Apocalyptic Aura
- Have a chance of envading an attack.
SKILL 2
Cataclysmic Strike
- Have a chance of stunning your enemy.
SKILL 3
Combat Mastery
- Small chance of doing massive damage.
ULTIMATE
Dragon Dance
Gain 500 HP for an amount of time, but slows down your hero while you do it.
Code
GeSHi (eventscripts):
"245"
{
"name" "Athlen"
"author" "Minus"
"shortdescription" "A Powerfull Axelord."
"required_level" "7500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xtell event_var(userid) #red You are now Athlen [Race created by Minus];es est_setplayercolor event_var(userid) 255 0 0 255 255"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Apocalyptic Aura|Cataclysmic Strike|Combat Mastery|Dragon Dance"
"skilldescr" "Chance of envade an attack.|Stun your enemy.|Little chance of doing massive damage.|Have 500 hp for a little time, but get much more slower."
"skillcfg" "player_victim|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 22|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 13|es_xrand wcs_rand 1 12|es_xrand wcs_rand 1 11"
"racealias_ne1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1;es es_xtell event_var(userid) : Apocalyptic Aura activated"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 0 0 255"
"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 32"
"racealias_ha2a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_ha2b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a;es es_xtell event_var(userid) : Cataclysmic Strike activated"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill3_setting" "es_xrand wcs_rand 1 50;es_xrand wcs_dmg 3 5|es_xrand wcs_rand 1 40;es_xrand wcs_dmg 4 7|es_xrand wcs_rand 1 30;es_xrand wcs_dmg 6 8|es_xrand wcs_rand 1 20;es_xrand wcs_dmg 6 10|es_xrand wcs_rand 1 15;es_xrand wcs_dmg 8 11|es_xrand wcs_rand 1 10;es_xrand wcs_dmg 8 12|es_xrand wcs_rand 1 08;es_xrand wcs_dmg 9 13|es_xrand wcs_rand 1 06;es_xrand wcs_dmg 10 15"
"racealias_ol3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ol1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 0 0 255"
"skill4_setting" "es_xsetinfo wcs_time 5.0|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 10.0|es_xsetinfo wcs_time 14.0|es_xsetinfo wcs_time 16.0"
"skill4_cmd" "es est_sethealth server_var(wcs_userid) 500;es es_xdelayed server_var(wcs_time) est_sethealth server_var(wcs_userid) 100;es est_speed server_var(wcs_userid) 0.60;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.0"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 255 0 0 20 255"
"ultimate_cooldown" "25"
}






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