Chaos Elemental:

Code:
"0"
{
"name" "Chaos Elemental [RS]"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Strong hide|Primary Attack|Teleother|Disarming"
"skilldescr" "Chaos elemental can take a hit|Your attack will be stronger then normal attacks|The player that hit you get teleported to random place|You Enforce your enemy to drop he's weapon"
"skillcfg" "player_spawn|player_attacker|player_victim|player_attacker"
"skill1_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var(userid) #multi Additional blood gained, you got more hp"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleother Attack ."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill4_setting" "es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
"racealias_fp4" "es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Chaos Elemental [RS]"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Strong hide|Primary Attack|Teleother|Disarming"
"skilldescr" "Chaos elemental can take a hit|Your attack will be stronger then normal attacks|The player that hit you get teleported to random place|You Enforce your enemy to drop he's weapon"
"skillcfg" "player_spawn|player_attacker|player_victim|player_attacker"
"skill1_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var(userid) #multi Additional blood gained, you got more hp"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleother Attack ."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill4_setting" "es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50"
"racealias_fp4" "es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
Revenant:

Code:
"55"
{
"name" "Revenant [RS]"
"author" "Brentje"
"required_level" "980"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Revenant Virus|Revenant Spell|Ghost Stealth|Food|Human Hunting"
"skilldescr" "The Revenant |The revenant magic will Freeze you|A Revenant is have stealth because he's a ghost|They alwase use food to get Health in Fight|Revenant's can teleport to there enemy's"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_dmgis 2;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 5|es_xsetinfo wcs_dmgis 4;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmgis 6;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 24"
"skill1_cmd" "es es_xif (server_var(wcs_randis1) <= server_var(wcs_chance)) then racealias_istest10"
"racealias_ismw1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmgis);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"racealias_istest10""es damage event_var(userid) server_var(wcs_dmgis) 131072 event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"skill1_sfx" "es est_GetGunCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetGunCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_xif (server_var(wcs_randis1) < server_var(wcs_chance)) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1.8 0 255 0 255"
"skill2_setting" "es_xrand wcs_rand 1 100;es_xsetinfo wcs_freezetime 1.0|es_xrand wcs_rand 1 50;es_xsetinfo wcs_freezetime 2|es_xrand wcs_rand 1 40;es_xsetinfo wcs_freezetime 3|es_xrand wcs_rand 1 30;es_xsetinfo wcs_freezetime 4|es_xrand wcs_rand 1 25;es_xsetinfo wcs_freezetime 5|es_xrand wcs_rand 1 20;es_xsetinfo wcs_freezetime 5.5|es_xrand wcs_rand 1 16;es_xsetinfo wcs_freezetime 6|es_xrand wcs_rand 1 14;es_xsetinfo wcs_freezetime 6.5"
"racealias_ha2" "es est_Freeze event_var(userid) 1;es es_xdelayed server_var(wcs_freezetime) wcs_removefx freeze event_var(userid);es est_csay event_var(userid) got frozen by event_var(es_attackername);es est_csay event_var(attacker) froze event_var(es_username)"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ha2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill3_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
"racealias_geno" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"skill5_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive server_var(wcs_userid);est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) : teleported."
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"ultimate_cooldown" "20"
}
{
"name" "Revenant [RS]"
"author" "Brentje"
"required_level" "980"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Revenant Virus|Revenant Spell|Ghost Stealth|Food|Human Hunting"
"skilldescr" "The Revenant |The revenant magic will Freeze you|A Revenant is have stealth because he's a ghost|They alwase use food to get Health in Fight|Revenant's can teleport to there enemy's"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_dmgis 2;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 5|es_xsetinfo wcs_dmgis 4;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmgis 6;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_dmgis 8;es_xrand wcs_randis1 1 100;es_xsetinfo wcs_chance 24"
"skill1_cmd" "es es_xif (server_var(wcs_randis1) <= server_var(wcs_chance)) then racealias_istest10"
"racealias_ismw1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmgis);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"racealias_istest10""es damage event_var(userid) server_var(wcs_dmgis) 131072 event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYou have insta poisoned someone for server_var(wcs_dmgis);es es_xtell event_var(userid) #multi #lightgreenYou have been insta poisoned for server_var(wcs_dmgis)"
"skill1_sfx" "es est_GetGunCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetGunCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_xif (server_var(wcs_randis1) < server_var(wcs_chance)) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1.8 0 255 0 255"
"skill2_setting" "es_xrand wcs_rand 1 100;es_xsetinfo wcs_freezetime 1.0|es_xrand wcs_rand 1 50;es_xsetinfo wcs_freezetime 2|es_xrand wcs_rand 1 40;es_xsetinfo wcs_freezetime 3|es_xrand wcs_rand 1 30;es_xsetinfo wcs_freezetime 4|es_xrand wcs_rand 1 25;es_xsetinfo wcs_freezetime 5|es_xrand wcs_rand 1 20;es_xsetinfo wcs_freezetime 5.5|es_xrand wcs_rand 1 16;es_xsetinfo wcs_freezetime 6|es_xrand wcs_rand 1 14;es_xsetinfo wcs_freezetime 6.5"
"racealias_ha2" "es est_Freeze event_var(userid) 1;es es_xdelayed server_var(wcs_freezetime) wcs_removefx freeze event_var(userid);es est_csay event_var(userid) got frozen by event_var(es_attackername);es est_csay event_var(attacker) froze event_var(es_username)"
"skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ha2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill3_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 750"
"racealias_geno" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_geno"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"skill5_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive server_var(wcs_userid);est_spawn server_var(wcs_userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) : teleported."
