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Author Topic: Models for WCS  (Read 113 times)
Onslaught
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« on: November 06, 2009, 05:20:15 AM »

Anyone know of some good sites to get models for wcs?  I've found some for my races, surprisingly I havent really found any warcraft models...which i would think I would find before anything else.

Can anyone explain to me also the difference between "server side skins" and other skins?
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Zawmbee
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« Reply #1 on: November 06, 2009, 05:27:15 AM »

Anyone know of some good sites to get models for wcs?  I've found some for my races, surprisingly I havent really found any warcraft models...which i would think I would find before anything else.

Can anyone explain to me also the difference between "server side skins" and other skins?

As said in your other post (For Models) - http://s-low.info/forum/

Usually, 'server side skins' are a specialty item for certain people.  If you are going on the basis of what most people do, 'server side skins' are a way to sell extra stuff and profit on your server.
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« Reply #2 on: November 06, 2009, 05:47:37 AM »

What do you mean by sell them...cuz people could just find these and install them their selves couldn't they?  And yeah i used that site already, im searching for more...can't believe i can't find any effing wow models.

What i plan on doing is putting the code in for each race to have the option of using a custom model, but i was gonna give people the option of using them or not.

And shit..now that i think about it, it wont work will it?  Cuz if i stick the code in there and they dont have the model, they will get the error model wont they...
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« Reply #3 on: November 06, 2009, 09:55:33 PM »

What do you mean by sell them...cuz people could just find these and install them their selves couldn't they?  And yeah i used that site already, im searching for more...can't believe i can't find any effing wow models.

What i plan on doing is putting the code in for each race to have the option of using a custom model, but i was gonna give people the option of using them or not.

And shit..now that i think about it, it wont work will it?  Cuz if i stick the code in there and they dont have the model, they will get the error model wont they...

Selling on the basis of people just wanting to be able to have a custom skin to use when they are on that server.  Also, it would work if you add the model file locations to your download section when they join.
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« Reply #4 on: November 06, 2009, 10:52:56 PM »

But then they have to download them all before joining the server and that can take awhile for 50+ models.  Is there no other way to put the code in and just have it sit there without producing an error model, but if they choose to manually dl the skins they will show for them?


I'm thinkin something along the lines of, and bear with my I'm still an es noob:

"player_spawn_cmd"  "es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) custommodels;if (server_var(wcs_tmp) = 0) then 0;if (server_var(wcs_tmp) = 1) then es playerset model event_var(userid) models etc"

Then have a seperate es script loaded with steam id's to set the wcs_tmp to 1?
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« Reply #5 on: November 07, 2009, 02:26:31 AM »

In addition to my above question, ran into this problem just now:


My buddy reskinned the snake skin for the t side.  So this is what i have, and I uploaded everything right and they downloaded:

Code:
"player_spawn_cmd"  "es est_playplayer event_var(userid) MetalGearSolid/gameover2.wav;es_getplayerteam wcs_team server_var(wcs_userid);if (server_var(wcs_team) = 3) then es playerset model event_var(userid) models/player/slow/solid_snake/solid_snake;if (server_var(wcs_team) = 2) then es playerset model event_var(userid) models/player/slow/solid_snaket/solid_snake;

For some reason, it's still showing the regular skin for both.  I changed the directory for t side to "solid_snaket" and the edited skin is in there i just checked.  I also restarted the server.  You know what the problem could be?
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CA.Berettonawak
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« Reply #6 on: November 07, 2009, 07:40:31 AM »

did u recompile the model?
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« Reply #7 on: November 07, 2009, 05:43:57 PM »

did u recompile the model?

Beret, doesn't matter.  It seems that if the regular skin still shows up, then the team check isn't working...
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« Reply #8 on: November 07, 2009, 06:10:36 PM »

okay.. if you say so Smiley
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« Reply #9 on: November 07, 2009, 10:06:29 PM »

No it's what berrett said, I figured that out after posting this.

I figured it out when i took all the model code out, then put it back replacing it with only the new skin.

The regular skin still showed.  After triple checkin that the new model had indeed been uploaded right, i concluded that the models are coded to a certain path (or a certain skin)

You can change that one skin to anything, but if you make another skin with different paths/directories you need to recompile the model...which i didn't know.

So my new question is...how do i do that lol.
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CA.Berettonawak
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« Reply #10 on: November 07, 2009, 10:25:22 PM »

No it's what berrett said, I figured that out after posting this.

I figured it out when i took all the model code out, then put it back replacing it with only the new skin.

The regular skin still showed.  After triple checkin that the new model had indeed been uploaded right, i concluded that the models are coded to a certain path (or a certain skin)

You can change that one skin to anything, but if you make another skin with different paths/directories you need to recompile the model...which i didn't know.

So my new question is...how do i do that lol.
Contact Pietro and he will do it for you Smiley
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Onslaught
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« Reply #11 on: November 07, 2009, 10:29:46 PM »

Well if it's not too hard, I'd like to do it myself.  I'll ask him first if nobody knows.  Then there's the problem of this:

Having the model code for each race so that if people want to use them they can download them from my forums, but those that don't want them...will get the error model i believe..and i dont want that
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Zawmbee
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« Reply #12 on: November 08, 2009, 01:45:43 AM »

Well if it's not too hard, I'd like to do it myself.  I'll ask him first if nobody knows.  Then there's the problem of this:

Having the model code for each race so that if people want to use them they can download them from my forums, but those that don't want them...will get the error model i believe..and i dont want that

Then have a one time pop-up that asks if the user playing wants to use the models.  If they say yes, a keysetvalue is made that whenever a player spawns it sets their model if the variable = 1.
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CA.Berettonawak
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« Reply #13 on: November 08, 2009, 11:21:45 AM »

Ehm Zawmbee, you haven't understood his questions :p
He meant he wanted models (other players' models) to be hidden from those who don't want to see us.
I proposed him a solution per pm, let him decide if it's okay with him ^^
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« Reply #14 on: November 08, 2009, 11:36:20 AM »

http://www.ics-base.net/css_skins

http://www.fpsbanana.com/skincats/678

http://techknowmodels.19.forumer.com/index.php

http://www.smallsumo.tk

http://www.lduke.com/plugins/modelchanger.php

http://www.beetlesmod.com/forums/viewforum.php?f=22

http://www.cssserverside.com/index.php?id=2

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