Code:
[code]["##"
{
"name" "Special Forces [Navy]"
"author" "Zlegend"
"shortdescription" "Special forces"
"required_level" "1050"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Navy Seal|Special Force|The Armys best forces|Take a risk"
"skilldescr" "You are a navy seal| You are part of special forces|Gain speed|Take a risk to save your teamates"
"skillcfg" "player_Spawn|player_spawn|player_spawn|Player_ultimate"
"skill1_setting" ""es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"
"racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) Welcome to the Navy, My friend."
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill3_setting" "es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35|es_xset wcs_addhealth 45|es_xset wcs_addhealth 50|es_xset wcs_addhealth 53|es_xset wcs_addhealth 60"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen You have Gained #green server_var(wcs_addhealth) HP."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3"
"skill4_setting" "es_xsetinfo wcs_damage 20|es_xsetinfo wcs_damage 30|es_xsetinfo wcs_damage 45|es_xsetinfo wcs_damage 50"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado2"
"skill4_sfx" "0"
"ultimate_cooldown" "10"]
{
"name" "Special Forces [Navy]"
"author" "Zlegend"
"shortdescription" "Special forces"
"required_level" "1050"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) m4a1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Navy Seal|Special Force|The Armys best forces|Take a risk"
"skilldescr" "You are a navy seal| You are part of special forces|Gain speed|Take a risk to save your teamates"
"skillcfg" "player_Spawn|player_spawn|player_spawn|Player_ultimate"
"skill1_setting" ""es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_noobgun"
"racealias_noobgun" "es est_removeweapon event_var(userid) 1;es es_delayed .1 est_give event_var(userid) weapon_m4a1;es es_xtell event_var(userid) Welcome to the Navy, My friend."
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill3_setting" "es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35|es_xset wcs_addhealth 45|es_xset wcs_addhealth 50|es_xset wcs_addhealth 53|es_xset wcs_addhealth 60"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen You have Gained #green server_var(wcs_addhealth) HP."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3"
"skill4_setting" "es_xsetinfo wcs_damage 20|es_xsetinfo wcs_damage 30|es_xsetinfo wcs_damage 45|es_xsetinfo wcs_damage 50"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado2"
"skill4_sfx" "0"
"ultimate_cooldown" "10"]
and ultimate,
[block wcs_tornado2
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 60
es_xmath wcs_y1 + 60
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xmath wcs_y1 - 120
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xset team 0
es_xset target 0
es est_getviewplayer server_var(wcs_userid) target
ifx true(target) do
{
es_getplayerteam team server_var(target)
if (server_var(team) != server_var(wcs_team)) do
{
es es_xgetplayername wcs_name server_var(target)
es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
es est_physpush server_var(target) 0 0 900
es es_delayed .1 est_physpush server_var(target) -600 0 4
es es_delayed .3 est_physpush server_var(target) 0 -600 4
es es_delayed .5 est_physpush server_var(target) 600 0 4
es es_delayed .5 est_physpush server_var(target) 0 600 4
es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
es est_blackhole_size 20
es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
es est_damage server_var(wcs_userid) server_var(target) server_var(wcs_damage)
es_tell server_Var(wcs_userid) #multi #lightgreen your #greenTornado #lightgreenhit server_var(wcs_name) and did #green server_var(wcs_damage) Damage
es_tell server_var(target) #multi #lightgreen You got hit with a #greenVortex #lightgreenand lost server_var(wcs_damage) Hp
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreen That is your #greenteam mate
}
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreenNo Target #greenUltimate Failed
}
}][/code]





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