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"ultimate_cooldown" "20"
}
Corporeal Beast
Code:
"0"
{
"name" "Corporeal Beast"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuseres;es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_m3;es_delayed 1.3 es est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.5 est_sethealth event_var(userid) 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "8"
"skillnames" "Stomp Attack|Dark Energy Core|Semi-Transparent Ball of Energy|Flying Claw Spell|Corporeal Weapon|Spiky Blast"
"skilldescr" "Corporeal Beast's stomp will stun you with he's great power |The dark energy core will transfer health from the enemy to you|Ball of Energy (grenades) will do alot of damage!|Corporeal Beast is a strong monster so you get Fre|This magic based attack will damage your enemy's from a distance"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 6|es_xsetinfo wcs_speed 0.50;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 8|es_xsetinfo wcs_speed 0.40;es_xsetinfo wcs_duration 9"
"racealias_sh1" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
"skill2_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
"racealias_uds1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill2_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.6|es_xsetinfo wcs_multiplier 2.8|es_xsetinfo wcs_multiplier 3.0"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill4_setting" "es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.75|es_xset wcs_multiplier 0.9"
"racealias_succu1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill4_cmd" "if (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu1"
"skill4_sfx" "if (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill5_setting" "es_xset m3ammo 30|es_xset m3ammo 40|es_xset m3ammo 50|es_xset m3ammo 60"
"skill5_cmd" "es est_give event_var(userid) weapon_m3;es es_delayed 1 est_setclipammo event_var(userid) 1 server_var(m3ammo);es es_xtell event_var(userid) #multi #lightgreenYou got an #green m3 #lightgreen with a #green server_var(m3ammo) clip"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain"
"skill6_sfx" "0"
"ultimate_cooldown" "15"
}
{
"name" "Corporeal Beast"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuseres;es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_m3;es_delayed 1.3 es est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.5 est_sethealth event_var(userid) 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "8"
"skillnames" "Stomp Attack|Dark Energy Core|Semi-Transparent Ball of Energy|Flying Claw Spell|Corporeal Weapon|Spiky Blast"
"skilldescr" "Corporeal Beast's stomp will stun you with he's great power |The dark energy core will transfer health from the enemy to you|Ball of Energy (grenades) will do alot of damage!|Corporeal Beast is a strong monster so you get Fre|This magic based attack will damage your enemy's from a distance"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 6|es_xsetinfo wcs_speed 0.50;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 8|es_xsetinfo wcs_speed 0.40;es_xsetinfo wcs_duration 9"
"racealias_sh1" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
"skill2_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190"
"racealias_uds1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1"
"skill2_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.6|es_xsetinfo wcs_multiplier 2.8|es_xsetinfo wcs_multiplier 3.0"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill4_setting" "es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.75|es_xset wcs_multiplier 0.9"
"racealias_succu1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es_tell event_var(attacker) #multi server_var(wcs_lng);es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill4_cmd" "if (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu1"
"skill4_sfx" "if (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;if (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill5_setting" "es_xset m3ammo 30|es_xset m3ammo 40|es_xset m3ammo 50|es_xset m3ammo 60"
"skill5_cmd" "es est_give event_var(userid) weapon_m3;es es_delayed 1 est_setclipammo event_var(userid) 1 server_var(m3ammo);es es_xtell event_var(userid) #multi #lightgreenYou got an #green m3 #lightgreen with a #green server_var(m3ammo) clip"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 400|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain"
"skill6_sfx" "0"
"ultimate_cooldown" "15"
}
Posted by request
Hill giant:
Code:
"0"
{
"name" "Hill Giant"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Club Crush|Respawn|Club|Muscles"
"skilldescr" "The big club make your enemy shake when hit|Hill giant's respawn very fast on rs|You spawn e club! (deagle)|He's powerfull body makes the Club stronger"
"skillcfg" "player_attacker|player_death|player_spawn|player_attacker"
"skill1_setting" "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) Thunder God;es es_xtell event_var(attacker) Thunder God"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill2_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill2_sfx" "0"
"skill3_settings" "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20| es_xrand wcs_rand 1 15"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_deagle;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : U created an encanchted deagle."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4|es_xsetinfo wcs_multiplier 6.4"
