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Author Topic: WCS Update : 0.78, and soon 0.80!  (Read 5991 times)
CA.Berettonawak
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« on: January 11, 2009, 01:36:50 PM »

~> WCS UPDATE <~

    This isn't a new point, every prog/mod/script needs, in order to keep providing new features, to be updated sometimes.
Some people from this community (meaning WCS community) have been talking of the possibility to update the mod.
Time has come for us to make this update.
Diraiba asked me in january to manage this update; i accepted the deal, under the only condition i wouldn't be all alone to work on this project (i've always hated being alone, and this project was to be huge and long).
So I invited anyone wishing to work with me, to join the project (they just had to pm it, and they actually still can if they wish to join NOW), and actually, very funny point, most of those i started working with, were friends of mine.
Some (won't name them) thought of it i was selecting friends of mine to work with me on it; some even said i managed to get only my clan on it. All of this is true, and anyone with coding abilities can decide or not to code for the new versions.

    We originally had decided to code for a 0.78 version; but i eventually realised there was much to be done, so i think it would be correct to name it 0.80. If some disagree with this opinion, they shall free to argue about it.

    We also have a list of every feature needing to be coded:
  • Multi-language support : Allows players to tselect he language in which WCS messages (those aquired with wcs_getlanguage) will be displayed (by default, this language will be the language used by Counter-Strike: Source, contained in the client var called cl_language). This feature will require for optimisation reasons Eventscripts 2.0 (since it will use Playerlib module).
  • WCSAdmin Extended - : This new WCSadmin will contain some brand new features, like adding WCSadmins from menu, baning/kicking, change one player's race.
    This remix of WCSadmin will also include client commands to give levels/xp, and admin cats, just like in Mani, to easily determine what can do some admins.
    Also, the admin db will now be secured, you won't be able to edit it from RCON.
  • Easy-blocks : A small modification of es_WCSraces.txt will allow you (not force you, though we had originally thought of it) to write your skills in blocks an easier way.
    All you'll have to do is fill a field called "skillX_block" in which you'll put the path to your skill block (for example: "wcs/WCSultimate/wcs_ulti_suicide" RESPECT CAPS).
    This actually means the end of racealiases, which were a true pain in the ass (please don't blame me for the use of such words, they are needed) for the server stability.
  • CMD-to-Block : To work with the 'Easy-blocks' feature, you'll need a list of working block skills. This isn't a real feature itself, but i thought it would fit in this list Tongue.

This list isn't finished, but i gotta go it, so i'll just update it later Tongue

If you want to be part of the project, pm me!
« Last Edit: October 31, 2009, 08:53:52 PM by CA.Berettonawak » Logged

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« Reply #181 on: September 09, 2009, 07:41:03 PM »

I thought you were doing a SP one..

Nah, I am gunna just do everything from scratch...  Gunna make a computer, make a server, then make my own internet through a series of tubes, then make a steam in C++, then make a new cs in C++, then make an updated version of cs called css in C++, then make the wcs mod in C++, then make and updated wcs mod in C++, then giggle. O.o
i'm looking forward
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VIPPERS Colt
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« Reply #182 on: September 23, 2009, 07:32:32 PM »

dont forget a language that accept words like: á à è é ç ã and others ^^
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« Reply #183 on: September 23, 2009, 07:35:00 PM »

dont forget a language that accept words like: á à è é ç ã and others ^^

Brazilian XD?
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« Reply #184 on: September 23, 2009, 11:48:43 PM »

yah =D
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iN0V4Ke
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« Reply #185 on: October 06, 2009, 10:31:57 AM »

Hye. do any1 knows whn this version will be avaliable?

Thnx,

Dimaz
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« Reply #186 on: October 15, 2009, 09:49:42 PM »

i want that so much, but i think just in 2010 whe can have that :x
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andrei_ingeru_negru

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« Reply #187 on: October 21, 2009, 09:17:15 PM »

is there anyone working on this anymore?
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« Reply #188 on: October 22, 2009, 12:38:14 AM »

berretonawak is still working on it and no its not finished yet

what do you all rather want.. have new mod faster and then its crap or let it take longer and have a better mod
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« Reply #189 on: October 22, 2009, 12:52:23 AM »

i just think the ppl neverminded that, because all ppl include beretto, said that it was avaliable in september and we are almost in november, just check the posts that beretoo say that.
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« Reply #190 on: October 22, 2009, 12:53:25 AM »

just asking.
Y searched arround but didnt find anithing so plaese help me with these:
-can y set to save te xp in mysql at the last version released?
-can y set it to save xp by name not steamid(its not for an nonsteam server its just that y hate not to know who is who)
-where is an tutorial to install this mod?
Thanks in advance.
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« Reply #191 on: October 29, 2009, 10:36:17 PM »

How is this Release gonna be done ?....
When like all of the other's is offline or quited Coding...
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CA.Berettonawak
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Bifkids
« Reply #192 on: October 30, 2009, 10:14:38 AM »

just asking.
Y searched arround but didnt find anithing so plaese help me with these:
-can y set to save te xp in mysql at the last version released?
-can y set it to save xp by name not steamid(its not for an nonsteam server its just that y hate not to know who is who)
-where is an tutorial to install this mod?
Thanks in advance.

- Not for the next version
- We'll never work for non Steam. NEVER!
-  in FAQ there is probably one.

They didn't all quit coding :p
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
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=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
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=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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« Reply #193 on: October 30, 2009, 05:16:41 PM »

wcs_dealdamage immunity: This feature will allow, with a simple skill, to be immuned to skills using wcs_dealdamage [Rasmus]
Rasmus Quited ES coding....
Didn't see Maxxi inn a long time... Sad But he's back .....
Didn't see Sasuke long time Sad
Berett = School Sad
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« Reply #194 on: October 31, 2009, 01:27:28 PM »

dealdamage immunity is long done and i don't code anymore because i have stuff to do for school
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texno755 or nichosv
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« Reply #195 on: October 31, 2009, 01:28:47 PM »

see... it can't be done For a long time :S
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