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Author Topic: Special Forces  (Read 43 times)
wcs_es
Level 0 Beginner

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United States United States

Posts: 13



Koshy,=OoN=Zero.
« on: July 07, 2009, 09:53:10 PM »

Code:
[code]["##"
  {
    "name"              "Special Forces [Navy]"
    "author"            "Zlegend"
    "shortdescription"  "Special forces"
    "required_level"    "1050"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es wcs_restrict event_var(userid) m4a1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Navy Seal|Special Force|The Armys best forces|Take a risk"
    "skilldescr"        "You are a navy seal| You are part of special forces|Gain speed|Take a risk to save your teamates"
    "skillcfg"          "player_Spawn|player_spawn|player_spawn|Player_ultimate"
   
"skill1_setting"        ""es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"
    "racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) Welcome to the Navy, My friend."
    "skill1_sfx"        "0"

"skill2_setting"    "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"

    "skill3_setting"    "es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35|es_xset wcs_addhealth 45|es_xset wcs_addhealth 50|es_xset wcs_addhealth 53|es_xset wcs_addhealth 60"
    "skill3_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen You have Gained #green server_var(wcs_addhealth) HP."
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3"

"skill4_setting"    "es_xsetinfo wcs_damage 20|es_xsetinfo wcs_damage 30|es_xsetinfo wcs_damage 45|es_xsetinfo wcs_damage 50"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_tornado2"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "10"]

and ultimate,

[block wcs_tornado2
{
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
  es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
  es_xmath wcs_z1 + 60
  es_xmath wcs_y1 + 60
  es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
  es_xmath wcs_y1 - 120
  es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
  es_xset team 0
  es_xset target 0
  es est_getviewplayer server_var(wcs_userid) target
  ifx true(target) do
  {
    es_getplayerteam team server_var(target)
    if (server_var(team) != server_var(wcs_team)) do
    {
      es es_xgetplayername wcs_name server_var(target)
      es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
      es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
      es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY
      es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
      es_xmath wcs_z2 + 20
      es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
      es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
      es est_physpush server_var(target) 0 0 900
      es es_delayed .1 est_physpush server_var(target) -600 0 4
      es es_delayed .3 est_physpush server_var(target) 0 -600 4
      es es_delayed .5 est_physpush server_var(target) 600 0 4
      es es_delayed .5 est_physpush server_var(target) 0 600 4
      es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
      es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
      es est_blackhole_size 20
      es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
      es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
      es est_damage server_var(wcs_userid) server_var(target) server_var(wcs_damage)
      es_tell server_Var(wcs_userid) #multi #lightgreen your #greenTornado #lightgreenhit server_var(wcs_name) and did #green server_var(wcs_damage) Damage
      es_tell server_var(target) #multi #lightgreen You got hit with a #greenVortex #lightgreenand lost server_var(wcs_damage) Hp
      }
      else do
      {
      es_tell server_var(wcs_userid) #multi #lightgreen That is your #greenteam mate
      }
      }
      else do
      {
      es_tell server_var(wcs_userid) #multi #lightgreenNo Target #greenUltimate Failed
      }
      }][/code]
« Last Edit: July 07, 2009, 09:55:10 PM by wcs_es » Logged

Z
wcs_es
Level 0 Beginner

Offline Offline

United States United States

Posts: 13



Koshy,=OoN=Zero.
« Reply #1 on: July 07, 2009, 09:53:39 PM »

eeek sry

Code
GeSHi (eventscripts):
[block wcs_tornado2
{
 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
 es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
 es_xmath wcs_z1 + 60
 es_xmath wcs_y1 + 60
 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
 es_xmath wcs_y1 - 120
 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
 es_xset team 0
 es_xset target 0
 es est_getviewplayer server_var(wcs_userid) target
 ifx true(target) do
 {
   es_getplayerteam team server_var(target)
   if (server_var(team) != server_var(wcs_team)) do
   {
     es es_xgetplayername wcs_name server_var(target)
     es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
     es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
     es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY
     es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
     es_xmath wcs_z2 + 20
     es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
     es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
     es est_physpush server_var(target) 0 0 900
     es es_delayed .1 est_physpush server_var(target) -600 0 4
     es es_delayed .3 est_physpush server_var(target) 0 -600 4
     es es_delayed .5 est_physpush server_var(target) 600 0 4
     es es_delayed .5 est_physpush server_var(target) 0 600 4
     es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
     es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
     es est_blackhole_size 20
     es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
     es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
     es est_damage server_var(wcs_userid) server_var(target) server_var(wcs_damage)
     es_tell server_Var(wcs_userid) #multi #lightgreen your #greenTornado #lightgreenhit server_var(wcs_name) and did #green server_var(wcs_damage) Damage
     es_tell server_var(target) #multi #lightgreen You got hit with a #greenVortex #lightgreenand lost server_var(wcs_damage) Hp
     }
     else do
     {
     es_tell server_var(wcs_userid) #multi #lightgreen That is your #greenteam mate
     }
     }
     else do
     {
     es_tell server_var(wcs_userid) #multi #lightgreenNo Target #greenUltimate Failed
     }
     }]
Logged

Z
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« Reply #2 on: July 08, 2009, 01:19:07 AM »

Remove [
[block wcs_tornado2
Make it block wcs_tornado2
And Just modify message when Fail.
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