"racealias_bst1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Hill Giant"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Club Crush|Respawn|Club|Muscles"
"skilldescr" "The big club make your enemy shake when hit|Hill giant's respawn very fast on rs|You spawn e club! (deagle)|He's powerfull body makes the Club stronger"
"skillcfg" "player_attacker|player_death|player_spawn|player_attacker"
"skill1_setting" "es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) Thunder God;es es_xtell event_var(attacker) Thunder God"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill2_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill2_sfx" "0"
"skill3_settings" "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20| es_xrand wcs_rand 1 15"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_deagle;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : U created an encanchted deagle."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4|es_xsetinfo wcs_multiplier 6.4"
"racealias_bst1" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
Added by Request
King Black Dragon:

Code:
"0"
{
"name" "King Black Dragon"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Dragon Fire|Poisen Fire|Ice Breath|Shock Breath|Dragon Hide|Dragon Wing's"
"skilldescr" "The dragon fire is hot and very powerfull|The Green fire of the dragon will Poisen you|Blue fire of the dragon is ice cold and will freeze you|The Light flames will Drain your Energy and you view will get bad|The dragon hide of a king black dragon is strong as steel and hard to break|The Dragon have big strong wings so he can fly away, meanwhile it can heal from damage"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_victim"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.30|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo wcs_multiplier 1.90|es_xsetinfo wcs_multiplier 2.10|es_xsetinfo wcs_multiplier 2.25"
"racealias_zg3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 60) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_zg3"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xrand wcs_rand 1 70|es_xrand wcs_rand 1 60|es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 10"
"racealias_poisonthem" "es est_drug event_var(userid) 0.1;es es_xdelayed 1 est_drug event_var(userid) 0.1;es es_xdelayed 2 est_drug event_var(userid) 0.1;es es_xdelayed 3 est_drug event_var(userid) 0.1;es es_xdelayed 4 est_drug event_var(userid) 0.1;es es_xdelayed 6 est_drug event_var(userid) 0.1;es es_xdelayed 8 est_drug event_var(userid) 0.1;es es_xdelayed 10 est_drug event_var(userid) 0.1;es es_xtell event_var(attacker) #green You poisoned event_var(es_username);es es_xtell event_var(userid) You have been poisoned;es es_xdelayed 10 es_xtell event_var(userid) The poison has worn off"
"skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then racealias_poisontehm"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_time 2.2|es_xsetinfo wcs_time 2.6|es_xsetinfo wcs_time 3.0"
"racealias_hh1" "es est_drug event_var(userid) server_var(wcs_time)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_hh1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 25 252 25 25 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 255 25 25 150"
"skill5_setting" "es_xset wcs_chance 30|es_xset wcs_chance 32|es_xset wcs_chance 38|es_xset wcs_chance 42|es_xset wcs_chance 45"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill6_setting" "es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 6|es_xsetinfo wcs_bonushp 7|es_xsetinfo wcs_bonushp 8|es_xsetinfo wcs_bonushp 9|es_xsetinfo wcs_bonushp 10"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es es_xmath wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es es_xmath wcs_health - server_var(wcs_bonushp)"
"skill6_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;es es_xif (server_var(wcs_jetpack) = 0) then racealias_lift0;es es_xif (server_var(wcs_jetpack) = 1) then racealias_lift1;es es_xif (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
"skill6_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 0 0 255 255"
"ultimate_cooldown" "4|4|3|3|2|1"
}
{
"name" "King Black Dragon"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Dragon Fire|Poisen Fire|Ice Breath|Shock Breath|Dragon Hide|Dragon Wing's"
"skilldescr" "The dragon fire is hot and very powerfull|The Green fire of the dragon will Poisen you|Blue fire of the dragon is ice cold and will freeze you|The Light flames will Drain your Energy and you view will get bad|The dragon hide of a king black dragon is strong as steel and hard to break|The Dragon have big strong wings so he can fly away, meanwhile it can heal from damage"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_victim"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.30|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo wcs_multiplier 1.90|es_xsetinfo wcs_multiplier 2.10|es_xsetinfo wcs_multiplier 2.25"
"racealias_zg3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 60) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_zg3"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xrand wcs_rand 1 70|es_xrand wcs_rand 1 60|es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 10"
