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Author Topic: Agent  (Read 2931 times)
HOLLIDAY
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« on: June 06, 2007, 05:55:32 PM »

this one is fun
not shure if this has been done before
you can switch between primary weapons. you have a m4a1 and an awp + a deagle
use ultimate to gain awp.and you never loose your m4a1



Code:
"29"
  {
    "name"              "Agent"
    "author"            "HOLLIDAY"
    "required_level"    "20"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) doors\heavy_metal_stop1.wav;es est_stripplayer server_var(wcs_userid);es es_delayed 2.1 est_give server_var(wcs_userid) weapon_deagle;es es_delayed 2.2 est_give server_var(wcs_userid) weapon_m4a1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "High Speed|Shades of Visibility|Double Agent|Ultimate Artillery "
    "skilldescr"        "Run Fast|Invisible players apear when hit|Disguies your self as an enemy Spy|Switch From M4a1 to Awp!"
    "skillcfg"          "player_spawn|player_attacker|player_spawn|player_ultimate"
 
    "skill1_setting"    "es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.8|es_xsetinfo wcs_speed 1.9|es_xsetinfo wcs_speed 2"
    "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
   
    "skill2_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_dst"     "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "racealias_agt"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_dst;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 16|es_xsetinfo wcs_duration 25"
    "skill4_cmd"        "es est_stripplayer server_var(wcs_userid);es es_delayed 0.1 est_give server_var(wcs_userid) weapon_awp;es es_delayed server_var(wcs_duration) est_stripplayer server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_deagle;es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_m4a1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/640_pain.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
    "ultimate_cooldown" "0"
 


 de_halo_22815.jpg (94.77 KB, 800x600 - viewed 169 times.)

 de_halo_22828.jpg (99.12 KB, 800x600 - viewed 170 times.)
« Last Edit: September 18, 2007, 06:48:15 PM by HOLLIDAY » Logged


Real_Wolf
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« Reply #1 on: June 07, 2007, 12:48:59 AM »

loving your sfx.

But the awp thing is kinda dodgy, look at it this way, you can lose your weapons due to a skill which 'removes' someones weapons, and then you can press ultimate and get your gun back.

Meh, love that reticle thing
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=|[K|T]|= Real Wolf

NovaKiller
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« Reply #2 on: June 25, 2007, 02:42:11 PM »

This race is really good and fun. And nice effects. When i saw that you wrote
Quote
you can switch between primary weapons
I think you can make it so if you buy a weapon that you died whit ( just like ankh ) then you can switch whit those 2 weapons. So if you died whit a p90 and you buyed a famas then you can switch your weapon to p90 and then the famas is saved. I saw that thing in a special zombie horde mod. But if you dont got a weapon saved it just save it in the skill and then you can buy a new weapon. Good if you dont got any more ammo in the one weapon you can switch to the ohter. Just like you had 2 slots so you can carry 2 weapons. Would that be possibel??
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HOLLIDAY
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« Reply #3 on: June 26, 2007, 05:54:31 AM »

yes its possible
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NovaKiller
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PlaxGunner
« Reply #4 on: June 26, 2007, 01:12:20 PM »

But what is the command for saveing a weapon?? I know how to do the ohter things. Just the thing to save a weapon. I mean so it save it into es_xsetinfo or something like that.
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HOLLIDAY
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« Reply #5 on: June 27, 2007, 08:48:09 PM »

es est_GetPrimary wcs_tmp
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HOLLIDAY
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« Reply #6 on: July 05, 2007, 09:35:53 AM »

that will save the weapon
but i dont know about having 2 slots where you can buy 2 primary rifles
you can save the weapon with "es est_GetPrimary wcs_tmp"
then est_dropweapon or however you want to do it est_give weapon_whateverweapon
(wcs_duration)or whatever you want to do thereĀ  to get the other gun back

check out Shadow Shock
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l33t
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« Reply #7 on: July 26, 2007, 04:22:20 PM »

lol i love all ur screenshots, especially the chat...

"Hello 999... yeah it happened again, yeah the face"
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HOLLIDAY
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« Reply #8 on: July 27, 2007, 01:52:59 AM »

lol  thats one of the bots
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OmegaNemesis28
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« Reply #9 on: August 06, 2007, 12:40:21 AM »

XD Acebot chat event script.  Tongue I used to have that myself till we got rid of the bots.

