Code:
"*"
{
"name" "Earth Giant"
"author" "Musse aka musseenice"
"required_level" "*"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_speed 0.50"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "10"
"skillnames" "Slam.|Rough Skin.|Earth Shake.|Earthquake."
"skilldescr" "Do extra dmg.|Your rough skin gives more HP.|Shake the enemy.|Stomp on the ground to cause a über strong earthquake."
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 2.7|es_xset wcs_multiplier 3.0"
"racealias_eg1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage Slam;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_eg1"
"skill1_sfx" "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 175;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth 225;es_xsetinfo wcs_alpha 120|es_xsetinfo wcs_addhealth 250;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_addhealth 300;es_xsetinfo wcs_alpha 140"
"skill2_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Rough Skin activated."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_shaketime 5|es_xset wcs_shaketime 5|es_xset wcs_shaketime 6|es_xset wcs_shaketime 6|es_xset wcs_shaketime 7|es_xset wcs_shaketime 7|es_xset wcs_shaketime 8|es_xset wcs_shaketime 8|es_xset wcs_shaketime 9|es_xset wcs_shaketime 10"
"skill3_cmd" "if (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill3_sfx" "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
"skill4_setting" "es_xset wcs_maxtargets 5;es_xset wcs_radius 400|es_xset wcs_maxtargets 5;es_xset wcs_radius 450|es_xset wcs_maxtargets 5;es_xset wcs_radius 500|es_xset wcs_maxtargets 5;es_xset wcs_radius 550|es_xset wcs_maxtargets 5;es_xset wcs_radius 600|es_xset wcs_maxtargets 5;es_xset wcs_radius 650|es_xset wcs_maxtargets 5;es_xset wcs_radius 700|es_xset wcs_maxtargets 6;es_xset wcs_radius 750|es_xset wcs_maxtargets 6;es_xset wcs_radius 800|es_xset wcs_maxtargets 100;es_xset wcs_radius 850"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_quake"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}
{
"name" "Earth Giant"
"author" "Musse aka musseenice"
"required_level" "*"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_speed 0.50"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "10"
"skillnames" "Slam.|Rough Skin.|Earth Shake.|Earthquake."
"skilldescr" "Do extra dmg.|Your rough skin gives more HP.|Shake the enemy.|Stomp on the ground to cause a über strong earthquake."
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 2.7|es_xset wcs_multiplier 3.0"
"racealias_eg1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage Slam;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_eg1"
"skill1_sfx" "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 125;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 175;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth 225;es_xsetinfo wcs_alpha 120|es_xsetinfo wcs_addhealth 250;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_addhealth 300;es_xsetinfo wcs_alpha 140"
"skill2_cmd" "es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Rough Skin activated."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xset wcs_shaketime 5|es_xset wcs_shaketime 5|es_xset wcs_shaketime 6|es_xset wcs_shaketime 6|es_xset wcs_shaketime 7|es_xset wcs_shaketime 7|es_xset wcs_shaketime 8|es_xset wcs_shaketime 8|es_xset wcs_shaketime 9|es_xset wcs_shaketime 10"
"skill3_cmd" "if (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;if (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);if (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill3_sfx" "if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 25) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 0 255 0 255"
"skill4_setting" "es_xset wcs_maxtargets 5;es_xset wcs_radius 400|es_xset wcs_maxtargets 5;es_xset wcs_radius 450|es_xset wcs_maxtargets 5;es_xset wcs_radius 500|es_xset wcs_maxtargets 5;es_xset wcs_radius 550|es_xset wcs_maxtargets 5;es_xset wcs_radius 600|es_xset wcs_maxtargets 5;es_xset wcs_radius 650|es_xset wcs_maxtargets 5;es_xset wcs_radius 700|es_xset wcs_maxtargets 6;es_xset wcs_radius 750|es_xset wcs_maxtargets 6;es_xset wcs_radius 800|es_xset wcs_maxtargets 100;es_xset wcs_radius 850"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_quake"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
}







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