"racealias_poisonthem" "es est_drug event_var(userid) 0.1;es es_xdelayed 1 est_drug event_var(userid) 0.1;es es_xdelayed 2 est_drug event_var(userid) 0.1;es es_xdelayed 3 est_drug event_var(userid) 0.1;es es_xdelayed 4 est_drug event_var(userid) 0.1;es es_xdelayed 6 est_drug event_var(userid) 0.1;es es_xdelayed 8 est_drug event_var(userid) 0.1;es es_xdelayed 10 est_drug event_var(userid) 0.1;es es_xtell event_var(attacker) #green You poisoned event_var(es_username);es es_xtell event_var(userid) You have been poisoned;es es_xdelayed 10 es_xtell event_var(userid) The poison has worn off"
"skill2_cmd" "es es_xif (server_var(wcs_rand) = 1) then racealias_poisontehm"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_time 1.8|es_xsetinfo wcs_time 2.2|es_xsetinfo wcs_time 2.6|es_xsetinfo wcs_time 3.0"
"racealias_hh1" "es est_drug event_var(userid) server_var(wcs_time)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_hh1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 25 252 25 25 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0 20 255 25 25 150"
"skill5_setting" "es_xset wcs_chance 30|es_xset wcs_chance 32|es_xset wcs_chance 38|es_xset wcs_chance 42|es_xset wcs_chance 45"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill6_setting" "es_xsetinfo wcs_bonushp 5|es_xsetinfo wcs_bonushp 6|es_xsetinfo wcs_bonushp 7|es_xsetinfo wcs_bonushp 8|es_xsetinfo wcs_bonushp 9|es_xsetinfo wcs_bonushp 10"
"racealias_lift0" "es est_Jetpack server_var(wcs_userid) 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es es_xmath wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"racealias_lift1" "es est_Jetpack server_var(wcs_userid) 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es es_xmath wcs_health - server_var(wcs_bonushp)"
"skill6_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_jetpack 0;es es_xkeygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;es es_xif (server_var(wcs_jetpack) = 0) then racealias_lift0;es es_xif (server_var(wcs_jetpack) = 1) then racealias_lift1;es es_xif (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
"skill6_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 0 0 255 255"
"ultimate_cooldown" "4|4|3|3|2|1"
}
added by request (i didn't tested the race)
General Graador (bandos boss):
Code:
"0"
{
"name" "General Graador"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Bandos God|Graador's Fist|Bandos Armour|Bandos Revenge"
"skilldescr" "Do enormous damage|You can't run away from him that fast!|The armour is strong and make you longer life|You will respawn with all your HP"
"skillcfg" "player_attacker|player_attacker|player_spawn|-"
"skill1_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3"
"racealias_kill90" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenDeath Grip #lightgreen Graador Fight's with the power of Bandos!"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_kill90"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 100|es_xsetinfo wcs_hb 150|es_xsetinfo wcs_hb 200|es_xsetinfo wcs_hb 255"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_hb);es es_xdelayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : Bandos Armour Give you #Green server_var(wcs_hb) #Lightgreen More HP"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 255;es_xsetinfo wcs_alpha 70"
"skill4_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #lightgreen: Get Back.Your Hp gone server_var(wcs_addhealth)% up."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"ultimate_cooldown" "0"
}
{
"name" "General Graador"
"author" "Brentje"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Bandos God|Graador's Fist|Bandos Armour|Bandos Revenge"
"skilldescr" "Do enormous damage|You can't run away from him that fast!|The armour is strong and make you longer life|You will respawn with all your HP"
"skillcfg" "player_attacker|player_attacker|player_spawn|-"
"skill1_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3"
"racealias_kill90" "es wcs_dealdamage event_var(attacker) event_var(userid) 500;es es_xtell event_var(attacker) #multi #greenDeath Grip #lightgreen Graador Fight's with the power of Bandos!"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_kill90"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) Your Shadow Strike Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 100|es_xsetinfo wcs_hb 150|es_xsetinfo wcs_hb 200|es_xsetinfo wcs_hb 255"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_hb);es es_xdelayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : Bandos Armour Give you #Green server_var(wcs_hb) #Lightgreen More HP"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 255;es_xsetinfo wcs_alpha 70"
"skill4_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #lightgreen: Get Back.Your Hp gone server_var(wcs_addhealth)% up."
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"ultimate_cooldown" "0"
}
NEW added by request
Bork:

Code:
COMING SOON i just deleted the code ffs -.-""
i think i will add more but place comments
don't flame me if they don't work because i'm a beginner ><






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i wish all cops were like this 1
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