
Yeah Finaly i write my first post whit my first race ^^
I hope you aren't angry that i copy & past that stuff from other races.
For me it was hard to make
Code:
player_spawn_cmd
Now i have Done...Skills:
Health
-You spawn whit more HP. Maximum are 50.
Deagle Master
-You get 10-40 XP and 20-150 money if you hit your enemy whit your Deagle
Beacon
-You are Beacon your Enemy to find him back if he run away
BOOM
-(Your Ultiamte) You Die but explode and make damage in a radius 350
Code
GeSHi (eventscripts):{
"name" "Deagle Master"
"author" "TuttiFrutti"
"required_level" "0"
"shortdescription" "The Deagle are whit you :)"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<secweapon>"
"preloadcmd" "es_xsetinfo wcs_shamxp 0;es_xsetinfo wcs_shamcash 0"
"player_spawn_cmd" "es est_RestrictAll event_var(userid);es est_unrestrict event_var(userid) weapon_knife;es est_unrestrict event_var(userid) weapon_deagle;es_give event_var(userid) weapon_deagle;es_give event_var(userid) weapon_knife;es es_xdelayed 1.2 est_setclipammo event_var(userid) 2 999;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.5 est_unrestrict event_var(userid) item_defuser"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "7"
"skillnames" "Health|Deagle Master|Beacon|BOOM"
"skilldescr" "You Spawn whit more Hp|You get 10-40 XP and 20-150 money if you get a deagle hit|You are Beacon your enemy to find him|Make a big BOOM in your Range,but you are dead."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 43;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 110"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgreen activated."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"
"skill2_setting" "es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|es_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;es_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 35;es_xrand wcs_shamcash 75 100|es_xrand wcs_shamxp 35 40;es_xrand wcs_shamcash 100 150"
"racealias_snp2" "es est_cashadd event_var(attacker) server_var(wcs_shamcash);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi #Lightgreen : You gained #Green server_var(wcs_shamxp) XP #Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a Deagle hit;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #Lightgreen : You got hit by a deagle. You gave enemy #Green XP #Lightgreen and #Green $$"
"skill2_cmd" "es es_xif (event_var(weapon) = deagle) then racealias_snp2"
"skill2_sfx" "es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (event_var(weapon) = deagle) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) = deagle) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 200 0 255"
"skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 25"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 310|es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 325|es_xsetinfo wcs_magnitude 430;es_xsetinfo wcs_radius 340|es_xsetinfo wcs_magnitude 630;es_xsetinfo wcs_radius 365"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_suicide;es est_slay server_var(wcs_userid)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_Var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 + 40;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;racealias_bombsfx"
"racealias_bombsfx" "es_xmath wcs_z1 + 40;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 50;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10;es_xmath wcs_z1 - 40;es est_effect 10 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 1120 .1 20 300 1.8 75 75 255 255 10"
"ultimate_cooldown" "20"
}







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