posts: 14



« Reply #9 on: July 03, 2009, 03:36:26 AM »

since is spawns a prop, do u know the command to delete the prop?
this would help me. thank you
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