Is it fun to have the bots on a server or do they just get in the way/ruin the game because of easy xp?

Anywhom, this race seems decent. A nice place holder so there aren't too many high levels and no way to get to em.
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HOLLIDAY
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« Reply #10 on: August 06, 2007, 12:56:27 AM »

easy xp....not on my server the bots are all on expert level.
there are only 3 bots at a time, until there are 4 people and then one bot leaves.
7 people and no more bots...they are good for testing races on.
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OmegaNemesis28
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« Reply #11 on: August 06, 2007, 01:05:08 AM »

How do you get it so they leave and come?
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HOLLIDAY
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« Reply #12 on: August 06, 2007, 01:24:17 AM »

open oyur cfg folder then open server.cfg and add this line

bot_auto_vacate 1
bot_join_after_player 1
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« Reply #13 on: November 05, 2007, 09:11:18 PM »

Not sure if anyone uses this race Shocked, I copied it over and made it the mp5 instead of the m4 along with a 20 second cooldown so basically you get a smg/deagle for free and for 8 seconds you can just use the awp(no pistol) for some long range pwning. I think the red circle effect is cool when it works against the enemy =P

One problem is, once you use the ultimate you can't pick up or spawn with the bomb round after round.

This is the coding I use

Code:
"18"
  {
    "name"              "Agent"
    "author"            "HOLLIDAY"
    "required_level"    "130"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "2"
    "teamlimit"         "2"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) doors\heavy_metal_stop1.wav;es est_stripplayer server_var(wcs_userid);es es_delayed 2.1 est_give server_var(wcs_userid) weapon_deagle;es es_delayed 2.2 est_give server_var(wcs_userid) weapon_mp5navy"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Invis|Shades of Visibility|Double Agent|Sniper"
    "skilldescr"        "Invis|Invisible players apear when hit|Disguies your self as an enemy Spy|Switch From mp5 to Awp for limited time!"
    "skillcfg"          "player_spawn|player_attacker|player_spawn|player_ultimate"
 
    "skill1_setting"    "es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 70|es_xsetinfo wcs_invis 60|es_xsetinfo wcs_invis 50"
    "skill1_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 25 255 0"

    "skill2_setting"    "es_xsetinfo wcs_multiplier .01|es_xsetinfo wcs_multiplier .01|es_xsetinfo wcs_multiplier .01|es_xsetinfo wcs_multiplier 0.1"
    "racealias_dst"     "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "racealias_agt"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_dst;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
 
    "skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 16|es_xsetinfo wcs_duration 25"
    "skill4_cmd"        "es est_stripplayer server_var(wcs_userid);es es_delayed 0.1 est_give server_var(wcs_userid) weapon_awp;es es_delayed server_var(wcs_duration) est_stripplayer server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_deagle;es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_mp5navy"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/640_pain.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
    "ultimate_cooldown" "20"
}

On a second note, Holliday I love the races and keep up the good work.
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[Oddity]TeacherCreature
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bonggged

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« Reply #14 on: November 07, 2007, 01:11:27 PM »

This is how I run mine. This is the only public race with mole .. I do not use warden




Code:
"10"
  {
    "name"              "Secret Agent"
    "author"            "HOLLIDAY"
    "shortdescription"  "???"
    "required_level"    "100"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "2"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) doors\heavy_metal_stop1.wav;es est_stripplayer server_var(wcs_userid)"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "High Speed|Shades of Visibility|Double Agent|Ultimate Artillery "
    "skilldescr"        "Run Fast|Invisible players apear when hit|Disguies your self as an enemy Spy|Switch From M4a1 to Awp!"
    "skillcfg"          "player_spawn|player_attacker|player_spawn|player_ultimate"
 
    "skill1_setting"    "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3"
    "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
   
    "skill2_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_dst"     "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "racealias_agt"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_dst;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 10|es_xsetinfo wcs_duration 12"
    "skill4_cmd"        "es est_stripplayer server_var(wcs_userid);es es_delayed 0.1 est_give server_var(wcs_userid) weapon_awp;es es_delayed server_var(wcs_duration) est_stripplayer server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_deagle;es es_delayed server_var(wcs_duration) est_give server_var (wcs_userid) weapon_m4a1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/640_pain.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
    "ultimate_cooldown" "20"
  }
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