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Author Topic: HellHunter?  (Read 108 times)
xXDark93Xx
Level 0 Beginner

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Germany Germany

Posts: 2



« on: September 08, 2009, 02:04:20 PM »

Hey guys,
I got a Problem with the Hellhunter.

Here is the code:
 
Code:
 "77"
  {
    "name"              "Hell Hunter"
    "author"            "HOLLIDAY"
    "required_level"    "1991"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_xdoblock hell_hunter/spawn;es est_removeweapon event_var(userid) 2;es est_removeweapon event_var(userid) 3;es est_restrictall event_var(userid);es es_delayed .2 es est_unrestrict event_var(userid) weapon_knife;es es_delayed .2 es est_unrestrict event_var(userid) weapon_flashbang;es es_delayed .2 es est_unrestrict event_var(userid) weapon_hegrenade;es es_delayed .2 es est_unrestrict event_var(userid) weapon_c4;es es_delayed .2 es est_unrestrict event_var(userid) weapon_smokegrenade;es es_delayed .2 es est_unrestrict event_var(userid) weapon_elite;es es_delayed .3 es est_give event_var(userid) weapon_elite;es es_delayed .3 es est_give event_var(userid) weapon_knife"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "4"
    "skillnames"        "Searing Fire Arrows|Poison Smoke Bombs|Fire Grenades|Spark Flash Bangs|Anti Fall Damage|Dual Rapid Fire"
    "skilldescr"        "Fire a large number of Fire Arrows in a short time period|Smoke Grenades That do Damage|Grenades that start a Large FIre when they Explode|Teleport to Where your Flashbang Detonates|Protection Against Fall Damage|Your Elites Become Two Mini Machine Guns with No Recoil"
    "skillcfg"          "player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"

    "skill1_setting"    "es_xset searing 8|es_xset searing 12|es_xset searing 18|es_xset searing 22"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(searing)) then es_xdoblock hell_hunter/firing"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xset smokebomb 1|es_xset smokebomb 2|es_xset smokebomb 3|es_xset smokebomb 4"
    "skill2_cmd"        "es_keysetvalue WCSuserdata event_var(userid) poisonsmoke 1;es est_give event_var(userid) weapon_smokegrenade;es es_delayed 1 es est_setammo event_var(userid) weapon_smokegrenade server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have server_var(smokebomb) Smoke Bombs"
    "skill2_sfx"        "0"
    
    "skill3_setting"    "es_xset smokebomb 1|es_xset smokebomb 2|es_xset smokebomb 3|es_xset smokebomb 4"
    "skill3_cmd"        "es_keysetvalue WCSuserdata event_var(userid) grenadefire 1;es est_give event_var(userid) weapon_hegrenade;es es_delayed 1 es est_setammo event_var(userid) weapon_hegrenade server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have server_var(smokebomb) Fire Bombs"
    "skill3_sfx"        "0"
    
    "skill4_setting"    "es_xset smokebomb 1|es_xset smokebomb 2|es_xset smokebomb 3|es_xset smokebomb 4"
    "skill4_cmd"        "es_keysetvalue WCSuserdata event_var(userid) teleflash 1;es es_delayed 1 est_give event_var(userid) weapon_flashbang;es es_delayed 1 es est_setammo event_var(userid) weapon_flashbang server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have server_var(smokebomb) Teleport Flash Bangs"
    "skill4_sfx"        "0"
    
    "skill5_setting"    "es_xset falldmg 4|es_xset falldmg 3|es_xset falldmg 2|es_xset falldmg 1"
    "skill5_cmd"        "es_keysetvalue WCSuserdata event_var(userid) falldamage 1;es es_delayed 1 est_give event_var(userid) weapon_flashbang;es es_delayed 1 es est_setammo event_var(userid) weapon_flashbang server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have server_var(smokebomb) Teleport Flash Bangs"
    "skill5_sfx"        "0"
    
    "skill6_setting"    "es_xset firetime 2|es_xset firetime 4|es_xset firetime 5|es_xset      firetime 6"
    "skill6_cmd"        "es_xset clipammo 0;es est_getclipammo clipammo server_var(wcs_userid) 2;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) deviltrigger 1;es est_setclipammo server_var(wcs_userid) 2 999999999;es es_delayed server_var(firetime) es_xkeysetvalue WCSuserdata server_var(wcs_userid) deviltrigger 0;es es_delayed server_var(firetime) est_setclipammo server_var(wcs_userid) 2 server_var(clipammo);es est_csay server_var(wcs_userid) Dual Rapid Fire;es es_delayed server_var(firetime) es est_csay server_var(wcs_userid) No More Rapid Fire"
    "skill6_sfx"        "0"
    "ultimate_cooldown" "30"
  }
----------------------------------------------

I think here is the mistake, why Skill 5 doesn't work:
"skill5_cmd"        "es_keysetvalue WCSuserdata event_var(userid) falldamage 1;es es_delayed 1 est_give event_var(userid) weapon_flashbang;es es_delayed 1 es est_setammo event_var(userid) weapon_flashbang server_var(smokebomb);es es_xtell event_var(userid) #multi #lightgreen You Have server_var(smokebomb) Teleport Flash Bangs"


----------------------------------------------

It is the same as in Skill 4 :/ Could somebody fix it please?
I can't make it, cuz' I'm not so good at it. Sad

Thanks~~~
Dark

P.S.: Sorry for my bad english
« Last Edit: September 08, 2009, 05:50:43 PM by Jareth » Logged
Yiyas
Level 6 Experienced
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Posts: 141




no1yiyas
no1yiyas
« Reply #1 on: September 08, 2009, 05:05:12 PM »

Apart from over expansion and es es_x there's nothing wrong with it. You probably haven't installed those plugins Holliday provides with the race properly. Have you edited the es_wcs file at all?
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xXDark93Xx
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Germany Germany

Posts: 2



« Reply #2 on: September 08, 2009, 08:43:01 PM »

But how?
The Anti Fall Damage doesn't need the flashbangs. :/
And also this is the only Skill which doesn't work.

es_wcs file?
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HOLLIDAY
<Race Maker>
Watchdogs
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« Reply #3 on: September 08, 2009, 11:08:11 PM »

anti fall damage will only prevent up to 99 damage (assuming player has 100 HP)

prevents damage, but not death on impact
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ИЭЯΌ
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knightmirrr

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« Reply #4 on: September 09, 2009, 09:22:08 AM »

I figure the 99 dmg limit is high enough right? Can't remember falling from a hight in a map somewhere loosing more then 100 HP. If I'm wrong, is there a way to raise it?
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HOLLIDAY
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« Reply #5 on: September 10, 2009, 02:52:21 PM »

the way that it works, is in event player_falldamage it instantly restores the amount of damage

just like head shot immunity

in event player_hurt
if the hit group = headshot thenrestore the amount of damage,

but if the amount of damage > then the players hp then triggers event player_death

cant restore health to a dead player
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ИЭЯΌ
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knightmirrr

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« Reply #6 on: September 10, 2009, 07:59:34 PM »

Yeah already figured it works like that, but thanks for explaining it. I think it rarely happens you will play a map where you can reach more then 99 falldamage, let alone 150+ dmg lol. But then agian, if you have say like 10 hp left more then 10 falldamage will mean you die. Good to know!
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CA AvasT
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doug_tiozao
« Reply #7 on: September 10, 2009, 10:42:02 PM »

the same happens with me, skill5 doesnt work Tongue
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act0r
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« Reply #8 on: September 29, 2009, 02:00:59 PM »

Hmmm i can't get that flashbang teleport to work ? does it for anybody else ?
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