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Author Topic: private race fixed  (Read 153 times)
Blackfoot
Level 0 Beginner

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United States United States

Posts: 5




STEAM_0:0:20479404

myServer 174.34.146.109:27015
(Warning: click connects through Steam)
« on: September 12, 2009, 01:33:38 AM »

use it for ur own will.

Code
GeSHi (eventscripts):
"98"
{
 
"name"                  "Ifail (Private)"
   "author"            "Blackfoot"
   "shortdescription"  "0"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "es_xset wcs_sucxp 0;es_xset wcs_skulls 0;es_xset wcs_skulls_amount 0"
   "player_spawn_cmd"  "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "9"
   "numberoflevels"    "1"
   "skillnames"        "SPEED|DMG|INVIS|GRAVITY|BURN|WALL CLIMB|ULTI IMMUNE|FREEZE|EVADE"
   "skilldescr"        "SPEED|DMG|INVIS|GRAVITY|BURN|WALL CLIMB|ULTI IMMUNE|FREEZE|EVADE"
   "skillcfg"          "player_spawn|player_attacker|player_spawn|player_spawn|player_attacker|player_spawn|player_victim|player_attacker|player_victim"
 
"skill1_setting"    "es_xsetinfo wcs_speed 2.0"
   "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 overlays/shorewave001a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
 
"skill2_setting"    "es_xset wcs_multiplier 2"
   "racealias_ne3"     "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
   "skill2_cmd"        "if (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_ne3"
   "skill2_sfx"        "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
 
"skill3_setting"    "es_xset wcs_invis 50"
   "skill3_cmd"        "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es est_setplayercolor event_var(userid) 15 0 0 server_var(wcs_invis) 1;es es_xtell event_var(userid) #multi #green You are server_var(wcs_invis) % Visible"
   "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 1.5 60 100 0.8 255 0 0 255 10"
 
"skill4_setting"    "es_xsetinfo wcs_gravity 0.8"
   "skill4_cmd"        "es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav;es est_setgravity event_var(userid) server_var(wcs_gravity)"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 4400;es es_delayed 2 est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 3 3 55 55 55 255;es_xmath wcs_z2 + 90;es est_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 30 5 1 10 0 55 55 55 255 50;es es_delayed 2 est_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 80 5 10 10 0 55 55 55 255 50"
 
"skill5_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 2"
   "racealias_bm4"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
   "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
"skill6_setting"    "es_xset wcs_cwall 2500000"
   "skill6_cmd"        "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
   "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
 
"skill7_setting"    "es_xsetinfo wcs_chance 10"
   "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_immune3"
   "racealias_immune7" "es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill7_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aimmune3"
   "racealias_aimmune7""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
 
"skill8_setting"    "es_xsetinfo wcs_chance 50"
   "racealias_frgt21"  "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 45;es_xmath wcs_z1 + 45;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 16 1.3 100 200 0 25 25 255 255 0;es_delayed 1.3 est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5009 .3 100 200 2 25 25 255 255 0;es es_delayed 1.3 es est_playplayer event_var(userid) physics/glass/glass_largesheet_break1.wav;es_delayed .3 est_pushto event_var(userid) 1 1 3 2;es est_freeze event_var(userid) 1;es est_setplayercolor event_var(userid) 0 0 255 155;es_delayed 1.3 est_setplayercolor event_var(userid) 255 255 255 255;es_delayed 1.3 est_freeze event_var(userid) 0"
   "racealias_frgt22"  "es est_deafen event_var(userid) 1.3 90 .3 1;es wcs_dealdamage event_var(attacker) event_var(userid) 20;es_tell event_car(userid) #multi #lightgreen You were hit with a #greenDeep Freeze!;es_tell event_var(attacker) #green Deep Freeze!"
   "skill8_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt21;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_frgt22"
   "skill8_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_getviewcoord event_var(attacker) wcs_tmp wcs_tmp1 wcs_tmp2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 15 25 255 255;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_tmp) server_var(wcs_tmp1) server_var(wcs_tmp2) 1 3 19 25 25 255 255"
 
"skill9_setting"    "es_xset wcs_chance 50"
   "racealias_ne1"     "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill9_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
   "skill9_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
}
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Loaded
Level 2 Apprentice
**
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Posts: 54



« Reply #1 on: September 12, 2009, 03:35:13 AM »

why why
why do
why people
why post
why overpowered
why races?
why NO
why saying
why they
why are
why a
why private
why race
why is
why not
why an
why excuse!
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<---TexNo--->
Level 7 Expert
*****
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Norway

Posts: 696


< Need Help ? >


WWW
texno755 or nichosv
gameren755

myServer 83.142.49.95:28015
(Warning: click connects through Steam)
« Reply #2 on: September 12, 2009, 04:15:02 AM »

why why
why do
why people
why post
why overpowered
why races?
why NO
why saying
why they
why are
why a
why private
why race
why is
why not
why an
why excuse!
why the heck you spam theese topics, if you make OP races it just tells that you suck inn css !
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Want me to make a you a private race ?
race request ??..
Sellig a race pack... !
Just Call me Tex
Loaded
Level 2 Apprentice
**
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Posts: 54



« Reply #3 on: September 12, 2009, 05:49:35 AM »

its just so annoying, every other race is some op race! I don't get why people feel the need to post them. Yes its a great way to learn how to code but please don't post them! I don't care if you are asking for help but please for the love of god people need to stop posting op races, I don't get how you don't find it extremely annoying texno. I mean there is even a sticky devoted to stopping op c/p races
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Shidobu
Level 4 Intermediate
****
Offline Offline

United States United States

Posts: 86




shidobuassailant
« Reply #4 on: September 25, 2009, 06:36:26 AM »

wow blackfoot u fail too op
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