(This is my second try for a race)name :Armor man
Skills : Blood amulet Legs Boots Chest Gloves Wep ammo ZooM!
Skill dscr : Health! Longjump! Speed! 70%-42% chanche to evade Climb up obstacles! More dmg! Zoom like an awp!
Well hope you like it and test it if you can and tell if there is any bugs
can't find any.Code:
"1"
{
"name" "Armor man"
"author" "Pussy cat"
"shortdescription" "A man with new armor!"
"required_level" "500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "5"
"skillnames" "Blood amulet|Legs|Boots|Chest|Gloves|Wep ammo|ZooM!"
"skilldescr" "Health!|Longjump!|Speed!|70%-42% chanche to evade|Climb up obstacles!|More dmg!|Zoom like an awp!"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_victim|player_spawn|player_attack|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 110;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 120;es_xsetinfo wcs_alpha
90|es_xsetinfo wcs_addhealth 130;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 140;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth
155;es_xsetinfo wcs_alpha 110"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Armor
equipped #lightgreen Health gained."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0
models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.40|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo
wcs_multiplier 1.80|es_xsetinfo wcs_multiplier 2.00"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng
wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"
"skill3_setting" "es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 70|es_xsetinfo
wcs_speed 1.45;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_alpha
130"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp))
then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue
WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi
server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xrand wcs_rand 1 70|es_xrand wcs_rand 1 63|es_xrand wcs_rand 1 66|es_xrand wcs_rand 1 56|es_xrand wcs_rand 1
49|es_xrand wcs_rand 1 42|"
"racealias_rc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand
wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid)
server_var(wcs_health);es es_xtell event_var(userid) : Your chest avaded the shot"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10)
then es_xif (server_var(wcs_alive) = 1) then racealias_rc2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2
event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 50 50 200 255 255 255"
"skill5_setting" "es_xset wcs_climb 70|es_xset wcs_climb 100|es_xset wcs_climb 130|es_xset wcs_climb 160|es_xset wcs_climb 190|es_xset
wcs_climb 220"
"skill5_cmd" "es_setplayerprop server_var(wcs_uid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_climb);es_xmath
wcs_climb / 10;es es_xtell server_var(wcs_uid) #multi #lightgreenWall Climb #default : #greenYou can now climb walls #lightgreen
server_var(wcs_climb) #greenfeet tall"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.6"
"racealias_rc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es
est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage
wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) +
server_var(wcs_dmg) server_var(wcs_lng)"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30)
then es_xif (server_var(wcs_alive) = 1) then racealias_rc1"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif
(server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then
est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 2 50 100 255 200 255 155"
"skill7_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 15|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid)
CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid)
CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer
server_var(wcs_userid) items\nvg_on.wav"
"skill7_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata
server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill7_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Armor man"
"author" "Pussy cat"
"shortdescription" "A man with new armor!"
"required_level" "500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "5"
"skillnames" "Blood amulet|Legs|Boots|Chest|Gloves|Wep ammo|ZooM!"
"skilldescr" "Health!|Longjump!|Speed!|70%-42% chanche to evade|Climb up obstacles!|More dmg!|Zoom like an awp!"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_victim|player_spawn|player_attack|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 110;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 120;es_xsetinfo wcs_alpha
90|es_xsetinfo wcs_addhealth 130;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 140;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth
155;es_xsetinfo wcs_alpha 110"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Armor
equipped #lightgreen Health gained."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0
models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es
es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.20|es_xsetinfo wcs_multiplier 1.40|es_xsetinfo wcs_multiplier 1.60|es_xsetinfo
wcs_multiplier 1.80|es_xsetinfo wcs_multiplier 2.00"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng
wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0
sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"
"skill3_setting" "es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 70|es_xsetinfo
wcs_speed 1.45;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_alpha
130"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp))
then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue
WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi
server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt
server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xrand wcs_rand 1 70|es_xrand wcs_rand 1 63|es_xrand wcs_rand 1 66|es_xrand wcs_rand 1 56|es_xrand wcs_rand 1
49|es_xrand wcs_rand 1 42|"
"racealias_rc2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand
wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid)
server_var(wcs_health);es es_xtell event_var(userid) : Your chest avaded the shot"
"skill4_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10)
then es_xif (server_var(wcs_alive) = 1) then racealias_rc2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2
event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1)
server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 50 50 200 255 255 255"
"skill5_setting" "es_xset wcs_climb 70|es_xset wcs_climb 100|es_xset wcs_climb 130|es_xset wcs_climb 160|es_xset wcs_climb 190|es_xset
wcs_climb 220"
"skill5_cmd" "es_setplayerprop server_var(wcs_uid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_climb);es_xmath
wcs_climb / 10;es es_xtell server_var(wcs_uid) #multi #lightgreenWall Climb #default : #greenYou can now climb walls #lightgreen
server_var(wcs_climb) #greenfeet tall"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_multiplier 0.2|es_xsetinfo wcs_multiplier 0.3|es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.6"
"racealias_rc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es
est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage
wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) +
server_var(wcs_dmg) server_var(wcs_lng)"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30)
then es_xif (server_var(wcs_alive) = 1) then racealias_rc1"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif
(server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then
est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2)
server_var(wcs_z2) 2 50 100 255 200 255 155"
"skill7_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 15|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid)
CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid)
CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer
server_var(wcs_userid) items\nvg_on.wav"
"skill7_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata
server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill7_sfx" "0"
"ultimate_cooldown" "0"
}





Denmark
Logged



